../
algo.cpp
algo.h
[+] algorithm/
anidir.cpp
anidir.h
blend_funcs.cpp
blend_funcs.h
blend_internals.h
blend_mode.cpp
blend_mode.h
brush.cpp
brush.h
brush_pattern.h
brush_type.cpp
brush_type.h
brushes.h
cancel_io.h
cel.cpp
cel.h
cel_data.cpp
cel_data.h
cel_data_io.cpp
cel_data_io.h
cel_io.cpp
cel_io.h
cel_list.h
cels_range.cpp
cels_range.h
color.cpp
color.h
color_mode.h
color_scales.h
compressed_image.cpp
compressed_image.h
doc.h
document.cpp
document.h
[+] file/
frame.h
frame_range.h
grid.cpp
grid.h
grid_io.cpp
grid_io.h
handle_anidir.cpp
handle_anidir.h
image.cpp
image.h
image_bits.h
image_buffer.h
image_impl.cpp
image_impl.h
image_io.cpp
image_io.h
image_iterator.h
image_ref.h
image_spec.h
image_traits.h
images_map.h
keyframes.h
layer.cpp
layer.h
layer_io.cpp
layer_io.h
layer_list.cpp
layer_list.h
layer_tilemap.cpp
layer_tilemap.h
mask.cpp
mask.h
mask_boundaries.cpp
mask_boundaries.h
mask_io.cpp
mask_io.h
object.cpp
object.h
object_id.h
object_ids.h
object_type.h
object_version.h
octree_map.cpp
octree_map.h
palette.cpp
palette.h
palette_gradient_type.h
palette_io.cpp
palette_io.h
palette_picks.h
pixel_format.h
pixel_ratio.h
primitives.cpp
primitives.h
primitives_fast.h
remap.cpp
remap.h
rgbmap.h
rgbmap_algorithm.h
rgbmap_rgb5a3.cpp
rgbmap_rgb5a3.h
selected_frames.cpp
selected_frames.h
selected_layers.cpp
selected_layers.h
selected_objects.h
slice.cpp
slice.h
slice_io.cpp
slice_io.h
slices.cpp
slices.h
sort_palette.cpp
sort_palette.h
sprite.cpp
sprite.h
sprites.cpp
sprites.h
string_io.cpp
string_io.h
subobjects_io.cpp
subobjects_io.h
tag.cpp
tag.h
tag_io.cpp
tag_io.h
tags.cpp
tags.h
tile.h
tileset.cpp
tileset.h
tileset_hash_table.h
tileset_io.cpp
tileset_io.h
tilesets.cpp
tilesets.h
user_data.h
user_data_io.cpp
user_data_io.h
util.cpp
util.h
with_user_data.h