Browse the source code of
godot
/
Godot
/
thirdparty
/
glslang
/
SPIRV/
online
../
GLSL.ext.AMD.h
GcnShaderAMD
ShaderBallotAMD
ShaderExplicitVertexParameterAMD
ShaderTrinaryMinMaxAMD
GLSL.ext.ARM.h
GLSL.ext.EXT.h
GLSL.ext.KHR.h
GLSL.ext.NV.h
GLSL.std.450.h
GLSLstd450
GlslangToSpv.cpp
GlslangToSpv.h
InReadableOrder.cpp
Logger.cpp
Logger.h
SpvBuildLogger
NonSemanticDebugPrintf.h
NonSemanticShaderDebugInfo100.h
SPVRemapper.cpp
SPVRemapper.h
spirvbin_base_t
spirvbin_t
SpvBuilder.cpp
SpvBuilder.h
Builder
SpvPostProcess.cpp
SpvTools.cpp
SpvTools.h
SpvOptions
bitutils.h
SetBits
disassemble.cpp
ExtInstSet
SpirvStream
disassemble.h
doc.cpp
doc.h
EnumDefinition
EnumParameters
InstructionParameters
OpcodeClass
OperandClass
OperandParameters
hex_float.h
Float16
FloatProxy
FloatProxyTraits
HexFloat
HexFloatTraits
round_direction
spirv.hpp
AccessQualifier
AddressingModel
BuiltIn
Capability
Decoration
Dim
ExecutionMode
ExecutionModel
FPDenormMode
FPFastMathModeMask
FPFastMathModeShift
FPOperationMode
FPRoundingMode
FragmentShadingRateMask
FragmentShadingRateShift
FunctionControlMask
FunctionControlShift
FunctionParameterAttribute
GroupOperation
ImageChannelDataType
ImageChannelOrder
ImageFormat
ImageOperandsMask
ImageOperandsShift
KernelEnqueueFlags
KernelProfilingInfoMask
KernelProfilingInfoShift
LinkageType
LoopControlMask
LoopControlShift
MemoryAccessMask
MemoryAccessShift
MemoryModel
MemorySemanticsMask
MemorySemanticsShift
Op
OverflowModes
PackedVectorFormat
QuantizationModes
RayFlagsMask
RayFlagsShift
RayQueryCandidateIntersectionType
RayQueryCommittedIntersectionType
RayQueryIntersection
SamplerAddressingMode
SamplerFilterMode
Scope
SelectionControlMask
SelectionControlShift
SourceLanguage
StorageClass
spvIR.h
Block
Function
IdImmediate
Instruction
Module
ReachReason
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