1/*****************************************************************************\
2 Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
3 This file is licensed under the Snes9x License.
4 For further information, consult the LICENSE file in the root directory.
5\*****************************************************************************/
6
7#define _TILEIMPL_CPP_
8#include "tileimpl.h"
9
10namespace TileImpl {
11
12 template<class MATH, class BPSTART>
13 void Normal1x1Base<MATH, BPSTART>::Draw(int N, int M, uint32 Offset, uint32 OffsetInLine, uint8 Pix, uint8 Z1, uint8 Z2)
14 {
15 (void) OffsetInLine;
16 if (Z1 > GFX.DB[Offset + N] && (M))
17 {
18 GFX.S[Offset + N] = MATH::Calc(GFX.ScreenColors[Pix], GFX.SubScreen[Offset + N], GFX.SubZBuffer[Offset + N]);
19 GFX.DB[Offset + N] = Z2;
20 }
21 }
22
23
24 // normal width
25 template struct Renderers<DrawTile16, Normal1x1>;
26 template struct Renderers<DrawClippedTile16, Normal1x1>;
27 template struct Renderers<DrawMosaicPixel16, Normal1x1>;
28 template struct Renderers<DrawBackdrop16, Normal1x1>;
29 template struct Renderers<DrawMode7MosaicBG1, Normal1x1>;
30 template struct Renderers<DrawMode7BG1, Normal1x1>;
31 template struct Renderers<DrawMode7MosaicBG2, Normal1x1>;
32 template struct Renderers<DrawMode7BG2, Normal1x1>;
33
34} // namespace TileImpl
35