| 1 | // LAF Base Library |
| 2 | // Copyright (c) 2021 Igara Studio S.A. |
| 3 | // Copyright (c) 2001-2016 David Capello |
| 4 | // |
| 5 | // This file is released under the terms of the MIT license. |
| 6 | // Read LICENSE.txt for more information. |
| 7 | |
| 8 | #ifdef HAVE_CONFIG_H |
| 9 | #include "config.h" |
| 10 | #endif |
| 11 | |
| 12 | #include "base/system_console.h" |
| 13 | |
| 14 | #ifdef LAF_WINDOWS |
| 15 | |
| 16 | // Windows needs some adjustments to the console if the process is |
| 17 | // linked with /subsystem:windows. These adjustments are not great but |
| 18 | // are good enough. See system_console.h for more information. |
| 19 | |
| 20 | #include <cstdio> |
| 21 | #include <iostream> |
| 22 | |
| 23 | #include <windows.h> |
| 24 | #include <io.h> |
| 25 | |
| 26 | namespace base { |
| 27 | |
| 28 | static bool withConsole = false; |
| 29 | |
| 30 | SystemConsole::SystemConsole() |
| 31 | { |
| 32 | // If some output handle (stdout/stderr) is not attached to a |
| 33 | // console, we can attach the process to the parent process console. |
| 34 | bool unknownOut = (::GetFileType(::GetStdHandle(STD_OUTPUT_HANDLE)) == FILE_TYPE_UNKNOWN); |
| 35 | bool unknownErr = (::GetFileType(::GetStdHandle(STD_ERROR_HANDLE)) == FILE_TYPE_UNKNOWN); |
| 36 | if (unknownOut || unknownErr) { |
| 37 | // AttachConsole() can fails if the parent console doesn't have a |
| 38 | // console, which is the most common, i.e. when the user |
| 39 | // double-click a shortcut to start the program. |
| 40 | if (::AttachConsole(ATTACH_PARENT_PROCESS)) { |
| 41 | // In this case we're attached to the parent process |
| 42 | // (e.g. cmd.exe) console. |
| 43 | withConsole = true; |
| 44 | } |
| 45 | } |
| 46 | |
| 47 | if (withConsole) { |
| 48 | // Here we redirect stdout/stderr to use the parent console's ones. |
| 49 | if (unknownOut) std::freopen("CONOUT$" , "w" , stdout); |
| 50 | if (unknownErr) std::freopen("CONOUT$" , "w" , stderr); |
| 51 | |
| 52 | // Synchronize C++'s cout/cerr streams with C's stdout/stderr. |
| 53 | std::ios::sync_with_stdio(); |
| 54 | } |
| 55 | } |
| 56 | |
| 57 | SystemConsole::~SystemConsole() |
| 58 | { |
| 59 | if (withConsole) { |
| 60 | ::FreeConsole(); |
| 61 | withConsole = false; |
| 62 | } |
| 63 | } |
| 64 | |
| 65 | void SystemConsole::prepareShell() |
| 66 | { |
| 67 | if (withConsole) |
| 68 | ::FreeConsole(); |
| 69 | |
| 70 | // In this case, for a better user experience, we create a new |
| 71 | // console so we can write text in a synchronized way with the |
| 72 | // console. (The parent console stdin is not reliable for |
| 73 | // interactive command input in the current state, without doing |
| 74 | // this the input from the cmd.exe would be executed by cmd.exe and |
| 75 | // by our app.) |
| 76 | withConsole = true; |
| 77 | ::AllocConsole(); |
| 78 | ::AttachConsole(::GetCurrentProcessId()); |
| 79 | |
| 80 | std::freopen("CONIN$" , "r" , stdin); |
| 81 | std::freopen("CONOUT$" , "w" , stdout); |
| 82 | std::freopen("CONOUT$" , "w" , stderr); |
| 83 | std::ios::sync_with_stdio(); |
| 84 | } |
| 85 | |
| 86 | } |
| 87 | |
| 88 | #else // On Unix-like systems the console works just fine |
| 89 | |
| 90 | namespace base { |
| 91 | |
| 92 | SystemConsole::SystemConsole() { } |
| 93 | SystemConsole::~SystemConsole() { } |
| 94 | void SystemConsole::prepareShell() { } |
| 95 | |
| 96 | } |
| 97 | |
| 98 | #endif |
| 99 | |