| 1 | // Aseprite |
| 2 | // Copyright (C) 2021 Igara Studio S.A. |
| 3 | // |
| 4 | // This program is distributed under the terms of |
| 5 | // the End-User License Agreement for Aseprite. |
| 6 | |
| 7 | #ifndef APP_INLINE_COMMAND_EXECUTION_H_INCLUDED |
| 8 | #define APP_INLINE_COMMAND_EXECUTION_H_INCLUDED |
| 9 | #pragma once |
| 10 | |
| 11 | #include "app/commands/command.h" |
| 12 | |
| 13 | namespace app { |
| 14 | |
| 15 | // This class was created to simulate a Command Execution behavior. |
| 16 | // Particularly, this class is used in color_bar.cpp |
| 17 | // (solved issue: locked ContextWriter during a ui palette changes |
| 18 | // while the current editor state is MovingPixelsState) |
| 19 | |
| 20 | class InlineCommandExecution : public Command { |
| 21 | public: |
| 22 | InlineCommandExecution(Context* ctx) |
| 23 | : Command("" , CmdUIOnlyFlag) |
| 24 | , m_context(ctx) |
| 25 | { |
| 26 | CommandExecutionEvent ev(this); |
| 27 | m_context->BeforeCommandExecution(ev); |
| 28 | } |
| 29 | ~InlineCommandExecution() |
| 30 | { |
| 31 | CommandExecutionEvent ev(this); |
| 32 | m_context->AfterCommandExecution(ev); |
| 33 | } |
| 34 | private: |
| 35 | Context* m_context; |
| 36 | }; |
| 37 | |
| 38 | } // namespace app |
| 39 | |
| 40 | #endif |
| 41 | |