1 | // Aseprite |
2 | // Copyright (C) 2021 Igara Studio S.A. |
3 | // |
4 | // This program is distributed under the terms of |
5 | // the End-User License Agreement for Aseprite. |
6 | |
7 | #ifndef APP_INLINE_COMMAND_EXECUTION_H_INCLUDED |
8 | #define APP_INLINE_COMMAND_EXECUTION_H_INCLUDED |
9 | #pragma once |
10 | |
11 | #include "app/commands/command.h" |
12 | |
13 | namespace app { |
14 | |
15 | // This class was created to simulate a Command Execution behavior. |
16 | // Particularly, this class is used in color_bar.cpp |
17 | // (solved issue: locked ContextWriter during a ui palette changes |
18 | // while the current editor state is MovingPixelsState) |
19 | |
20 | class InlineCommandExecution : public Command { |
21 | public: |
22 | InlineCommandExecution(Context* ctx) |
23 | : Command("" , CmdUIOnlyFlag) |
24 | , m_context(ctx) |
25 | { |
26 | CommandExecutionEvent ev(this); |
27 | m_context->BeforeCommandExecution(ev); |
28 | } |
29 | ~InlineCommandExecution() |
30 | { |
31 | CommandExecutionEvent ev(this); |
32 | m_context->AfterCommandExecution(ev); |
33 | } |
34 | private: |
35 | Context* m_context; |
36 | }; |
37 | |
38 | } // namespace app |
39 | |
40 | #endif |
41 | |