| 1 | // Aseprite |
| 2 | // Copyright (C) 2019-2020 Igara Studio S.A. |
| 3 | // Copyright (C) 2001-2016 David Capello |
| 4 | // |
| 5 | // This program is distributed under the terms of |
| 6 | // the End-User License Agreement for Aseprite. |
| 7 | |
| 8 | #ifdef HAVE_CONFIG_H |
| 9 | #include "config.h" |
| 10 | #endif |
| 11 | |
| 12 | #include "app/snap_to_grid.h" |
| 13 | |
| 14 | #include "gfx/point.h" |
| 15 | #include "gfx/rect.h" |
| 16 | |
| 17 | #include <cstdlib> |
| 18 | |
| 19 | namespace app { |
| 20 | |
| 21 | gfx::Point snap_to_grid(const gfx::Rect& grid, |
| 22 | const gfx::Point& point, |
| 23 | const PreferSnapTo prefer) |
| 24 | { |
| 25 | if (grid.isEmpty()) |
| 26 | return point; |
| 27 | |
| 28 | div_t d, dx, dy; |
| 29 | dx = std::div(grid.x, grid.w); |
| 30 | dy = std::div(grid.y, grid.h); |
| 31 | |
| 32 | gfx::Point newPoint(point.x-dx.rem, |
| 33 | point.y-dy.rem); |
| 34 | if (prefer != PreferSnapTo::ClosestGridVertex) { |
| 35 | if (newPoint.x < 0) newPoint.x -= grid.w; |
| 36 | if (newPoint.y < 0) newPoint.y -= grid.h; |
| 37 | } |
| 38 | |
| 39 | switch (prefer) { |
| 40 | |
| 41 | case PreferSnapTo::ClosestGridVertex: |
| 42 | d = std::div(newPoint.x, grid.w); |
| 43 | newPoint.x = dx.rem + d.quot*grid.w + ((d.rem > grid.w/2)? grid.w: 0); |
| 44 | |
| 45 | d = std::div(newPoint.y, grid.h); |
| 46 | newPoint.y = dy.rem + d.quot*grid.h + ((d.rem > grid.h/2)? grid.h: 0); |
| 47 | break; |
| 48 | |
| 49 | case PreferSnapTo::BoxOrigin: |
| 50 | case PreferSnapTo::FloorGrid: |
| 51 | d = std::div(newPoint.x, grid.w); |
| 52 | newPoint.x = dx.rem + d.quot*grid.w; |
| 53 | |
| 54 | d = std::div(newPoint.y, grid.h); |
| 55 | newPoint.y = dy.rem + d.quot*grid.h; |
| 56 | break; |
| 57 | |
| 58 | case PreferSnapTo::CeilGrid: |
| 59 | d = std::div(newPoint.x, grid.w); |
| 60 | newPoint.x = d.rem ? dx.rem + (d.quot+1)*grid.w: newPoint.x; |
| 61 | |
| 62 | d = std::div(newPoint.y, grid.h); |
| 63 | newPoint.y = d.rem ? dy.rem + (d.quot+1)*grid.h: newPoint.y; |
| 64 | break; |
| 65 | |
| 66 | case PreferSnapTo::BoxEnd: |
| 67 | d = std::div(newPoint.x, grid.w); |
| 68 | newPoint.x = dx.rem + (d.quot+1)*grid.w; |
| 69 | |
| 70 | d = std::div(newPoint.y, grid.h); |
| 71 | newPoint.y = dy.rem + (d.quot+1)*grid.h; |
| 72 | break; |
| 73 | } |
| 74 | |
| 75 | return newPoint; |
| 76 | } |
| 77 | |
| 78 | } // namespace app |
| 79 | |