1 | // Aseprite |
2 | // Copyright (C) 2020-2022 Igara Studio S.A. |
3 | // Copyright (C) 2001-2018 David Capello |
4 | // |
5 | // This program is distributed under the terms of |
6 | // the End-User License Agreement for Aseprite. |
7 | |
8 | #ifdef HAVE_CONFIG_H |
9 | #include "config.h" |
10 | #endif |
11 | |
12 | #include "app/transformation.h" |
13 | |
14 | #include "gfx/point.h" |
15 | #include "gfx/size.h" |
16 | |
17 | #include <cmath> |
18 | |
19 | namespace app { |
20 | |
21 | using namespace gfx; |
22 | |
23 | Transformation::Transformation() |
24 | { |
25 | } |
26 | |
27 | Transformation::Transformation(const RectF& bounds, double cornerThick) |
28 | : m_bounds(bounds) |
29 | , m_cornerThick(cornerThick) |
30 | { |
31 | m_pivot.x = bounds.x + bounds.w/2; |
32 | m_pivot.y = bounds.y + bounds.h/2; |
33 | } |
34 | |
35 | Transformation::Corners Transformation::transformedCorners() const |
36 | { |
37 | Corners corners(m_bounds); |
38 | |
39 | // TODO We could create a composed 4x4 matrix with all |
40 | // transformation and apply the same matrix to avoid calling |
41 | // rotatePoint/cos/sin functions 4 times, anyway, it's not |
42 | // critical at this point. |
43 | |
44 | for (std::size_t c=0; c<corners.size(); ++c) |
45 | corners[c] = Transformation::rotatePoint(corners[c], m_pivot, |
46 | m_angle, m_skew); |
47 | return corners; |
48 | } |
49 | |
50 | void Transformation::displacePivotTo(const PointF& newPivot) |
51 | { |
52 | // Calculate the rotated corners |
53 | Corners corners = transformedCorners(); |
54 | |
55 | // Rotate-back the position of the rotated origin (corners[0]) using |
56 | // the new pivot. |
57 | PointF pt = corners.leftTop(); |
58 | pt = rotatePoint(pt, newPivot, -m_angle, 0.0); |
59 | pt = rotatePoint(pt, newPivot, 0.0, -m_skew); |
60 | |
61 | // Change the new pivot. |
62 | m_pivot = newPivot; |
63 | m_bounds = RectF(pt, m_bounds.size()); |
64 | } |
65 | |
66 | PointF Transformation::rotatePoint( |
67 | const PointF& point, |
68 | const PointF& pivot, |
69 | const double angle, |
70 | const double skew) |
71 | { |
72 | double cos = std::cos(-angle); |
73 | double sin = std::sin(-angle); |
74 | double tan = std::tan(skew); |
75 | double dx = point.x - pivot.x; |
76 | double dy = point.y - pivot.y; |
77 | dx += dy*tan; |
78 | return PointF(pivot.x + dx*cos - dy*sin, |
79 | pivot.y + dx*sin + dy*cos); |
80 | } |
81 | |
82 | RectF Transformation::transformedBounds() const |
83 | { |
84 | // Get transformed corners |
85 | Corners corners = transformedCorners(); |
86 | |
87 | // Create a union of all corners |
88 | RectF bounds; |
89 | for (int i=0; i<Corners::NUM_OF_CORNERS; ++i) |
90 | bounds = bounds.createUnion(RectF(corners[i].x, corners[i].y, m_cornerThick, m_cornerThick)); |
91 | |
92 | return bounds.floor(); |
93 | } |
94 | |
95 | } // namespace app |
96 | |