1 | // Aseprite |
2 | // Copyright (C) 2019-2020 Igara Studio S.A. |
3 | // Copyright (C) 2001-2016 David Capello |
4 | // |
5 | // This program is distributed under the terms of |
6 | // the End-User License Agreement for Aseprite. |
7 | |
8 | #ifndef APP_UI_EDITOR_EDITOR_STATE_H_INCLUDED |
9 | #define APP_UI_EDITOR_EDITOR_STATE_H_INCLUDED |
10 | #pragma once |
11 | |
12 | #include "base/disable_copying.h" |
13 | #include "gfx/fwd.h" |
14 | #include "gfx/point.h" |
15 | |
16 | #include <memory> |
17 | |
18 | namespace gfx { |
19 | class Region; |
20 | } |
21 | |
22 | namespace ui { |
23 | class KeyMessage; |
24 | class MouseMessage; |
25 | class TouchMessage; |
26 | } |
27 | |
28 | namespace doc { |
29 | class Tag; |
30 | } |
31 | |
32 | namespace app { |
33 | class Editor; |
34 | class EditorDecorator; |
35 | |
36 | namespace tools { |
37 | class Ink; |
38 | class Tool; |
39 | } |
40 | |
41 | // Represents one state of the sprite's editor (Editor class). This |
42 | // is a base class, a dummy state that ignores all events from the |
43 | // Editor. Subclasses overrides these methods to customize the |
44 | // behavior of the Editor to do different tasks (e.g. scrolling, |
45 | // drawing in the active sprite, etc.). |
46 | class EditorState { |
47 | public: |
48 | enum LeaveAction { |
49 | DiscardState, |
50 | KeepState |
51 | }; |
52 | |
53 | EditorState() { } |
54 | virtual ~EditorState() { } |
55 | |
56 | // Returns true if this state is a "temporal" state. It means that |
57 | // this state doesn't go to other state than the previous one. |
58 | virtual bool isTemporalState() const { return false; } |
59 | |
60 | // Called just before this state is replaced by a new state in the |
61 | // Editor::setState() method. Returns true if this state should be |
62 | // kept in the EditorStatesHistory. |
63 | virtual LeaveAction onLeaveState(Editor* editor, EditorState* newState) { |
64 | return KeepState; |
65 | } |
66 | |
67 | // Called when this instance is set as the new Editor's state when |
68 | // Editor::setState() method is used. |
69 | virtual void onEnterState(Editor* editor) { } |
70 | |
71 | // Called just before the state will be removed from the |
72 | // EditorStatesHistory. This event is useful to remove the |
73 | // decorator from the editor. |
74 | virtual void onBeforePopState(Editor* editor) { } |
75 | |
76 | // Called when the current tool in the tool bar changes. It is |
77 | // useful for states which depends on the selected current tool (as |
78 | // MovingPixelsState which drops the pixels in case the user selects |
79 | // other drawing tool). |
80 | virtual void onActiveToolChange(Editor* editor, tools::Tool* tool) { } |
81 | |
82 | // Called when the editor gets the focus. |
83 | virtual void onEditorGotFocus(Editor* editor) { } |
84 | |
85 | // Called when the user presses a mouse button over the editor. |
86 | virtual bool onMouseDown(Editor* editor, ui::MouseMessage* msg) { return false; } |
87 | |
88 | // Called when the user releases a mouse button. |
89 | virtual bool onMouseUp(Editor* editor, ui::MouseMessage* msg) { return false; } |
90 | |
91 | // Called when the user moves the mouse over the editor. |
92 | virtual bool onMouseMove(Editor* editor, ui::MouseMessage* msg) { return false; } |
93 | |
94 | // Called when the user moves the mouse wheel over the editor. |
95 | virtual bool onMouseWheel(Editor* editor, ui::MouseMessage* msg) { return false; } |
96 | |
97 | // Called when the user wants to zoom in/out using a pinch gesture in the trackpad. |
98 | virtual bool onTouchMagnify(Editor* editor, ui::TouchMessage* msg) { return false; } |
99 | |
100 | // Called when the user moves the mouse wheel over the editor. |
101 | virtual bool onDoubleClick(Editor* editor, ui::MouseMessage* msg) { return false; } |
102 | |
103 | // Called each time the mouse changes its position so we can set an |
104 | // appropiated cursor depending on the new coordinates of the mouse |
105 | // pointer. |
106 | virtual bool onSetCursor(Editor* editor, const gfx::Point& mouseScreenPos) { return false; } |
107 | |
108 | // Called when a key is pressed over the current editor. |
109 | virtual bool onKeyDown(Editor* editor, ui::KeyMessage* msg) { return false; } |
110 | |
111 | // Called when a key is released. |
112 | virtual bool onKeyUp(Editor* editor, ui::KeyMessage* msg) { return false; } |
113 | |
114 | // Called when the editor scroll is changed. |
115 | virtual bool onScrollChange(Editor* editor) { return false; } |
116 | |
117 | // Called when status bar needs to be updated. |
118 | virtual bool onUpdateStatusBar(Editor* editor) { return false; } |
119 | |
120 | // When a part of the sprite will be exposed. |
121 | virtual void onExposeSpritePixels(const gfx::Region& rgn) { } |
122 | |
123 | // Returns true if the this state requires the brush-preview as |
124 | // drawing cursor. |
125 | virtual bool requireBrushPreview() { return false; } |
126 | |
127 | // Returns true if this state allow layer edges and cel guides |
128 | virtual bool allowLayerEdges() { return false; } |
129 | |
130 | // Returns true if this state accept the given quicktool. |
131 | virtual bool acceptQuickTool(tools::Tool* tool) { return true; } |
132 | |
133 | // Custom ink in this state. |
134 | virtual tools::Ink* getStateInk() const { return nullptr; } |
135 | |
136 | // Called when a tag is deleted. |
137 | virtual void onRemoveTag(Editor* editor, doc::Tag* tag) { } |
138 | |
139 | // Used to adjust the grid origin point for temporal cels created |
140 | // by states like DrawingState + ExpandCelCanvas. |
141 | virtual bool getGridBounds(Editor* editor, gfx::Rect& gridBounds) { return false; } |
142 | |
143 | private: |
144 | DISABLE_COPYING(EditorState); |
145 | }; |
146 | |
147 | using EditorStatePtr = std::shared_ptr<EditorState>; |
148 | |
149 | } // namespace app |
150 | |
151 | #endif // APP_UI_EDITOR_EDITOR_STATE_H_INCLUDED |
152 | |