1 | // Aseprite |
2 | // Copyright (C) 2020 Igara Studio S.A. |
3 | // |
4 | // This program is distributed under the terms of |
5 | // the End-User License Agreement for Aseprite. |
6 | |
7 | #ifndef APP_UI_EDITOR_VEC2_H_INCLUDED |
8 | #define APP_UI_EDITOR_VEC2_H_INCLUDED |
9 | #pragma once |
10 | |
11 | #include "base/vector2d.h" |
12 | #include "gfx/point.h" |
13 | |
14 | namespace app { |
15 | |
16 | using vec2 = base::Vector2d<double>; |
17 | |
18 | template<typename T> |
19 | inline const vec2 to_vec2(const gfx::PointT<T>& pt) { |
20 | return vec2(pt.x, pt.y); |
21 | } |
22 | |
23 | inline const gfx::PointF to_point(const vec2& v) { |
24 | return gfx::PointF(v.x, v.y); |
25 | } |
26 | |
27 | } // namespace app |
28 | |
29 | #endif |
30 | |