| 1 | // Aseprite |
| 2 | // Copyright (C) 2020 Igara Studio S.A. |
| 3 | // |
| 4 | // This program is distributed under the terms of |
| 5 | // the End-User License Agreement for Aseprite. |
| 6 | |
| 7 | #ifndef APP_UI_EDITOR_VEC2_H_INCLUDED |
| 8 | #define APP_UI_EDITOR_VEC2_H_INCLUDED |
| 9 | #pragma once |
| 10 | |
| 11 | #include "base/vector2d.h" |
| 12 | #include "gfx/point.h" |
| 13 | |
| 14 | namespace app { |
| 15 | |
| 16 | using vec2 = base::Vector2d<double>; |
| 17 | |
| 18 | template<typename T> |
| 19 | inline const vec2 to_vec2(const gfx::PointT<T>& pt) { |
| 20 | return vec2(pt.x, pt.y); |
| 21 | } |
| 22 | |
| 23 | inline const gfx::PointF to_point(const vec2& v) { |
| 24 | return gfx::PointF(v.x, v.y); |
| 25 | } |
| 26 | |
| 27 | } // namespace app |
| 28 | |
| 29 | #endif |
| 30 | |