| 1 | // Aseprite | 
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| 2 | // Copyright (C) 2001-2018  David Capello | 
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| 3 | // | 
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| 4 | // This program is distributed under the terms of | 
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| 5 | // the End-User License Agreement for Aseprite. | 
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| 6 |  | 
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| 7 | #ifndef APP_INPUT_CHAIN_H_INCLUDED | 
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| 8 | #define APP_INPUT_CHAIN_H_INCLUDED | 
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| 9 | #pragma once | 
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| 10 |  | 
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| 11 | #include <vector> | 
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| 12 |  | 
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| 13 | namespace ui { | 
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| 14 | class Message; | 
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| 15 | } | 
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| 16 |  | 
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| 17 | namespace app { | 
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| 18 |  | 
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| 19 | class Context; | 
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| 20 | class InputChainElement; | 
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| 21 |  | 
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| 22 | // The chain of objects (in order) that want to receive | 
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| 23 | // input/commands from the user (e.g. ColorBar, Timeline, and | 
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| 24 | // Workspace/DocView). When each of these elements receive the | 
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| 25 | // user focus, they call InputChain::prioritize(). | 
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| 26 | class InputChain { | 
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| 27 | public: | 
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| 28 | void prioritize(InputChainElement* element, | 
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| 29 | const ui::Message* msg); | 
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| 30 |  | 
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| 31 | bool canCut(Context* ctx); | 
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| 32 | bool canCopy(Context* ctx); | 
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| 33 | bool canPaste(Context* ctx); | 
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| 34 | bool canClear(Context* ctx); | 
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| 35 |  | 
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| 36 | void cut(Context* ctx); | 
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| 37 | void copy(Context* ctx); | 
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| 38 | void paste(Context* ctx); | 
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| 39 | void clear(Context* ctx); | 
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| 40 | void cancel(Context* ctx); | 
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| 41 |  | 
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| 42 | private: | 
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| 43 | std::vector<InputChainElement*> m_elements; | 
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| 44 | }; | 
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| 45 |  | 
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| 46 | } // namespace app | 
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| 47 |  | 
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| 48 | #endif | 
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| 49 |  | 
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