1 | // Aseprite |
2 | // Copyright (C) 2001-2018 David Capello |
3 | // |
4 | // This program is distributed under the terms of |
5 | // the End-User License Agreement for Aseprite. |
6 | |
7 | #ifndef APP_INPUT_CHAIN_H_INCLUDED |
8 | #define APP_INPUT_CHAIN_H_INCLUDED |
9 | #pragma once |
10 | |
11 | #include <vector> |
12 | |
13 | namespace ui { |
14 | class Message; |
15 | } |
16 | |
17 | namespace app { |
18 | |
19 | class Context; |
20 | class InputChainElement; |
21 | |
22 | // The chain of objects (in order) that want to receive |
23 | // input/commands from the user (e.g. ColorBar, Timeline, and |
24 | // Workspace/DocView). When each of these elements receive the |
25 | // user focus, they call InputChain::prioritize(). |
26 | class InputChain { |
27 | public: |
28 | void prioritize(InputChainElement* element, |
29 | const ui::Message* msg); |
30 | |
31 | bool canCut(Context* ctx); |
32 | bool canCopy(Context* ctx); |
33 | bool canPaste(Context* ctx); |
34 | bool canClear(Context* ctx); |
35 | |
36 | void cut(Context* ctx); |
37 | void copy(Context* ctx); |
38 | void paste(Context* ctx); |
39 | void clear(Context* ctx); |
40 | void cancel(Context* ctx); |
41 | |
42 | private: |
43 | std::vector<InputChainElement*> m_elements; |
44 | }; |
45 | |
46 | } // namespace app |
47 | |
48 | #endif |
49 | |