1 | // Aseprite Document Library |
2 | // Copyright (C) 2018-2021 Igara Studio S.A. |
3 | // Copyright (C) 2001-2018 David Capello |
4 | // |
5 | // This file is released under the terms of the MIT license. |
6 | // Read LICENSE.txt for more information. |
7 | |
8 | #ifndef DOC_SPRITE_H_INCLUDED |
9 | #define DOC_SPRITE_H_INCLUDED |
10 | #pragma once |
11 | |
12 | #include "base/disable_copying.h" |
13 | #include "doc/cel_data.h" |
14 | #include "doc/cel_list.h" |
15 | #include "doc/color.h" |
16 | #include "doc/frame.h" |
17 | #include "doc/image_buffer.h" |
18 | #include "doc/image_ref.h" |
19 | #include "doc/image_spec.h" |
20 | #include "doc/layer_list.h" |
21 | #include "doc/object.h" |
22 | #include "doc/pixel_format.h" |
23 | #include "doc/pixel_ratio.h" |
24 | #include "doc/rgbmap_algorithm.h" |
25 | #include "doc/slices.h" |
26 | #include "doc/tags.h" |
27 | #include "doc/tile.h" |
28 | #include "doc/with_user_data.h" |
29 | #include "gfx/rect.h" |
30 | |
31 | #include <memory> |
32 | #include <vector> |
33 | |
34 | #define DOC_SPRITE_MAX_WIDTH 65535 |
35 | #define DOC_SPRITE_MAX_HEIGHT 65535 |
36 | |
37 | namespace doc { |
38 | |
39 | class CelsRange; |
40 | class Document; |
41 | class Image; |
42 | class Layer; |
43 | class LayerGroup; |
44 | class LayerImage; |
45 | class Mask; |
46 | class Palette; |
47 | class Remap; |
48 | class RgbMap; |
49 | class RgbMapRGB5A3; |
50 | class SelectedFrames; |
51 | class Tileset; |
52 | class Tilesets; |
53 | |
54 | typedef std::vector<Palette*> PalettesList; |
55 | |
56 | // The main structure used in the whole program to handle a sprite. |
57 | class Sprite : public WithUserData { |
58 | public: |
59 | enum class RgbMapFor { |
60 | OpaqueLayer, |
61 | TransparentLayer |
62 | }; |
63 | |
64 | //////////////////////////////////////// |
65 | // Constructors/Destructor |
66 | |
67 | Sprite(const ImageSpec& spec, int ncolors = 256); |
68 | virtual ~Sprite(); |
69 | |
70 | // Creates a new sprite with one transparent layer and one cel |
71 | // with an image of the size of the sprite. |
72 | static Sprite* MakeStdSprite(const ImageSpec& spec, |
73 | const int ncolors = 256, |
74 | const ImageBufferPtr& imageBuf = ImageBufferPtr()); |
75 | |
76 | //////////////////////////////////////// |
77 | // Main properties |
78 | |
79 | const ImageSpec& spec() const { return m_spec; } |
80 | |
81 | Document* document() const { return m_document; } |
82 | void setDocument(Document* doc) { m_document = doc; } |
83 | |
84 | PixelFormat pixelFormat() const { return (PixelFormat)m_spec.colorMode(); } |
85 | ColorMode colorMode() const { return m_spec.colorMode(); } |
86 | const PixelRatio& pixelRatio() const { return m_pixelRatio; } |
87 | gfx::Size size() const { return m_spec.size(); } |
88 | gfx::Rect bounds() const { return m_spec.bounds(); } |
89 | int width() const { return m_spec.width(); } |
90 | int height() const { return m_spec.height(); } |
91 | const gfx::ColorSpaceRef& colorSpace() const { return m_spec.colorSpace(); } |
92 | |
93 | void setPixelFormat(PixelFormat format); |
94 | void setPixelRatio(const PixelRatio& pixelRatio); |
95 | void setSize(int width, int height); |
96 | void setColorSpace(const gfx::ColorSpaceRef& colorSpace); |
97 | |
98 | // This method is only required/used for the template functions app::script::UserData_set_text/color. |
99 | const Sprite* sprite() const { return this; } |
100 | |
101 | // Returns true if the sprite has a background layer and it's visible |
102 | bool isOpaque() const; |
103 | |
104 | // Returns true if the rendered images will contain alpha values less |
105 | // than 255. Only RGBA and Grayscale images without background needs |
106 | // alpha channel in the render. |
107 | bool needAlpha() const; |
108 | bool supportAlpha() const; |
109 | |
110 | color_t transparentColor() const { return m_spec.maskColor(); } |
111 | void setTransparentColor(color_t color); |
112 | |
113 | // Defaults |
114 | static gfx::Rect DefaultGridBounds(); |
115 | static void SetDefaultGridBounds(const gfx::Rect& defGridBounds); |
116 | static RgbMapAlgorithm DefaultRgbMapAlgorithm(); |
117 | static void SetDefaultRgbMapAlgorithm(const RgbMapAlgorithm mapAlgo); |
118 | |
119 | const gfx::Rect& gridBounds() const { return m_gridBounds; } |
120 | void setGridBounds(const gfx::Rect& rc) { m_gridBounds = rc; } |
121 | |
122 | virtual int getMemSize() const override; |
123 | |
124 | //////////////////////////////////////// |
125 | // Layers |
126 | |
127 | LayerGroup* root() const { return m_root; } |
128 | LayerImage* backgroundLayer() const; |
129 | Layer* firstBrowsableLayer() const; |
130 | Layer* firstLayer() const; |
131 | layer_t allLayersCount() const; |
132 | bool hasVisibleReferenceLayers() const; |
133 | |
134 | //////////////////////////////////////// |
135 | // Palettes |
136 | |
137 | Palette* palette(frame_t frame) const; |
138 | const PalettesList& getPalettes() const; |
139 | |
140 | void setPalette(const Palette* pal, bool truncate); |
141 | |
142 | // Removes all palettes from the sprites except the first one. |
143 | void resetPalettes(); |
144 | |
145 | void deletePalette(frame_t frame); |
146 | |
147 | RgbMapFor rgbMapForSprite() const; |
148 | RgbMap* rgbMap(const frame_t frame) const; |
149 | RgbMap* rgbMap(const frame_t frame, |
150 | const RgbMapFor forLayer) const; |
151 | RgbMap* rgbMap(const frame_t frame, |
152 | const RgbMapFor forLayer, |
153 | RgbMapAlgorithm mapAlgo) const; |
154 | |
155 | //////////////////////////////////////// |
156 | // Frames |
157 | |
158 | frame_t totalFrames() const { return m_frames; } |
159 | frame_t lastFrame() const { return m_frames-1; } |
160 | |
161 | void addFrame(frame_t newFrame); |
162 | void removeFrame(frame_t frame); |
163 | void setTotalFrames(frame_t frames); |
164 | |
165 | int frameDuration(frame_t frame) const; |
166 | int totalAnimationDuration() const; |
167 | void setFrameDuration(frame_t frame, int msecs); |
168 | void setFrameRangeDuration(frame_t from, frame_t to, int msecs); |
169 | void setDurationForAllFrames(int msecs); |
170 | |
171 | const Tags& tags() const { return m_tags; } |
172 | Tags& tags() { return m_tags; } |
173 | |
174 | const Slices& slices() const { return m_slices; } |
175 | Slices& slices() { return m_slices; } |
176 | |
177 | //////////////////////////////////////// |
178 | // Shared Images and CelData (for linked Cels) |
179 | |
180 | ImageRef getImageRef(ObjectId imageId); |
181 | CelDataRef getCelDataRef(ObjectId celDataId); |
182 | |
183 | //////////////////////////////////////// |
184 | // Images |
185 | |
186 | void replaceImage(ObjectId curImageId, const ImageRef& newImage); |
187 | void replaceTileset(tileset_index tsi, Tileset* newTileset); |
188 | |
189 | // Returns all sprite images (cel + tiles) that aren't tilemaps |
190 | void getImages(std::vector<ImageRef>& images) const; |
191 | |
192 | // TODO replace this with a co-routine when we start using C++20 (std::generator<ImageRef>) |
193 | void getTilemapsByTileset(const Tileset* tileset, |
194 | std::vector<ImageRef>& images) const; |
195 | |
196 | void remapImages(const Remap& remap); |
197 | void remapTilemaps(const Tileset* tileset, |
198 | const Remap& remap); |
199 | void pickCels(const double x, |
200 | const double y, |
201 | const frame_t frame, |
202 | const int opacityThreshold, |
203 | const LayerList& layers, |
204 | CelList& cels) const; |
205 | |
206 | //////////////////////////////////////// |
207 | // Iterators |
208 | |
209 | LayerList allLayers() const; |
210 | LayerList allVisibleLayers() const; |
211 | LayerList allVisibleReferenceLayers() const; |
212 | LayerList allBrowsableLayers() const; |
213 | |
214 | CelsRange cels() const; |
215 | CelsRange cels(frame_t frame) const; |
216 | CelsRange uniqueCels() const; |
217 | CelsRange uniqueCels(const SelectedFrames& selFrames) const; |
218 | |
219 | //////////////////////////////////////// |
220 | // Tilesets |
221 | |
222 | bool hasTilesets() const { return m_tilesets != nullptr; } |
223 | Tilesets* tilesets() const; |
224 | |
225 | private: |
226 | Document* m_document; |
227 | ImageSpec m_spec; |
228 | PixelRatio m_pixelRatio; |
229 | frame_t m_frames; // how many frames has this sprite |
230 | std::vector<int> m_frlens; // duration per frame |
231 | PalettesList m_palettes; // list of palettes |
232 | LayerGroup* m_root; // main group of layers |
233 | gfx::Rect m_gridBounds; // grid settings |
234 | |
235 | // Current rgb map |
236 | mutable RgbMapAlgorithm m_rgbMapAlgorithm; |
237 | mutable std::unique_ptr<RgbMap> m_rgbMap; |
238 | |
239 | Tags m_tags; |
240 | Slices m_slices; |
241 | |
242 | // Tilesets |
243 | mutable Tilesets* m_tilesets; |
244 | |
245 | // Disable default constructor and copying |
246 | Sprite(); |
247 | DISABLE_COPYING(Sprite); |
248 | }; |
249 | |
250 | } // namespace doc |
251 | |
252 | #endif |
253 | |