1 | // Aseprite Render Library |
2 | // Copyright (c) 2020 Igara Studio S.A. |
3 | // Copyright (c) 2017 David Capello |
4 | // |
5 | // This file is released under the terms of the MIT license. |
6 | // Read LICENSE.txt for more information. |
7 | |
8 | #ifndef RENDER_DITHERING_MATRIX_H_INCLUDED |
9 | #define RENDER_DITHERING_MATRIX_H_INCLUDED |
10 | #pragma once |
11 | |
12 | #include <algorithm> |
13 | #include <vector> |
14 | |
15 | namespace render { |
16 | |
17 | class DitheringMatrix { |
18 | public: |
19 | DitheringMatrix() |
20 | : m_rows(1), m_cols(1) |
21 | , m_matrix(1, 1) |
22 | , m_maxValue(1) { |
23 | } |
24 | |
25 | DitheringMatrix(int rows, int cols) |
26 | : m_rows(rows), m_cols(cols) |
27 | , m_matrix(rows*cols, 0) |
28 | , m_maxValue(1) { |
29 | } |
30 | |
31 | int rows() const { return m_rows; } |
32 | int cols() const { return m_cols; } |
33 | |
34 | int maxValue() const { return m_maxValue; } |
35 | void calcMaxValue() { |
36 | m_maxValue = *std::max_element(m_matrix.begin(), |
37 | m_matrix.end()); |
38 | m_maxValue = std::max(m_maxValue, 1); |
39 | } |
40 | |
41 | int operator()(int i, int j) const { |
42 | return m_matrix[(i%m_rows)*m_cols + (j%m_cols)]; |
43 | } |
44 | |
45 | int& operator()(int i, int j) { |
46 | return m_matrix[(i%m_rows)*m_cols + (j%m_cols)]; |
47 | } |
48 | |
49 | private: |
50 | int m_rows, m_cols; |
51 | std::vector<int> m_matrix; |
52 | int m_maxValue; |
53 | }; |
54 | |
55 | // Creates a Bayer dither matrix. |
56 | class BayerMatrix : public DitheringMatrix { |
57 | static int D2[4]; |
58 | |
59 | public: |
60 | BayerMatrix(int n) : DitheringMatrix(n, n) { |
61 | for (int i=0; i<n; ++i) |
62 | for (int j=0; j<n; ++j) |
63 | operator()(i, j) = Dn(i, j, n); |
64 | |
65 | calcMaxValue(); |
66 | } |
67 | |
68 | private: |
69 | int Dn(int i, int j, int n) const { |
70 | ASSERT(i >= 0 && i < n); |
71 | ASSERT(j >= 0 && j < n); |
72 | |
73 | if (n == 2) |
74 | return D2[i*2 + j]; |
75 | else |
76 | return |
77 | + 4*Dn(i%(n/2), j%(n/2), n/2) |
78 | + Dn(i/(n/2), j/(n/2), 2); |
79 | } |
80 | }; |
81 | |
82 | } // namespace render |
83 | |
84 | #endif |
85 | |