1 | // Aseprite UI Library |
2 | // Copyright (C) 2001-2013, 2015 David Capello |
3 | // |
4 | // This file is released under the terms of the MIT license. |
5 | // Read LICENSE.txt for more information. |
6 | |
7 | #ifndef UI_COMPONENT_H_INCLUDED |
8 | #define UI_COMPONENT_H_INCLUDED |
9 | #pragma once |
10 | |
11 | #include "base/disable_copying.h" |
12 | #include "ui/property.h" |
13 | |
14 | #include <map> |
15 | #include <string> |
16 | |
17 | namespace ui { |
18 | |
19 | // A component is a visual object, such as widgets or menus. |
20 | // |
21 | // Components are non-copyable. |
22 | class Component |
23 | { |
24 | public: |
25 | typedef std::map<std::string, PropertyPtr> Properties; |
26 | |
27 | Component(); |
28 | virtual ~Component(); |
29 | |
30 | PropertyPtr getProperty(const std::string& name) const; |
31 | void setProperty(PropertyPtr property); |
32 | |
33 | bool hasProperty(const std::string& name) const; |
34 | void removeProperty(const std::string& name); |
35 | |
36 | const Properties& getProperties() const; |
37 | |
38 | private: |
39 | Properties m_properties; |
40 | |
41 | DISABLE_COPYING(Component); |
42 | }; |
43 | |
44 | } // namespace ui |
45 | |
46 | #endif |
47 | |