1/*
2** $Id: linit.c $
3** Initialization of libraries for lua.c and other clients
4** See Copyright Notice in lua.h
5*/
6
7
8#define linit_c
9#define LUA_LIB
10
11/*
12** If you embed Lua in your program and need to open the standard
13** libraries, call luaL_openlibs in your program. If you need a
14** different set of libraries, copy this file to your project and edit
15** it to suit your needs.
16**
17** You can also *preload* libraries, so that a later 'require' can
18** open the library, which is already linked to the application.
19** For that, do the following code:
20**
21** luaL_getsubtable(L, LUA_REGISTRYINDEX, LUA_PRELOAD_TABLE);
22** lua_pushcfunction(L, luaopen_modname);
23** lua_setfield(L, -2, modname);
24** lua_pop(L, 1); // remove PRELOAD table
25*/
26
27#include "lprefix.h"
28
29
30#include <stddef.h>
31
32#include "lua.h"
33
34#include "lualib.h"
35#include "lauxlib.h"
36
37
38/*
39** these libs are loaded by lua.c and are readily available to any Lua
40** program
41*/
42static const luaL_Reg loadedlibs[] = {
43 {LUA_GNAME, luaopen_base},
44 {LUA_LOADLIBNAME, luaopen_package},
45 {LUA_COLIBNAME, luaopen_coroutine},
46 {LUA_TABLIBNAME, luaopen_table},
47 {LUA_IOLIBNAME, luaopen_io},
48 {LUA_OSLIBNAME, luaopen_os},
49 {LUA_STRLIBNAME, luaopen_string},
50 {LUA_MATHLIBNAME, luaopen_math},
51 {LUA_UTF8LIBNAME, luaopen_utf8},
52 {LUA_DBLIBNAME, luaopen_debug},
53 {NULL, NULL}
54};
55
56
57LUALIB_API void luaL_openlibs (lua_State *L) {
58 const luaL_Reg *lib;
59 /* "require" functions from 'loadedlibs' and set results to global table */
60 for (lib = loadedlibs; lib->func; lib++) {
61 luaL_requiref(L, lib->name, lib->func, 1);
62 lua_pop(L, 1); /* remove lib */
63 }
64}
65
66