1 | /* |
2 | ** $Id: lundump.h $ |
3 | ** load precompiled Lua chunks |
4 | ** See Copyright Notice in lua.h |
5 | */ |
6 | |
7 | #ifndef lundump_h |
8 | #define lundump_h |
9 | |
10 | #include "llimits.h" |
11 | #include "lobject.h" |
12 | #include "lzio.h" |
13 | |
14 | |
15 | /* data to catch conversion errors */ |
16 | #define LUAC_DATA "\x19\x93\r\n\x1a\n" |
17 | |
18 | #define LUAC_INT 0x5678 |
19 | #define LUAC_NUM cast_num(370.5) |
20 | |
21 | /* |
22 | ** Encode major-minor version in one byte, one nibble for each |
23 | */ |
24 | #define MYINT(s) (s[0]-'0') /* assume one-digit numerals */ |
25 | #define LUAC_VERSION (MYINT(LUA_VERSION_MAJOR)*16+MYINT(LUA_VERSION_MINOR)) |
26 | |
27 | #define LUAC_FORMAT 0 /* this is the official format */ |
28 | |
29 | /* load one chunk; from lundump.c */ |
30 | LUAI_FUNC LClosure* luaU_undump (lua_State* L, ZIO* Z, const char* name); |
31 | |
32 | /* dump one chunk; from ldump.c */ |
33 | LUAI_FUNC int luaU_dump (lua_State* L, const Proto* f, lua_Writer w, |
34 | void* data, int strip); |
35 | |
36 | #endif |
37 | |