| 1 | // [Blend2D] |
| 2 | // 2D Vector Graphics Powered by a JIT Compiler. |
| 3 | // |
| 4 | // [License] |
| 5 | // Zlib - See LICENSE.md file in the package. |
| 6 | |
| 7 | #ifndef BLEND2D_BLRUNTIME_H |
| 8 | #define BLEND2D_BLRUNTIME_H |
| 9 | |
| 10 | #include "./blapi.h" |
| 11 | |
| 12 | //! \addtogroup blend2d_api_runtime |
| 13 | //! \{ |
| 14 | |
| 15 | // ============================================================================ |
| 16 | // [Constants] |
| 17 | // ============================================================================ |
| 18 | |
| 19 | //! Blend2D runtime limits. |
| 20 | //! |
| 21 | //! \note These constanst are used across Blend2D, but they are not designed to |
| 22 | //! be ABI stable. New versions of Blend2D can increase certain limits without |
| 23 | //! notice. Use runtime to query the limits dynamically, see `BLRuntimeBuildInfo`. |
| 24 | BL_DEFINE_ENUM(BLRuntimeLimits) { |
| 25 | //! Maximum width and height of an image. |
| 26 | BL_RUNTIME_MAX_IMAGE_SIZE = 65535, |
| 27 | //! Maximum number of threads for asynchronous operations (including rendering). |
| 28 | BL_RUNTIME_MAX_THREAD_COUNT = 32 |
| 29 | }; |
| 30 | |
| 31 | //! Type of runtime information that can be queried through `blRuntimeQueryInfo()`. |
| 32 | BL_DEFINE_ENUM(BLRuntimeInfoType) { |
| 33 | //! Blend2D build information. |
| 34 | BL_RUNTIME_INFO_TYPE_BUILD = 0, |
| 35 | //! System information (includes CPU architecture, features, cores, etc...). |
| 36 | BL_RUNTIME_INFO_TYPE_SYSTEM = 1, |
| 37 | //! Runtime information regarding memory used, reserved, etc... |
| 38 | BL_RUNTIME_INFO_TYPE_MEMORY = 2, |
| 39 | |
| 40 | //! Count of runtime information types. |
| 41 | BL_RUNTIME_INFO_TYPE_COUNT = 3 |
| 42 | }; |
| 43 | |
| 44 | //! Blend2D runtime build type. |
| 45 | BL_DEFINE_ENUM(BLRuntimeBuildType) { |
| 46 | //! Describes a Blend2D debug build. |
| 47 | BL_RUNTIME_BUILD_TYPE_DEBUG = 0, |
| 48 | //! Describes a Blend2D release build. |
| 49 | BL_RUNTIME_BUILD_TYPE_RELEASE = 1 |
| 50 | }; |
| 51 | |
| 52 | //! CPU architecture that can be queried by `BLRuntime::querySystemInfo()`. |
| 53 | BL_DEFINE_ENUM(BLRuntimeCpuArch) { |
| 54 | //! Unknown architecture. |
| 55 | BL_RUNTIME_CPU_ARCH_UNKNOWN = 0, |
| 56 | //! 32-bit or 64-bit X86 architecture. |
| 57 | BL_RUNTIME_CPU_ARCH_X86 = 1, |
| 58 | //! 32-bit or 64-bit ARM architecture. |
| 59 | BL_RUNTIME_CPU_ARCH_ARM = 2, |
| 60 | //! 32-bit or 64-bit MIPS architecture. |
| 61 | BL_RUNTIME_CPU_ARCH_MIPS = 3 |
| 62 | }; |
| 63 | |
| 64 | //! CPU features Blend2D supports. |
| 65 | BL_DEFINE_ENUM(BLRuntimeCpuFeatures) { |
| 66 | BL_RUNTIME_CPU_FEATURE_X86_SSE2 = 0x00000001u, |
| 67 | BL_RUNTIME_CPU_FEATURE_X86_SSE3 = 0x00000002u, |
| 68 | BL_RUNTIME_CPU_FEATURE_X86_SSSE3 = 0x00000004u, |
| 69 | BL_RUNTIME_CPU_FEATURE_X86_SSE4_1 = 0x00000008u, |
| 70 | BL_RUNTIME_CPU_FEATURE_X86_SSE4_2 = 0x00000010u, |
| 71 | BL_RUNTIME_CPU_FEATURE_X86_AVX = 0x00000020u, |
| 72 | BL_RUNTIME_CPU_FEATURE_X86_AVX2 = 0x00000040u |
| 73 | }; |
| 74 | |
| 75 | //! Runtime cleanup flags that can be used through `BLRuntime::cleanup()`. |
| 76 | BL_DEFINE_ENUM(BLRuntimeCleanupFlags) { |
| 77 | //! Cleanup object memory pool. |
| 78 | BL_RUNTIME_CLEANUP_OBJECT_POOL = 0x00000001u, |
| 79 | //! Cleanup zeroed memory pool. |
| 80 | BL_RUNTIME_CLEANUP_ZEROED_POOL = 0x00000002u, |
| 81 | //! Cleanup thread pool (would join unused threads). |
| 82 | BL_RUNTIME_CLEANUP_THREAD_POOL = 0x00000010u, |
| 83 | |
| 84 | //! Cleanup everything. |
| 85 | BL_RUNTIME_CLEANUP_EVERYTHING = 0xFFFFFFFFu |
| 86 | }; |
| 87 | |
| 88 | // ============================================================================ |
| 89 | // [BLRuntime - BuildInfo] |
| 90 | // ============================================================================ |
| 91 | |
| 92 | //! Blend2D build information. |
| 93 | struct BLRuntimeBuildInfo { |
| 94 | union { |
| 95 | //! Blend2D version stored as `((MAJOR << 16) | (MINOR << 8) | PATCH)`. |
| 96 | uint32_t version; |
| 97 | |
| 98 | //! Decomposed Blend2D version so it's easier to access without bit shifting. |
| 99 | struct { |
| 100 | #if BL_BYTE_ORDER == 1234 |
| 101 | uint8_t patchVersion; |
| 102 | uint8_t minorVersion; |
| 103 | uint16_t majorVersion; |
| 104 | #else |
| 105 | uint16_t majorVersion; |
| 106 | uint8_t minorVersion; |
| 107 | uint8_t patchVersion; |
| 108 | #endif |
| 109 | }; |
| 110 | }; |
| 111 | |
| 112 | //! Blend2D build type, see `BLRuntimeBuildType`. |
| 113 | uint32_t buildType; |
| 114 | |
| 115 | //! Baseline CPU features, see `BLRuntimeCpuFeatures`. |
| 116 | //! |
| 117 | //! These features describe CPU features that were detected at compile-time. |
| 118 | //! Baseline features are used to compile all source files so they represent |
| 119 | //! the minimum feature-set the target CPU must support to run Blend2D. |
| 120 | //! |
| 121 | //! Official Blend2D builds set baseline at SSE2 on X86 target and NEON on |
| 122 | //! ARM target. Custom builds can set use different baseline, which can be |
| 123 | //! read through `BLRuntimeBuildInfo`. |
| 124 | uint32_t baselineCpuFeatures; |
| 125 | |
| 126 | //! Supported CPU features, see `BLRuntimeCpuFeatures`. |
| 127 | //! |
| 128 | //! These features do not represent the features that the host CPU must support, |
| 129 | //! instead, they represent all features that Blend2D can take advantage of in |
| 130 | //! C++ code that uses instruction intrinsics. For example if AVX2 is part of |
| 131 | //! `supportedCpuFeatures` it means that Blend2D can take advantage of it if |
| 132 | //! there is a separate code-path. |
| 133 | uint32_t supportedCpuFeatures; |
| 134 | |
| 135 | //! Maximum size of an image (both width and height). |
| 136 | uint32_t maxImageSize; |
| 137 | |
| 138 | //! Maximum number of threads for asynchronous operations, including rendering. |
| 139 | uint32_t maxThreadCount; |
| 140 | |
| 141 | //! Reserved, must be zero. |
| 142 | uint32_t reserved[2]; |
| 143 | |
| 144 | //! Identification of the C++ compiler used to build Blend2D. |
| 145 | char compilerInfo[32]; |
| 146 | |
| 147 | // -------------------------------------------------------------------------- |
| 148 | #ifdef __cplusplus |
| 149 | BL_INLINE void reset() noexcept { memset(this, 0, sizeof(*this)); } |
| 150 | #endif |
| 151 | // -------------------------------------------------------------------------- |
| 152 | }; |
| 153 | |
| 154 | // ============================================================================ |
| 155 | // [BLRuntime - SystemInfo] |
| 156 | // ============================================================================ |
| 157 | |
| 158 | //! System information queried by the runtime. |
| 159 | struct BLRuntimeSystemInfo { |
| 160 | //! Host CPU architecture, see `BLRuntimeCpuArch`. |
| 161 | uint32_t cpuArch; |
| 162 | //! Host CPU features, see `BLRuntimeCpuFeatures`. |
| 163 | uint32_t cpuFeatures; |
| 164 | //! Number of cores of the host CPU/CPUs. |
| 165 | uint32_t coreCount; |
| 166 | //! Number of threads of the host CPU/CPUs. |
| 167 | uint32_t threadCount; |
| 168 | |
| 169 | //! Minimum stack size of threads. |
| 170 | uint32_t minThreadStackSize; |
| 171 | //! Minimum stack size of worker threads used by Blend2D. |
| 172 | uint32_t minWorkerStackSize; |
| 173 | //! Allocation granularity of virtual memory (includes thread's stack). |
| 174 | uint32_t allocationGranularity; |
| 175 | //! Reserved for future use. |
| 176 | uint32_t reserved[5]; |
| 177 | |
| 178 | // -------------------------------------------------------------------------- |
| 179 | #ifdef __cplusplus |
| 180 | BL_INLINE void reset() noexcept { memset(this, 0, sizeof(*this)); } |
| 181 | #endif |
| 182 | // -------------------------------------------------------------------------- |
| 183 | }; |
| 184 | |
| 185 | // ============================================================================ |
| 186 | // [BLRuntime - MemoryInfo] |
| 187 | // ============================================================================ |
| 188 | |
| 189 | //! Blend2D memory information that provides how much memory Blend2D allocated |
| 190 | //! and some other details about memory use. |
| 191 | struct BLRuntimeMemoryInfo { |
| 192 | //! Virtual memory used at this time. |
| 193 | size_t vmUsed; |
| 194 | //! Virtual memory reserved (allocated internally). |
| 195 | size_t vmReserved; |
| 196 | //! Overhead required to manage virtual memory allocations. |
| 197 | size_t vmOverhead; |
| 198 | //! Number of blocks of virtual memory allocated. |
| 199 | size_t vmBlockCount; |
| 200 | |
| 201 | //! Zeroed memory used at this time. |
| 202 | size_t zmUsed; |
| 203 | //! Zeroed memory reserved (allocated internally). |
| 204 | size_t zmReserved; |
| 205 | //! Overhead required to manage zeroed memory allocations. |
| 206 | size_t zmOverhead; |
| 207 | //! Number of blocks of zeroed memory allocated. |
| 208 | size_t zmBlockCount; |
| 209 | |
| 210 | //! Count of dynamic pipelines created and cached. |
| 211 | size_t dynamicPipelineCount; |
| 212 | |
| 213 | // -------------------------------------------------------------------------- |
| 214 | #ifdef __cplusplus |
| 215 | BL_INLINE void reset() noexcept { memset(this, 0, sizeof(*this)); } |
| 216 | #endif |
| 217 | // -------------------------------------------------------------------------- |
| 218 | }; |
| 219 | |
| 220 | // ============================================================================ |
| 221 | // [BLRuntime - C++ API] |
| 222 | // ============================================================================ |
| 223 | |
| 224 | #ifdef __cplusplus |
| 225 | //! Interface to access Blend2D runtime (wraps C-API). |
| 226 | namespace BLRuntime { |
| 227 | |
| 228 | static BL_INLINE BLResult cleanup(uint32_t cleanupFlags) noexcept { |
| 229 | return blRuntimeCleanup(cleanupFlags); |
| 230 | } |
| 231 | |
| 232 | static BL_INLINE BLResult queryBuildInfo(BLRuntimeBuildInfo* out) noexcept { |
| 233 | return blRuntimeQueryInfo(BL_RUNTIME_INFO_TYPE_BUILD, out); |
| 234 | } |
| 235 | |
| 236 | static BL_INLINE BLResult querySystemInfo(BLRuntimeSystemInfo* out) noexcept { |
| 237 | return blRuntimeQueryInfo(BL_RUNTIME_INFO_TYPE_SYSTEM, out); |
| 238 | } |
| 239 | |
| 240 | static BL_INLINE BLResult queryMemoryInfo(BLRuntimeMemoryInfo* out) noexcept { |
| 241 | return blRuntimeQueryInfo(BL_RUNTIME_INFO_TYPE_MEMORY, out); |
| 242 | } |
| 243 | |
| 244 | static BL_INLINE BLResult message(const char* msg) noexcept { |
| 245 | return blRuntimeMessageOut(msg); |
| 246 | } |
| 247 | |
| 248 | template<typename... Args> |
| 249 | static BL_INLINE BLResult message(const char* fmt, Args&&... args) noexcept { |
| 250 | return blRuntimeMessageFmt(fmt, std::forward<Args>(args)...); |
| 251 | } |
| 252 | |
| 253 | static BL_INLINE uint32_t getTickCount() noexcept { |
| 254 | return blRuntimeGetTickCount(); |
| 255 | } |
| 256 | |
| 257 | } // {BLRuntime} |
| 258 | #endif |
| 259 | |
| 260 | //! \} |
| 261 | |
| 262 | #endif // BLEND2D_BLRUNTIME_H |
| 263 | |