| 1 | /**************************************************************************************** |
| 2 | |
| 3 | Copyright (C) 2015 Autodesk, Inc. |
| 4 | All rights reserved. |
| 5 | |
| 6 | Use of this software is subject to the terms of the Autodesk license agreement |
| 7 | provided at the time of installation or download, or which otherwise accompanies |
| 8 | this software in either electronic or hard copy form. |
| 9 | |
| 10 | ****************************************************************************************/ |
| 11 | |
| 12 | //! \file fbxemitter.h |
| 13 | #ifndef _FBXSDK_CORE_EMITTER_H_ |
| 14 | #define _FBXSDK_CORE_EMITTER_H_ |
| 15 | |
| 16 | #include <fbxsdk/fbxsdk_def.h> |
| 17 | |
| 18 | #include <fbxsdk/core/base/fbxintrusivelist.h> |
| 19 | #include <fbxsdk/core/fbxeventhandler.h> |
| 20 | |
| 21 | #include <fbxsdk/fbxsdk_nsbegin.h> |
| 22 | |
| 23 | class FbxListener; |
| 24 | |
| 25 | /** Base class to emit event with the specified event type. |
| 26 | * The event type could be a specific class which derived from FbxEvent. Please read FbxEmitter::Emit() for more details. |
| 27 | * Event emitter contains a list of event handlers. |
| 28 | * FBX object could be used as emitter, since FbxObject is derived from FbxEmitter. |
| 29 | * Before using emitter to emit an event, one or more event handlers must be added to the handlers list of current emitter. |
| 30 | * In other words, it's "bind event handlers to emitter". |
| 31 | * There are two ways to bind event handlers to emitter. |
| 32 | * \li 1. If you already got an event handler and would like to bind it to current emitter, please call FbxEmitter::AddListener(). |
| 33 | * \li 2. Or you can create an event listener first and then call FbxListener::Bind(). |
| 34 | * It will create an event handler automatically and bind the handler to the specified emitter. |
| 35 | * It's similar to unbind or remove an even handler. For more details, |
| 36 | * \see FbxEmitter::RemoveListener() |
| 37 | * \see FbxListener::Unbind() |
| 38 | * \remarks An object(emitter) can emit a certain type of event, the plug-in(listener) who are listening to that type of event, |
| 39 | * will receive a signal and take action to process the event data. |
| 40 | * \par The whole process of event is: |
| 41 | * \li 1. Create an emitter and a listener, then bind them together via the same event handler. |
| 42 | * \li 2. Emitter can emit an event at certain conditions. The event could be handled by event handler. |
| 43 | * \li 3. Once an event is emitted, the listener to this event will receive a signal. |
| 44 | * \li 4. And then the listener could process the event data according to the types of event, by calling event handler. |
| 45 | * \note The event data is process by the callback function of event handler. |
| 46 | * \nosubgrouping |
| 47 | * \see FbxListener FbxEventHandler FbxEvent FbxEventBase |
| 48 | */ |
| 49 | class FBXSDK_DLL FbxEmitter |
| 50 | { |
| 51 | public: |
| 52 | /** Add the specified event handler to current emitter list. |
| 53 | * \param pHandler The event handler will be added to the handlers list of current emitter. */ |
| 54 | void AddListener(FbxEventHandler& pHandler); |
| 55 | |
| 56 | /** Remove the specified event handler from current emitter list. |
| 57 | * \param pHandler The event handler will be removed from the handlers list of current emitter. */ |
| 58 | void RemoveListener(FbxEventHandler& pHandler); |
| 59 | |
| 60 | /** Emit an event with the specified the event type. One the event is emitted, the listener to this event will receive a signal. |
| 61 | * \param pEvent Specify the event type to emit. Could be a specific class which derived from FbxEvent, such as FbxObjectPropertyChanged. |
| 62 | * \see FbxEventBase FbxObjectPropertyChanged FbxEventReferencedDocument FbxEventPostExport |
| 63 | * \see FbxEventPostImport FbxEventPreExport FbxEventPreImport FbxEventPopulateSystemLibrary */ |
| 64 | template <typename EventType> void Emit(const EventType& pEvent) const |
| 65 | { |
| 66 | if( !mData ) return; |
| 67 | EventHandlerList::iterator itBegin = mData->mEventHandlerList.Begin(); |
| 68 | EventHandlerList::iterator itEnd = mData->mEventHandlerList.End(); |
| 69 | for( EventHandlerList::iterator it = itBegin; it != itEnd; ++it ) |
| 70 | { |
| 71 | if ((*it).GetHandlerEventType() == pEvent.GetTypeId()) |
| 72 | { |
| 73 | (*it).FunctionCall(pEvent); |
| 74 | } |
| 75 | } |
| 76 | } |
| 77 | |
| 78 | /***************************************************************************************************************************** |
| 79 | ** WARNING! Anything beyond these lines is for internal use, may not be documented and is subject to change without notice! ** |
| 80 | *****************************************************************************************************************************/ |
| 81 | #ifndef DOXYGEN_SHOULD_SKIP_THIS |
| 82 | FbxEmitter(); |
| 83 | ~FbxEmitter(); |
| 84 | |
| 85 | protected: |
| 86 | typedef FbxIntrusiveList<FbxEventHandler, FbxEventHandler::eEmitter> EventHandlerList; |
| 87 | struct EventData { EventHandlerList mEventHandlerList; }; |
| 88 | EventData* mData; |
| 89 | #endif /* !DOXYGEN_SHOULD_SKIP_THIS *****************************************************************************************/ |
| 90 | }; |
| 91 | |
| 92 | #include <fbxsdk/fbxsdk_nsend.h> |
| 93 | |
| 94 | #endif /* _FBXSDK_CORE_EMITTER_H_ */ |
| 95 | |