| 1 | /**************************************************************************************** |
| 2 | |
| 3 | Copyright (C) 2015 Autodesk, Inc. |
| 4 | All rights reserved. |
| 5 | |
| 6 | Use of this software is subject to the terms of the Autodesk license agreement |
| 7 | provided at the time of installation or download, or which otherwise accompanies |
| 8 | this software in either electronic or hard copy form. |
| 9 | |
| 10 | ****************************************************************************************/ |
| 11 | |
| 12 | //! \file fbxsymbol.h |
| 13 | #ifndef _FBXSDK_CORE_SYMBOL_H_ |
| 14 | #define _FBXSDK_CORE_SYMBOL_H_ |
| 15 | |
| 16 | #include <fbxsdk/fbxsdk_def.h> |
| 17 | |
| 18 | #include <fbxsdk/core/base/fbxstring.h> |
| 19 | #include <fbxsdk/core/base/fbxmap.h> |
| 20 | |
| 21 | #include <fbxsdk/fbxsdk_nsbegin.h> |
| 22 | |
| 23 | /** Defines a symbol string. A symbol string is a string that is unique and stored in a global symbol table. |
| 24 | * \nosubgrouping */ |
| 25 | class FBXSDK_DLL FbxSymbol |
| 26 | { |
| 27 | public: |
| 28 | /** |
| 29 | * \name Constructors and Destructor |
| 30 | */ |
| 31 | //@{ |
| 32 | |
| 33 | /** Constructor. |
| 34 | * Construct a symbol and add it to global symbol table. |
| 35 | * \param pName Symbol name. |
| 36 | * \param pRealm The real value for this symbol. |
| 37 | */ |
| 38 | FbxSymbol(const char* pName, const char* pRealm); |
| 39 | |
| 40 | //! Destructor. |
| 41 | ~FbxSymbol(); |
| 42 | //@} |
| 43 | |
| 44 | /** |
| 45 | * \name Access function. |
| 46 | */ |
| 47 | //@{ |
| 48 | /** |
| 49 | * Get ID in global symbol table. |
| 50 | * \return Symbol ID in global symbol table. |
| 51 | */ |
| 52 | unsigned int GetID() const; |
| 53 | //@} |
| 54 | |
| 55 | /** |
| 56 | * \name Symbol comparison |
| 57 | */ |
| 58 | //@{ |
| 59 | /** Equality operator. |
| 60 | * \param pSymbol The symbol to be compared. |
| 61 | */ |
| 62 | bool operator==(FbxSymbol const& pSymbol) const; |
| 63 | |
| 64 | /** Inequality operator. |
| 65 | * \param pSymbol The symbol to be compared. |
| 66 | */ |
| 67 | bool operator!=(FbxSymbol const& pSymbol) const; |
| 68 | //@} |
| 69 | |
| 70 | private: |
| 71 | unsigned int mID; |
| 72 | }; |
| 73 | |
| 74 | typedef FbxMap< FbxString, int, FbxStringCompare > FbxStringSymbolMap; |
| 75 | |
| 76 | |
| 77 | /** This class is to mark a string as symbol. |
| 78 | * String Symbol only has its name. |
| 79 | * /remarks Each symbol is unique. That means there are no symbols which have the same name. |
| 80 | * \nosubgrouping */ |
| 81 | class FBXSDK_DLL FbxStringSymbol |
| 82 | { |
| 83 | public: |
| 84 | /** |
| 85 | * \name Constructors and Destructor |
| 86 | */ |
| 87 | //@{ |
| 88 | |
| 89 | //! Default constructor. |
| 90 | FbxStringSymbol(); |
| 91 | |
| 92 | /** Constructor. |
| 93 | * Construct a symbol and add it to global symbol table. |
| 94 | * \param pName Symbol name. |
| 95 | */ |
| 96 | FbxStringSymbol(const char* pName); |
| 97 | |
| 98 | //! Copy constructor. |
| 99 | FbxStringSymbol(const FbxStringSymbol& pOther); |
| 100 | |
| 101 | //! Destructor. |
| 102 | ~FbxStringSymbol(); |
| 103 | //@} |
| 104 | |
| 105 | //! Cast operator to const char* type. |
| 106 | inline operator const char*() const { return mItem ? ((const char*) mItem->GetKey()) : NULL; } |
| 107 | |
| 108 | |
| 109 | /** Determine the symbol empty or not. |
| 110 | * \return \c true if empty. \c false otherwise. |
| 111 | */ |
| 112 | inline bool IsEmpty() const |
| 113 | { |
| 114 | return !mItem || mItem->GetKey().IsEmpty(); |
| 115 | } |
| 116 | |
| 117 | //! Static function to allocate global string symbol map. |
| 118 | static void AllocateGlobalStringSymbolMap(); |
| 119 | |
| 120 | //! Static function to deallocate global string symbol map. |
| 121 | static void FreeGlobalStringSymbolMap(); |
| 122 | |
| 123 | /** Assignment operator. |
| 124 | * \param pName The symbol value. |
| 125 | * \return The self after assignment. |
| 126 | */ |
| 127 | FbxStringSymbol& operator=(const char* pName); |
| 128 | |
| 129 | private: |
| 130 | FbxStringSymbolMap::RecordType* mItem; |
| 131 | }; |
| 132 | |
| 133 | #include <fbxsdk/fbxsdk_nsend.h> |
| 134 | |
| 135 | #endif /* _FBXSDK_CORE_SYMBOL_H_ */ |
| 136 | |