1 | /**************************************************************************************** |
2 | |
3 | Copyright (C) 2015 Autodesk, Inc. |
4 | All rights reserved. |
5 | |
6 | Use of this software is subject to the terms of the Autodesk license agreement |
7 | provided at the time of installation or download, or which otherwise accompanies |
8 | this software in either electronic or hard copy form. |
9 | |
10 | ****************************************************************************************/ |
11 | |
12 | //! \file fbxvector4.h |
13 | #ifndef _FBXSDK_CORE_MATH_VECTOR_4_H_ |
14 | #define _FBXSDK_CORE_MATH_VECTOR_4_H_ |
15 | |
16 | #include <fbxsdk/fbxsdk_def.h> |
17 | |
18 | #include <fbxsdk/fbxsdk_nsbegin.h> |
19 | |
20 | class FbxQuaternion; |
21 | |
22 | /** A four double mathematic vector class. |
23 | * \nosubgrouping |
24 | */ |
25 | class FBXSDK_DLL FbxVector4 : public FbxDouble4 |
26 | { |
27 | public: |
28 | /** |
29 | * \name Constructors and Destructor |
30 | */ |
31 | //@{ |
32 | //! Constructor. |
33 | FbxVector4(); |
34 | |
35 | /** Copy constructor. |
36 | * \param pVector4 The vector copied to this one. |
37 | */ |
38 | FbxVector4(const FbxVector4& pVector4); |
39 | |
40 | /** Constructor. |
41 | * \param pX X component. |
42 | * \param pY Y component. |
43 | * \param pZ Z component. |
44 | * \param pW W component. |
45 | */ |
46 | FbxVector4(double pX, double pY, double pZ, double pW=1.0); |
47 | |
48 | /** Constructor. |
49 | * \param pValue X,Y,Z,W components. |
50 | */ |
51 | FbxVector4(const double pValue[4]); |
52 | |
53 | /** Constructor. |
54 | * \param pValue X,Y,Z components. |
55 | * \remarks The fourth component of this object is assigned 1. |
56 | */ |
57 | FbxVector4(const FbxDouble3& pValue); |
58 | //@} |
59 | |
60 | /** |
61 | * \name Access |
62 | */ |
63 | //@{ |
64 | /** Assignment operation. |
65 | * \param pVector4 The vector assigned to this one. |
66 | * \return This vector after assignment. |
67 | */ |
68 | FbxVector4& operator=(const FbxVector4& pVector4); |
69 | |
70 | /** Assignment operation. |
71 | * \param pValue The pointer to an array whose elements are assigned to this vector. |
72 | * \return This vector after assignment. |
73 | */ |
74 | FbxVector4& operator=(const double* pValue); |
75 | |
76 | /** Assignment operation. |
77 | * \param pValue The vector with 3 elements assigned to this vector. |
78 | * \return This vector after assignment. |
79 | * \remarks The first three elements are assigned with pValue. The fourth element is set as 1.0 |
80 | */ |
81 | FbxVector4& operator=(const FbxDouble3& pValue); |
82 | |
83 | /** Set vector. |
84 | * \param pX The X component value. |
85 | * \param pY The Y component value. |
86 | * \param pZ The Z component value. |
87 | * \param pW The W component value. |
88 | */ |
89 | void Set(double pX, double pY, double pZ, double pW=1.0); |
90 | //@} |
91 | |
92 | /** |
93 | * \name Scalar Operations |
94 | */ |
95 | //@{ |
96 | /** Add a value to all vector components. |
97 | * \param pValue The value to add to each component of the vector. |
98 | * \return New vector. |
99 | * \remarks The passed value is not checked. |
100 | */ |
101 | FbxVector4 operator+(double pValue) const; |
102 | |
103 | /** Subtract a value from all vector components. |
104 | * \param pValue The value to subtract from each component of the vector. |
105 | * \return New vector. |
106 | * \remarks The passed value is not checked. |
107 | */ |
108 | FbxVector4 operator-(double pValue) const; |
109 | |
110 | /** Multiply a value to all vector components. |
111 | * \param pValue The value multiplying each component of the vector. |
112 | * \return New vector. |
113 | * \remarks The passed value is not checked. |
114 | */ |
115 | FbxVector4 operator*(double pValue) const; |
116 | |
117 | /** Divide all vector components by a value. |
118 | * \param pValue The value dividing each component of the vector. |
119 | * \return New vector. |
120 | * \remarks The passed value is not checked. |
121 | */ |
122 | FbxVector4 operator/(double pValue) const; |
123 | |
124 | /** Add a value to all vector components. |
125 | * \param pValue The value to add to each component of the vector. |
126 | * \return \e this updated with the operation result. |
127 | * \remarks The passed value is not checked. |
128 | */ |
129 | FbxVector4& operator+=(double pValue); |
130 | |
131 | /** Subtract a value from all vector components. |
132 | * \param pValue The value to subtract from each component of the vector. |
133 | * \return \e this updated with the operation result. |
134 | * \remarks The passed value is not checked. |
135 | */ |
136 | FbxVector4& operator-=(double pValue); |
137 | |
138 | /** Multiply a value to all vector elements. |
139 | * \param pValue The value multiplying each component of the vector. |
140 | * \return \e this updated with the operation result. |
141 | * \remarks The passed value is not checked. |
142 | */ |
143 | FbxVector4& operator*=(double pValue); |
144 | |
145 | /** Divide all vector elements by a value. |
146 | * \param pValue The value dividing each component of the vector. |
147 | * \return \e this updated with the operation result. |
148 | * \remarks The passed value is not checked. |
149 | */ |
150 | FbxVector4& operator/=(double pValue); |
151 | //@} |
152 | |
153 | /** |
154 | * \name Vector Operations |
155 | */ |
156 | //@{ |
157 | /** Unary minus operator. |
158 | * \return The vector that is the negation of \c this. |
159 | */ |
160 | FbxVector4 operator-() const; |
161 | |
162 | /** Add two vectors together. |
163 | * \param pVector Vector to add. |
164 | * \return The vector v' = this + pVector. |
165 | * \remarks The values in pVector are not checked. |
166 | */ |
167 | FbxVector4 operator+(const FbxVector4& pVector) const; |
168 | |
169 | /** Subtract a vector from another vector. |
170 | * \param pVector Vector to subtract. |
171 | * \return The vector v' = this - pVector. |
172 | * \remarks The values in pVector are not checked. |
173 | */ |
174 | FbxVector4 operator-(const FbxVector4& pVector) const; |
175 | |
176 | /** Memberwise multiplication of two vectors. |
177 | * \param pVector Multiplying vector. |
178 | * \return The vector v' = this * pVector. |
179 | * \remarks The values in pVector are not checked. |
180 | */ |
181 | FbxVector4 operator*(const FbxVector4& pVector) const; |
182 | |
183 | /** Memberwise division of a vector with another vector. |
184 | * \param pVector Dividing vector. |
185 | * \return The vector v[i]' = this[i] / pVector[i]. |
186 | * \remarks The values in pVector are not checked. |
187 | */ |
188 | FbxVector4 operator/(const FbxVector4& pVector) const; |
189 | |
190 | /** Add two vectors together. |
191 | * \param pVector Vector to add. |
192 | * \return \e this updated with the operation result. |
193 | * \remarks The values in pVector are not checked. |
194 | */ |
195 | FbxVector4& operator+=(const FbxVector4& pVector); |
196 | |
197 | /** Subtract a vector from another vector. |
198 | * \param pVector Vector to subtract. |
199 | * \return \e this updated with the operation result. |
200 | * \remarks The values in pVector are not checked. |
201 | */ |
202 | FbxVector4& operator-=(const FbxVector4& pVector); |
203 | |
204 | /** Memberwise multiplication of two vectors. |
205 | * \param pVector Multiplying vector. |
206 | * \return \e this updated with the operation result. |
207 | * \remarks The values in pVector are not checked. |
208 | */ |
209 | FbxVector4& operator*=(const FbxVector4& pVector); |
210 | |
211 | /** Memberwise division of a vector with another vector. |
212 | * \param pVector Dividing vector. |
213 | * \return \e this updated with the operation result. |
214 | * \remarks The values in pVector are not checked. |
215 | */ |
216 | FbxVector4& operator/=(const FbxVector4& pVector); |
217 | |
218 | /** Calculate the dot product of two vectors. |
219 | * \param pVector The second vector. |
220 | * \return The dot product value. |
221 | * \remarks Being considered as a XYZ vector with a weight, only the 3 first elements are considered in this operation. |
222 | */ |
223 | double DotProduct(const FbxVector4& pVector) const; |
224 | |
225 | /** Calculate the cross product of two vectors. |
226 | * \param pVector The second vector. |
227 | * \return The cross product vector. |
228 | * \remarks Being considered as a XYZ vector with a weight, only the first 3 elements are considered in this operation. |
229 | */ |
230 | FbxVector4 CrossProduct(const FbxVector4& pVector) const; |
231 | |
232 | /** Calculate the Euler rotation required to align axis pAB-pA on pAB-pB. |
233 | * \param pAB The intersection of the 2 axis. |
234 | * \param pA A point on axis to be aligned. |
235 | * \param pB A point on reference axis. |
236 | * \param pAngles Resulting euler angles. |
237 | * \return \c true on success. |
238 | * \remarks Being considered as a XYZ vector with a weight, only the first 3 elements are considered in this operation. |
239 | */ |
240 | static bool AxisAlignmentInEulerAngle(const FbxVector4& pAB, const FbxVector4& pA, const FbxVector4& pB, FbxVector4& pAngles); |
241 | //@} |
242 | |
243 | /** |
244 | * \name Boolean Operations |
245 | */ |
246 | //@{ |
247 | /** Equivalence operator. |
248 | * \param pVector The vector to be compared to \e this. |
249 | * \return \c true if the two vectors are equal (each element is within a FBXSDK_TOLERANCE tolerance) and \c false otherwise. |
250 | */ |
251 | bool operator==(const FbxVector4 & pVector) const; |
252 | |
253 | /** Non equivalence operator. |
254 | * \param pVector The vector to be compared to \e this. |
255 | * \return \c false if the two vectors are equal (each element is within a FBXSDK_TOLERANCE tolerance) and \c true otherwise. |
256 | */ |
257 | bool operator!=(const FbxVector4 & pVector) const; |
258 | //@} |
259 | |
260 | /** |
261 | * \name Length |
262 | */ |
263 | //@{ |
264 | /** Get the vector's length. |
265 | * \return The mathematical length of the vector. |
266 | * \remarks Being considered as a XYZ vector with a weight, only the first 3 elements are considered in this operation. |
267 | */ |
268 | double Length() const; |
269 | |
270 | /** Get the vector's length squared. |
271 | * \return The mathematical square length of the vector. |
272 | * \remarks Being considered as a XYZ vector with a weight, only the first 3 elements are considered in this operation. |
273 | */ |
274 | double SquareLength() const; |
275 | |
276 | /** Find the distance between 2 vectors. |
277 | * \param pVector The second vector. |
278 | * \return The mathematical distance between the two vectors. |
279 | * \remarks Being considered as a XYZ vector with a weight, only the 3 first elements are considered in this operation. |
280 | */ |
281 | double Distance(const FbxVector4& pVector) const; |
282 | |
283 | /** Normalize the vector, length set to 1. |
284 | * \remarks Being considered as a XYZ vector with a weight, only the first 3 elements are considered in this operation. |
285 | */ |
286 | void Normalize(); |
287 | |
288 | |
289 | /** Set the Euler XYZ from a Quaternion. |
290 | *\param pQuat Quaternion from which Euler XYZ information is got. |
291 | */ |
292 | void SetXYZ(const FbxQuaternion pQuat); |
293 | //@} |
294 | |
295 | /** |
296 | * \name Casting |
297 | */ |
298 | //@{ |
299 | //! Cast the vector in a double pointer. |
300 | operator double* (); |
301 | |
302 | //! Cast the vector in a const double pointer. |
303 | operator const double* () const; |
304 | //@} |
305 | |
306 | /** Find out if the vector is equal to zero. |
307 | * \param pSize The number of element to test, starting at beginning. Value must range between [1, 4]. |
308 | * \return \c true if all elements of the vector are zero, \c false otherwise. */ |
309 | bool IsZero(int pSize=4) const; |
310 | |
311 | // Fix value like 1.#IND, 1.#INF, nan, and inf |
312 | void FixIncorrectValue(); |
313 | |
314 | /***************************************************************************************************************************** |
315 | ** WARNING! Anything beyond these lines is for internal use, may not be documented and is subject to change without notice! ** |
316 | *****************************************************************************************************************************/ |
317 | #ifndef DOXYGEN_SHOULD_SKIP_THIS |
318 | int Compare(const FbxVector4& pV, const double pThreshold=FBXSDK_TOLERANCE) const; |
319 | #endif /* !DOXYGEN_SHOULD_SKIP_THIS *****************************************************************************************/ |
320 | }; |
321 | |
322 | #include <fbxsdk/fbxsdk_nsend.h> |
323 | |
324 | #endif /* _FBXSDK_CORE_MATH_VECTOR_4_H_ */ |
325 | |