1 | /**************************************************************************************** |
2 | |
3 | Copyright (C) 2015 Autodesk, Inc. |
4 | All rights reserved. |
5 | |
6 | Use of this software is subject to the terms of the Autodesk license agreement |
7 | provided at the time of installation or download, or which otherwise accompanies |
8 | this software in either electronic or hard copy form. |
9 | |
10 | ****************************************************************************************/ |
11 | |
12 | //! \file fbxgobo.h |
13 | #ifndef _FBXSDK_FILEIO_GOBO_H_ |
14 | #define _FBXSDK_FILEIO_GOBO_H_ |
15 | |
16 | #include <fbxsdk/fbxsdk_def.h> |
17 | |
18 | #include <fbxsdk/core/base/fbxstring.h> |
19 | |
20 | #include <fbxsdk/fbxsdk_nsbegin.h> |
21 | |
22 | /** |
23 | * \brief A gobo is a filter placed over a spot light to project light patterns through fog on a surface. |
24 | * You can also use an image file as a gobo, which cause the light to project an image, much like a projector. |
25 | */ |
26 | class FbxGobo |
27 | { |
28 | public: |
29 | FbxGobo(char* pName) : |
30 | mName(pName) |
31 | { |
32 | } |
33 | |
34 | //! Gobo name. |
35 | FbxString mName; |
36 | //! path and file name of the image file. |
37 | FbxString mFileName; |
38 | //! Flag that if shows the light projected on the ground. |
39 | bool mDrawGroundProjection; |
40 | //! Flag that lets you create a volumetric lighting effect by making the light stream visible. |
41 | bool mVolumetricLightProjection; |
42 | //! Flag that front facing light occurs when the camera view is looking down or up the light stream of a Spot light, which makes the light stream look three-dimensional. |
43 | bool mFrontVolumetricLightProjection; |
44 | }; |
45 | |
46 | #include <fbxsdk/fbxsdk_nsend.h> |
47 | |
48 | #endif /* _FBXSDK_FILEIO_GOBO_H_ */ |
49 | |