| 1 | /**************************************************************************************** |
| 2 | |
| 3 | Copyright (C) 2015 Autodesk, Inc. |
| 4 | All rights reserved. |
| 5 | |
| 6 | Use of this software is subject to the terms of the Autodesk license agreement |
| 7 | provided at the time of installation or download, or which otherwise accompanies |
| 8 | this software in either electronic or hard copy form. |
| 9 | |
| 10 | ****************************************************************************************/ |
| 11 | |
| 12 | //! \file fbxstatistics.h |
| 13 | #ifndef _FBXSDK_FILEIO_STATISTICS_H_ |
| 14 | #define _FBXSDK_FILEIO_STATISTICS_H_ |
| 15 | |
| 16 | #include <fbxsdk/fbxsdk_def.h> |
| 17 | |
| 18 | #include <fbxsdk/core/base/fbxarray.h> |
| 19 | #include <fbxsdk/core/base/fbxstring.h> |
| 20 | |
| 21 | #include <fbxsdk/fbxsdk_nsbegin.h> |
| 22 | |
| 23 | /** This class is a basic class to get the quantity of items. |
| 24 | * User processes the statistics raw data by deriving FbxStatistics class and overrides \c AddItem method. |
| 25 | * When overriding \c AddItem method, User must store item's name and item's count by pair which means |
| 26 | * The index of one item's name in array \c mItemName is the same as the index of this item's count in array \c mItemCount. |
| 27 | * |
| 28 | * \code Here is a code snippet to show how it used. |
| 29 | * //Define my own statistics class. |
| 30 | * class MyStatistics : public FbxStatistics |
| 31 | * { |
| 32 | * public: |
| 33 | virtual bool AddItem(FbxString& pItemName, int pItemCount) |
| 34 | { |
| 35 | mItemName.Add( FbxSdkNew< FbxString >(pItemName) ); |
| 36 | mItemCount.Add( pItemCount); |
| 37 | return true; |
| 38 | }; |
| 39 | * }; |
| 40 | * |
| 41 | * FbxManager* lSdkManager = FbxManager::Create(); |
| 42 | * FbxScene* lScene = FbxScene::Create( lSdkManager, "Scene"); |
| 43 | * FbxNode* lNode1 = FbxNode::Create(lScene, "Node1"); |
| 44 | * FbxNode* lNode2 = FbxNode::Create(lScene, "Node2"); |
| 45 | * FbxNode* lNode3 = FbxNode::Create(lScene, "Node3"); |
| 46 | * FbxNode* lNode4 = FbxNode::Create(lScene, "Node4"); |
| 47 | * lScene.AddNode(lNode1); |
| 48 | * lScene.AddNode(lNode2); |
| 49 | * lScene.AddNode(lNode3); |
| 50 | * MyStatistics lStatistics; |
| 51 | * lStatistics.AddItem("Node_Count", lScene.GetNodeCount() ); |
| 52 | * FbxString lItemName; |
| 53 | * int lItemCount; |
| 54 | * if( lStatistics.GetItemPair( 0, lItemName, lItemCount)) |
| 55 | * { |
| 56 | * //do something |
| 57 | * } |
| 58 | * \endcode |
| 59 | |
| 60 | * \nosubgrouping |
| 61 | */ |
| 62 | class FBXSDK_DLL FbxStatistics |
| 63 | { |
| 64 | public: |
| 65 | /// \name Constructor and Destructor. |
| 66 | //@{ |
| 67 | FbxStatistics(); |
| 68 | virtual ~FbxStatistics(); |
| 69 | //@} |
| 70 | |
| 71 | //! Reset the statistics. |
| 72 | void Reset(); |
| 73 | |
| 74 | //! Get the number of items. |
| 75 | int GetNbItems() const; |
| 76 | |
| 77 | /** Get the statistics information by pair. |
| 78 | * \param pNum The index of statistics data to be got. |
| 79 | * \param pItemName Output the item's name. |
| 80 | * \param pItemCount Output the item's count. |
| 81 | * \return \c True if successful, \c False otherwise. |
| 82 | */ |
| 83 | bool GetItemPair(int pNum, FbxString& pItemName, int& pItemCount) const; |
| 84 | |
| 85 | /** Assignment operator. |
| 86 | * \param pStatistics FbxStatistics assigned to this one. |
| 87 | */ |
| 88 | FbxStatistics& operator=(const FbxStatistics& pStatistics); |
| 89 | |
| 90 | protected: |
| 91 | /** virtual function to define the process of the incoming statistics data. |
| 92 | * \param pItemName The item's name |
| 93 | * \param pItemCount The item's count. |
| 94 | * \return False. |
| 95 | */ |
| 96 | virtual bool AddItem(FbxString& /*pItemName*/, int /*pItemCount*/) { return false; }; |
| 97 | |
| 98 | //! An array to store item's name. |
| 99 | FbxArray<FbxString*> mItemName; |
| 100 | |
| 101 | //! An array to store item's count. |
| 102 | FbxArray<int> mItemCount; |
| 103 | }; |
| 104 | |
| 105 | #include <fbxsdk/fbxsdk_nsend.h> |
| 106 | |
| 107 | #endif /* _FBXSDK_FILEIO_STATISTICS_H_ */ |
| 108 | |