| 1 | /**************************************************************************************** |
| 2 | |
| 3 | Copyright (C) 2015 Autodesk, Inc. |
| 4 | All rights reserved. |
| 5 | |
| 6 | Use of this software is subject to the terms of the Autodesk license agreement |
| 7 | provided at the time of installation or download, or which otherwise accompanies |
| 8 | this software in either electronic or hard copy form. |
| 9 | |
| 10 | ****************************************************************************************/ |
| 11 | |
| 12 | //! \file fbxcharacternodename.h |
| 13 | #ifndef _FBXSDK_SCENE_CONSTRAINT_CHARACTER_NODE_NAME_H_ |
| 14 | #define _FBXSDK_SCENE_CONSTRAINT_CHARACTER_NODE_NAME_H_ |
| 15 | |
| 16 | #include <fbxsdk/fbxsdk_def.h> |
| 17 | |
| 18 | #include <fbxsdk/fbxsdk_nsbegin.h> |
| 19 | |
| 20 | #define Character_Hips "Hips" |
| 21 | #define Character_LeftUpLeg "LeftUpLeg" |
| 22 | #define Character_LeftLeg "LeftLeg" |
| 23 | #define "LeftFoot" |
| 24 | #define Character_RightUpLeg "RightUpLeg" |
| 25 | #define Character_RightLeg "RightLeg" |
| 26 | #define "RightFoot" |
| 27 | #define Character_Spine "Spine" |
| 28 | #define Character_LeftArm "LeftArm" |
| 29 | #define Character_LeftForeArm "LeftForeArm" |
| 30 | #define Character_LeftHand "LeftHand" |
| 31 | #define Character_RightArm "RightArm" |
| 32 | #define Character_RightForeArm "RightForeArm" |
| 33 | #define Character_RightHand "RightHand" |
| 34 | #define Character_Head "Head" |
| 35 | #define Character_LeftToeBase "LeftToeBase" |
| 36 | #define Character_RightToeBase "RightToeBase" |
| 37 | #define Character_LeftShoulder "LeftShoulder" |
| 38 | #define Character_RightShoulder "RightShoulder" |
| 39 | #define "LeftShoulderExtra" |
| 40 | #define "RightShoulderExtra" |
| 41 | #define Character_Neck "Neck" |
| 42 | #define Character_LeftFingerBase "LeftFingerBase" |
| 43 | #define Character_RightFingerBase "RightFingerBase" |
| 44 | #define Character_Spine1 "Spine1" |
| 45 | #define Character_Spine2 "Spine2" |
| 46 | #define Character_Spine3 "Spine3" |
| 47 | #define Character_Spine4 "Spine4" |
| 48 | #define Character_Spine5 "Spine5" |
| 49 | #define Character_Spine6 "Spine6" |
| 50 | #define Character_Spine7 "Spine7" |
| 51 | #define Character_Spine8 "Spine8" |
| 52 | #define Character_Spine9 "Spine9" |
| 53 | #define Character_Neck1 "Neck1" |
| 54 | #define Character_Neck2 "Neck2" |
| 55 | #define Character_Neck3 "Neck3" |
| 56 | #define Character_Neck4 "Neck4" |
| 57 | #define Character_Neck5 "Neck5" |
| 58 | #define Character_Neck6 "Neck6" |
| 59 | #define Character_Neck7 "Neck7" |
| 60 | #define Character_Neck8 "Neck8" |
| 61 | #define Character_Neck9 "Neck9" |
| 62 | #define Character_LeftUpLegRoll "LeftUpLegRoll" |
| 63 | #define Character_LeftLegRoll "LeftLegRoll" |
| 64 | #define Character_RightUpLegRoll "RightUpLegRoll" |
| 65 | #define Character_RightLegRoll "RightLegRoll" |
| 66 | #define Character_LeftArmRoll "LeftArmRoll" |
| 67 | #define Character_LeftForeArmRoll "LeftForeArmRoll" |
| 68 | #define Character_RightArmRoll "RightArmRoll" |
| 69 | #define Character_RightForeArmRoll "RightForeArmRoll" |
| 70 | #define Character_LeftUpLegRollEx "LeftUpLegRollEx" |
| 71 | #define Character_LeftLegRollEx "LeftLegRollEx" |
| 72 | #define Character_RightUpLegRollEx "RightUpLegRollEx" |
| 73 | #define Character_RightLegRollEx "RightLegRollEx" |
| 74 | #define Character_LeftArmRollEx "LeftArmRollEx" |
| 75 | #define Character_LeftForearmRollEx "LeftForeArmRollEx" |
| 76 | #define Character_RightArmRollEx "RightArmRollEx" |
| 77 | #define Character_RightForearmRollEx "RightForeArmRollEx" |
| 78 | #define Character_Props0 "Props0" |
| 79 | #define Character_Props1 "Props1" |
| 80 | #define Character_Props2 "Props2" |
| 81 | #define Character_Props3 "Props3" |
| 82 | #define Character_Props4 "Props4" |
| 83 | #define Character_LeftHandThumb1 "LeftHandThumb1" |
| 84 | #define Character_LeftHandThumb2 "LeftHandThumb2" |
| 85 | #define Character_LeftHandThumb3 "LeftHandThumb3" |
| 86 | #define Character_LeftHandThumb4 "LeftHandThumb4" |
| 87 | #define Character_LeftHandIndex1 "LeftHandIndex1" |
| 88 | #define Character_LeftHandIndex2 "LeftHandIndex2" |
| 89 | #define Character_LeftHandIndex3 "LeftHandIndex3" |
| 90 | #define Character_LeftHandIndex4 "LeftHandIndex4" |
| 91 | #define Character_LeftHandMiddle1 "LeftHandMiddle1" |
| 92 | #define Character_LeftHandMiddle2 "LeftHandMiddle2" |
| 93 | #define Character_LeftHandMiddle3 "LeftHandMiddle3" |
| 94 | #define Character_LeftHandMiddle4 "LeftHandMiddle4" |
| 95 | #define Character_LeftHandRing1 "LeftHandRing1" |
| 96 | #define Character_LeftHandRing2 "LeftHandRing2" |
| 97 | #define Character_LeftHandRing3 "LeftHandRing3" |
| 98 | #define Character_LeftHandRing4 "LeftHandRing4" |
| 99 | #define Character_LeftHandPinky1 "LeftHandPinky1" |
| 100 | #define Character_LeftHandPinky2 "LeftHandPinky2" |
| 101 | #define Character_LeftHandPinky3 "LeftHandPinky3" |
| 102 | #define Character_LeftHandPinky4 "LeftHandPinky4" |
| 103 | #define Character_LeftHandExtraFinger1 "LeftHandExtraFinger1" |
| 104 | #define Character_LeftHandExtraFinger2 "LeftHandExtraFinger2" |
| 105 | #define Character_LeftHandExtraFinger3 "LeftHandExtraFinger3" |
| 106 | #define Character_LeftHandExtraFinger4 "LeftHandExtraFinger4" |
| 107 | #define Character_RightHandThumb1 "RightHandThumb1" |
| 108 | #define Character_RightHandThumb2 "RightHandThumb2" |
| 109 | #define Character_RightHandThumb3 "RightHandThumb3" |
| 110 | #define Character_RightHandThumb4 "RightHandThumb4" |
| 111 | #define Character_RightHandIndex1 "RightHandIndex1" |
| 112 | #define Character_RightHandIndex2 "RightHandIndex2" |
| 113 | #define Character_RightHandIndex3 "RightHandIndex3" |
| 114 | #define Character_RightHandIndex4 "RightHandIndex4" |
| 115 | #define Character_RightHandMiddle1 "RightHandMiddle1" |
| 116 | #define Character_RightHandMiddle2 "RightHandMiddle2" |
| 117 | #define Character_RightHandMiddle3 "RightHandMiddle3" |
| 118 | #define Character_RightHandMiddle4 "RightHandMiddle4" |
| 119 | #define Character_RightHandRing1 "RightHandRing1" |
| 120 | #define Character_RightHandRing2 "RightHandRing2" |
| 121 | #define Character_RightHandRing3 "RightHandRing3" |
| 122 | #define Character_RightHandRing4 "RightHandRing4" |
| 123 | #define Character_RightHandPinky1 "RightHandPinky1" |
| 124 | #define Character_RightHandPinky2 "RightHandPinky2" |
| 125 | #define Character_RightHandPinky3 "RightHandPinky3" |
| 126 | #define Character_RightHandPinky4 "RightHandPinky4" |
| 127 | #define Character_RightHandExtraFinger1 "RightHandExtraFinger1" |
| 128 | #define Character_RightHandExtraFinger2 "RightHandExtraFinger2" |
| 129 | #define Character_RightHandExtraFinger3 "RightHandExtraFinger3" |
| 130 | #define Character_RightHandExtraFinger4 "RightHandExtraFinger4" |
| 131 | #define "LeftFootThumb1" |
| 132 | #define "LeftFootThumb2" |
| 133 | #define "LeftFootThumb3" |
| 134 | #define "LeftFootThumb4" |
| 135 | #define "LeftFootIndex1" |
| 136 | #define "LeftFootIndex2" |
| 137 | #define "LeftFootIndex3" |
| 138 | #define "LeftFootIndex4" |
| 139 | #define "LeftFootMiddle1" |
| 140 | #define "LeftFootMiddle2" |
| 141 | #define "LeftFootMiddle3" |
| 142 | #define "LeftFootMiddle4" |
| 143 | #define "LeftFootRing1" |
| 144 | #define "LeftFootRing2" |
| 145 | #define "LeftFootRing3" |
| 146 | #define "LeftFootRing4" |
| 147 | #define "LeftFootPinky1" |
| 148 | #define "LeftFootPinky2" |
| 149 | #define "LeftFootPinky3" |
| 150 | #define "LeftFootPinky4" |
| 151 | #define "LeftFootExtraFinger1" |
| 152 | #define "LeftFootExtraFinger2" |
| 153 | #define "LeftFootExtraFinger3" |
| 154 | #define "LeftFootExtraFinger4" |
| 155 | #define "RightFootThumb1" |
| 156 | #define "RightFootThumb2" |
| 157 | #define "RightFootThumb3" |
| 158 | #define "RightFootThumb4" |
| 159 | #define "RightFootIndex1" |
| 160 | #define "RightFootIndex2" |
| 161 | #define "RightFootIndex3" |
| 162 | #define "RightFootIndex4" |
| 163 | #define "RightFootMiddle1" |
| 164 | #define "RightFootMiddle2" |
| 165 | #define "RightFootMiddle3" |
| 166 | #define "RightFootMiddle4" |
| 167 | #define "RightFootRing1" |
| 168 | #define "RightFootRing2" |
| 169 | #define "RightFootRing3" |
| 170 | #define "RightFootRing4" |
| 171 | #define "RightFootPinky1" |
| 172 | #define "RightFootPinky2" |
| 173 | #define "RightFootPinky3" |
| 174 | #define "RightFootPinky4" |
| 175 | #define "RightFootExtraFinger1" |
| 176 | #define "RightFootExtraFinger2" |
| 177 | #define "RightFootExtraFinger3" |
| 178 | #define "RightFootExtraFinger4" |
| 179 | #define Character_LeftInHandThumb "LeftInHandThumb" |
| 180 | #define Character_LeftInHandIndex "LeftInHandIndex" |
| 181 | #define Character_LeftInHandMiddle "LeftInHandMiddle" |
| 182 | #define Character_LeftInHandRing "LeftInHandRing" |
| 183 | #define Character_LeftInHandPinky "LeftInHandPinky" |
| 184 | #define Character_LeftInHandExtraFinger "LeftInHandExtraFinger" |
| 185 | #define Character_RightInHandThumb "RightInHandThumb" |
| 186 | #define Character_RightInHandIndex "RightInHandIndex" |
| 187 | #define Character_RightInHandMiddle "RightInHandMiddle" |
| 188 | #define Character_RightInHandRing "RightInHandRing" |
| 189 | #define Character_RightInHandPinky "RightInHandPinky" |
| 190 | #define Character_RightInHandExtraFinger "RightInHandExtraFinger" |
| 191 | #define "LeftInFootThumb" |
| 192 | #define "LeftInFootIndex" |
| 193 | #define "LeftInFootMiddle" |
| 194 | #define "LeftInFootRing" |
| 195 | #define "LeftInFootPinky" |
| 196 | #define "LeftInFootExtraFinger" |
| 197 | #define "RightInFootThumb" |
| 198 | #define "RightInFootIndex" |
| 199 | #define "RightInFootMiddle" |
| 200 | #define "RightInFootRing" |
| 201 | #define "RightInFootPinky" |
| 202 | #define "RightInFootExtraFinger" |
| 203 | |
| 204 | #define Character_GameModeParentLeftHipRoll "GameModeParentLeftHipRoll" |
| 205 | #define Character_GameModeParentLeftKnee "GameModeParentLeftKnee" |
| 206 | #define Character_GameModeParentLeftKneeRoll "GameModeParentLeftKneeRoll" |
| 207 | #define Character_GameModeParentRightHipRoll "GameModeParentRightHipRoll" |
| 208 | #define Character_GameModeParentRightKnee "GameModeParentRightKnee" |
| 209 | #define Character_GameModeParentRightKneeRoll "GameModeParentRightKneeRoll" |
| 210 | #define Character_GameModeParentLeftShoulderRoll "GameModeParentLeftShoulderRoll" |
| 211 | #define Character_GameModeParentLeftElbow "GameModeParentLeftElbow" |
| 212 | #define Character_GameModeParentLeftElbowRoll "GameModeParentLeftElbowRoll" |
| 213 | #define Character_GameModeParentRightShoulderRoll "GameModeParentRightShoulderRoll" |
| 214 | #define Character_GameModeParentRightElbow "GameModeParentRightElbow" |
| 215 | #define Character_GameModeParentRightElbowRoll "GameModeParentRightElbowRoll" |
| 216 | |
| 217 | #define Character_LeftFloorContact "LeftFloorContact" |
| 218 | #define Character_RightFloorContact "RightFloorContact" |
| 219 | #define Character_LeftHandFloorContact "LeftHandFloorContact" |
| 220 | #define Character_RightHandFloorContact "RightHandFloorContact" |
| 221 | |
| 222 | #include <fbxsdk/fbxsdk_nsend.h> |
| 223 | |
| 224 | #endif /* _FBXSDK_SCENE_CONSTRAINT_CHARACTER_NODE_NAME_H_ */ |
| 225 | |