1 | /**************************************************************************************** |
2 | |
3 | Copyright (C) 2015 Autodesk, Inc. |
4 | All rights reserved. |
5 | |
6 | Use of this software is subject to the terms of the Autodesk license agreement |
7 | provided at the time of installation or download, or which otherwise accompanies |
8 | this software in either electronic or hard copy form. |
9 | |
10 | ****************************************************************************************/ |
11 | |
12 | //! \file fbxcharacternodename.h |
13 | #ifndef _FBXSDK_SCENE_CONSTRAINT_CHARACTER_NODE_NAME_H_ |
14 | #define _FBXSDK_SCENE_CONSTRAINT_CHARACTER_NODE_NAME_H_ |
15 | |
16 | #include <fbxsdk/fbxsdk_def.h> |
17 | |
18 | #include <fbxsdk/fbxsdk_nsbegin.h> |
19 | |
20 | #define Character_Hips "Hips" |
21 | #define Character_LeftUpLeg "LeftUpLeg" |
22 | #define Character_LeftLeg "LeftLeg" |
23 | #define "LeftFoot" |
24 | #define Character_RightUpLeg "RightUpLeg" |
25 | #define Character_RightLeg "RightLeg" |
26 | #define "RightFoot" |
27 | #define Character_Spine "Spine" |
28 | #define Character_LeftArm "LeftArm" |
29 | #define Character_LeftForeArm "LeftForeArm" |
30 | #define Character_LeftHand "LeftHand" |
31 | #define Character_RightArm "RightArm" |
32 | #define Character_RightForeArm "RightForeArm" |
33 | #define Character_RightHand "RightHand" |
34 | #define Character_Head "Head" |
35 | #define Character_LeftToeBase "LeftToeBase" |
36 | #define Character_RightToeBase "RightToeBase" |
37 | #define Character_LeftShoulder "LeftShoulder" |
38 | #define Character_RightShoulder "RightShoulder" |
39 | #define "LeftShoulderExtra" |
40 | #define "RightShoulderExtra" |
41 | #define Character_Neck "Neck" |
42 | #define Character_LeftFingerBase "LeftFingerBase" |
43 | #define Character_RightFingerBase "RightFingerBase" |
44 | #define Character_Spine1 "Spine1" |
45 | #define Character_Spine2 "Spine2" |
46 | #define Character_Spine3 "Spine3" |
47 | #define Character_Spine4 "Spine4" |
48 | #define Character_Spine5 "Spine5" |
49 | #define Character_Spine6 "Spine6" |
50 | #define Character_Spine7 "Spine7" |
51 | #define Character_Spine8 "Spine8" |
52 | #define Character_Spine9 "Spine9" |
53 | #define Character_Neck1 "Neck1" |
54 | #define Character_Neck2 "Neck2" |
55 | #define Character_Neck3 "Neck3" |
56 | #define Character_Neck4 "Neck4" |
57 | #define Character_Neck5 "Neck5" |
58 | #define Character_Neck6 "Neck6" |
59 | #define Character_Neck7 "Neck7" |
60 | #define Character_Neck8 "Neck8" |
61 | #define Character_Neck9 "Neck9" |
62 | #define Character_LeftUpLegRoll "LeftUpLegRoll" |
63 | #define Character_LeftLegRoll "LeftLegRoll" |
64 | #define Character_RightUpLegRoll "RightUpLegRoll" |
65 | #define Character_RightLegRoll "RightLegRoll" |
66 | #define Character_LeftArmRoll "LeftArmRoll" |
67 | #define Character_LeftForeArmRoll "LeftForeArmRoll" |
68 | #define Character_RightArmRoll "RightArmRoll" |
69 | #define Character_RightForeArmRoll "RightForeArmRoll" |
70 | #define Character_LeftUpLegRollEx "LeftUpLegRollEx" |
71 | #define Character_LeftLegRollEx "LeftLegRollEx" |
72 | #define Character_RightUpLegRollEx "RightUpLegRollEx" |
73 | #define Character_RightLegRollEx "RightLegRollEx" |
74 | #define Character_LeftArmRollEx "LeftArmRollEx" |
75 | #define Character_LeftForearmRollEx "LeftForeArmRollEx" |
76 | #define Character_RightArmRollEx "RightArmRollEx" |
77 | #define Character_RightForearmRollEx "RightForeArmRollEx" |
78 | #define Character_Props0 "Props0" |
79 | #define Character_Props1 "Props1" |
80 | #define Character_Props2 "Props2" |
81 | #define Character_Props3 "Props3" |
82 | #define Character_Props4 "Props4" |
83 | #define Character_LeftHandThumb1 "LeftHandThumb1" |
84 | #define Character_LeftHandThumb2 "LeftHandThumb2" |
85 | #define Character_LeftHandThumb3 "LeftHandThumb3" |
86 | #define Character_LeftHandThumb4 "LeftHandThumb4" |
87 | #define Character_LeftHandIndex1 "LeftHandIndex1" |
88 | #define Character_LeftHandIndex2 "LeftHandIndex2" |
89 | #define Character_LeftHandIndex3 "LeftHandIndex3" |
90 | #define Character_LeftHandIndex4 "LeftHandIndex4" |
91 | #define Character_LeftHandMiddle1 "LeftHandMiddle1" |
92 | #define Character_LeftHandMiddle2 "LeftHandMiddle2" |
93 | #define Character_LeftHandMiddle3 "LeftHandMiddle3" |
94 | #define Character_LeftHandMiddle4 "LeftHandMiddle4" |
95 | #define Character_LeftHandRing1 "LeftHandRing1" |
96 | #define Character_LeftHandRing2 "LeftHandRing2" |
97 | #define Character_LeftHandRing3 "LeftHandRing3" |
98 | #define Character_LeftHandRing4 "LeftHandRing4" |
99 | #define Character_LeftHandPinky1 "LeftHandPinky1" |
100 | #define Character_LeftHandPinky2 "LeftHandPinky2" |
101 | #define Character_LeftHandPinky3 "LeftHandPinky3" |
102 | #define Character_LeftHandPinky4 "LeftHandPinky4" |
103 | #define Character_LeftHandExtraFinger1 "LeftHandExtraFinger1" |
104 | #define Character_LeftHandExtraFinger2 "LeftHandExtraFinger2" |
105 | #define Character_LeftHandExtraFinger3 "LeftHandExtraFinger3" |
106 | #define Character_LeftHandExtraFinger4 "LeftHandExtraFinger4" |
107 | #define Character_RightHandThumb1 "RightHandThumb1" |
108 | #define Character_RightHandThumb2 "RightHandThumb2" |
109 | #define Character_RightHandThumb3 "RightHandThumb3" |
110 | #define Character_RightHandThumb4 "RightHandThumb4" |
111 | #define Character_RightHandIndex1 "RightHandIndex1" |
112 | #define Character_RightHandIndex2 "RightHandIndex2" |
113 | #define Character_RightHandIndex3 "RightHandIndex3" |
114 | #define Character_RightHandIndex4 "RightHandIndex4" |
115 | #define Character_RightHandMiddle1 "RightHandMiddle1" |
116 | #define Character_RightHandMiddle2 "RightHandMiddle2" |
117 | #define Character_RightHandMiddle3 "RightHandMiddle3" |
118 | #define Character_RightHandMiddle4 "RightHandMiddle4" |
119 | #define Character_RightHandRing1 "RightHandRing1" |
120 | #define Character_RightHandRing2 "RightHandRing2" |
121 | #define Character_RightHandRing3 "RightHandRing3" |
122 | #define Character_RightHandRing4 "RightHandRing4" |
123 | #define Character_RightHandPinky1 "RightHandPinky1" |
124 | #define Character_RightHandPinky2 "RightHandPinky2" |
125 | #define Character_RightHandPinky3 "RightHandPinky3" |
126 | #define Character_RightHandPinky4 "RightHandPinky4" |
127 | #define Character_RightHandExtraFinger1 "RightHandExtraFinger1" |
128 | #define Character_RightHandExtraFinger2 "RightHandExtraFinger2" |
129 | #define Character_RightHandExtraFinger3 "RightHandExtraFinger3" |
130 | #define Character_RightHandExtraFinger4 "RightHandExtraFinger4" |
131 | #define "LeftFootThumb1" |
132 | #define "LeftFootThumb2" |
133 | #define "LeftFootThumb3" |
134 | #define "LeftFootThumb4" |
135 | #define "LeftFootIndex1" |
136 | #define "LeftFootIndex2" |
137 | #define "LeftFootIndex3" |
138 | #define "LeftFootIndex4" |
139 | #define "LeftFootMiddle1" |
140 | #define "LeftFootMiddle2" |
141 | #define "LeftFootMiddle3" |
142 | #define "LeftFootMiddle4" |
143 | #define "LeftFootRing1" |
144 | #define "LeftFootRing2" |
145 | #define "LeftFootRing3" |
146 | #define "LeftFootRing4" |
147 | #define "LeftFootPinky1" |
148 | #define "LeftFootPinky2" |
149 | #define "LeftFootPinky3" |
150 | #define "LeftFootPinky4" |
151 | #define "LeftFootExtraFinger1" |
152 | #define "LeftFootExtraFinger2" |
153 | #define "LeftFootExtraFinger3" |
154 | #define "LeftFootExtraFinger4" |
155 | #define "RightFootThumb1" |
156 | #define "RightFootThumb2" |
157 | #define "RightFootThumb3" |
158 | #define "RightFootThumb4" |
159 | #define "RightFootIndex1" |
160 | #define "RightFootIndex2" |
161 | #define "RightFootIndex3" |
162 | #define "RightFootIndex4" |
163 | #define "RightFootMiddle1" |
164 | #define "RightFootMiddle2" |
165 | #define "RightFootMiddle3" |
166 | #define "RightFootMiddle4" |
167 | #define "RightFootRing1" |
168 | #define "RightFootRing2" |
169 | #define "RightFootRing3" |
170 | #define "RightFootRing4" |
171 | #define "RightFootPinky1" |
172 | #define "RightFootPinky2" |
173 | #define "RightFootPinky3" |
174 | #define "RightFootPinky4" |
175 | #define "RightFootExtraFinger1" |
176 | #define "RightFootExtraFinger2" |
177 | #define "RightFootExtraFinger3" |
178 | #define "RightFootExtraFinger4" |
179 | #define Character_LeftInHandThumb "LeftInHandThumb" |
180 | #define Character_LeftInHandIndex "LeftInHandIndex" |
181 | #define Character_LeftInHandMiddle "LeftInHandMiddle" |
182 | #define Character_LeftInHandRing "LeftInHandRing" |
183 | #define Character_LeftInHandPinky "LeftInHandPinky" |
184 | #define Character_LeftInHandExtraFinger "LeftInHandExtraFinger" |
185 | #define Character_RightInHandThumb "RightInHandThumb" |
186 | #define Character_RightInHandIndex "RightInHandIndex" |
187 | #define Character_RightInHandMiddle "RightInHandMiddle" |
188 | #define Character_RightInHandRing "RightInHandRing" |
189 | #define Character_RightInHandPinky "RightInHandPinky" |
190 | #define Character_RightInHandExtraFinger "RightInHandExtraFinger" |
191 | #define "LeftInFootThumb" |
192 | #define "LeftInFootIndex" |
193 | #define "LeftInFootMiddle" |
194 | #define "LeftInFootRing" |
195 | #define "LeftInFootPinky" |
196 | #define "LeftInFootExtraFinger" |
197 | #define "RightInFootThumb" |
198 | #define "RightInFootIndex" |
199 | #define "RightInFootMiddle" |
200 | #define "RightInFootRing" |
201 | #define "RightInFootPinky" |
202 | #define "RightInFootExtraFinger" |
203 | |
204 | #define Character_GameModeParentLeftHipRoll "GameModeParentLeftHipRoll" |
205 | #define Character_GameModeParentLeftKnee "GameModeParentLeftKnee" |
206 | #define Character_GameModeParentLeftKneeRoll "GameModeParentLeftKneeRoll" |
207 | #define Character_GameModeParentRightHipRoll "GameModeParentRightHipRoll" |
208 | #define Character_GameModeParentRightKnee "GameModeParentRightKnee" |
209 | #define Character_GameModeParentRightKneeRoll "GameModeParentRightKneeRoll" |
210 | #define Character_GameModeParentLeftShoulderRoll "GameModeParentLeftShoulderRoll" |
211 | #define Character_GameModeParentLeftElbow "GameModeParentLeftElbow" |
212 | #define Character_GameModeParentLeftElbowRoll "GameModeParentLeftElbowRoll" |
213 | #define Character_GameModeParentRightShoulderRoll "GameModeParentRightShoulderRoll" |
214 | #define Character_GameModeParentRightElbow "GameModeParentRightElbow" |
215 | #define Character_GameModeParentRightElbowRoll "GameModeParentRightElbowRoll" |
216 | |
217 | #define Character_LeftFloorContact "LeftFloorContact" |
218 | #define Character_RightFloorContact "RightFloorContact" |
219 | #define Character_LeftHandFloorContact "LeftHandFloorContact" |
220 | #define Character_RightHandFloorContact "RightHandFloorContact" |
221 | |
222 | #include <fbxsdk/fbxsdk_nsend.h> |
223 | |
224 | #endif /* _FBXSDK_SCENE_CONSTRAINT_CHARACTER_NODE_NAME_H_ */ |
225 | |