| 1 | /**************************************************************************************** |
| 2 | |
| 3 | Copyright (C) 2015 Autodesk, Inc. |
| 4 | All rights reserved. |
| 5 | |
| 6 | Use of this software is subject to the terms of the Autodesk license agreement |
| 7 | provided at the time of installation or download, or which otherwise accompanies |
| 8 | this software in either electronic or hard copy form. |
| 9 | |
| 10 | ****************************************************************************************/ |
| 11 | |
| 12 | //! \file fbxhik2fbxcharacter.h |
| 13 | #ifndef _FBXSDK_SCENE_CONSTRAINT_HIK_TO_FBXCHARACTER_H_ |
| 14 | #define _FBXSDK_SCENE_CONSTRAINT_HIK_TO_FBXCHARACTER_H_ |
| 15 | |
| 16 | #include <fbxsdk/fbxsdk_def.h> |
| 17 | |
| 18 | #include <fbxsdk/scene/constraint/fbxcharacter.h> |
| 19 | |
| 20 | #include <fbxsdk/fbxsdk_nsbegin.h> |
| 21 | |
| 22 | class FbxCharacterPropertyInfo |
| 23 | { |
| 24 | public: |
| 25 | const char* mHIKPropertyName; |
| 26 | const char* mFbxCharacterPropertyModeName; |
| 27 | const char* mFbxCharacterPropertyName; |
| 28 | int mIndex; |
| 29 | FbxCharacter::EPropertyUnit mUnit; |
| 30 | }; |
| 31 | |
| 32 | static const FbxCharacterPropertyInfo gHIK2FbxCharacterPropertyBridge[] = |
| 33 | { |
| 34 | { "PullIterationCount" ,NULL,"PullIterationCount" ,0,FbxCharacter::ePropertyReal}, |
| 35 | { "Posture" ,NULL,"Posture" ,0,FbxCharacter::ePropertyEnum}, |
| 36 | { "ForceActorSpace" ,"ForceActorSpace" ,NULL,0,FbxCharacter::ePropertyNoUnit}, |
| 37 | { "ScaleCompensation" ,"ScaleCompensationMode" ,"ScaleCompensation" ,0,FbxCharacter::ePropertyReal}, |
| 38 | { "HipsHeightCompensation" ,"HipsHeightCompensationMode" ,"HipsHeightCompensation" ,0,FbxCharacter::ePropertyCentimeter}, |
| 39 | { "AnkleHeightCompensation" ,"AnkleHeightCompensationMode" ,"AnkleHeightCompensation" ,0,FbxCharacter::ePropertyCentimeter}, |
| 40 | { "AnkleProximityCompensation" ,"AnkleProximityCompensationMode" ,"AnkleProximityCompensation" ,0,FbxCharacter::ePropertyCentimeter}, |
| 41 | { "MassCenterCompensation" ,NULL,"MassCenterCompensation" ,0,FbxCharacter::ePropertyReal}, |
| 42 | { "ApplyLimits" ,"ApplyLimits" ,NULL,0,FbxCharacter::ePropertyNoUnit}, |
| 43 | { "ChestReduction" ,NULL,"ChestReduction" ,0,FbxCharacter::ePropertyPercent}, |
| 44 | { "CollarReduction" ,NULL,"CollarReduction" ,0,FbxCharacter::ePropertyPercent}, |
| 45 | { "NeckReduction" ,NULL,"NeckReduction" ,0,FbxCharacter::ePropertyPercent}, |
| 46 | { "HeadReduction" ,NULL,"HeadReduction" ,0,FbxCharacter::ePropertyPercent}, |
| 47 | { "ParamFootContactStiffness" ,NULL,"FootContactStiffness" ,0,FbxCharacter::ePropertyPercent}, |
| 48 | { "ParamHandContactStiffness" ,NULL,"HandContactStiffness" ,0,FbxCharacter::ePropertyPercent}, |
| 49 | { "ParamFootFingerContactRollStiffness" ,NULL,"FootFingerContactRollStiffness" ,0,FbxCharacter::ePropertyPercent}, |
| 50 | { "ParamHandFingerContactRollStiffness" ,NULL,"HandFingerContactRollStiffness" ,0,FbxCharacter::ePropertyPercent}, |
| 51 | { "ReachActorLeftAnkle" ,NULL,"ReachActorLeftAnkle" ,0,FbxCharacter::ePropertyPercent}, |
| 52 | { "ReachActorRightAnkle" ,NULL,"ReachActorRightAnkle" ,0,FbxCharacter::ePropertyPercent}, |
| 53 | { "ReachActorLeftKnee" ,NULL,"ReachActorLeftKnee" ,0,FbxCharacter::ePropertyPercent}, |
| 54 | { "ReachActorRightKnee" ,NULL,"ReachActorRightKnee" ,0,FbxCharacter::ePropertyPercent}, |
| 55 | { "ReachActorChest" ,NULL,"ReachActorChest" ,0,FbxCharacter::ePropertyPercent}, |
| 56 | { "ReachActorHead" ,NULL,"ReachActorHead" ,0,FbxCharacter::ePropertyPercent}, |
| 57 | { "ReachActorLeftWrist" ,NULL,"ReachActorLeftWrist" ,0,FbxCharacter::ePropertyPercent}, |
| 58 | { "ReachActorRightWrist" ,NULL,"ReachActorRightWrist" ,0,FbxCharacter::ePropertyPercent}, |
| 59 | { "ReachActorLeftElbow" ,NULL,"ReachActorLeftElbow" ,0,FbxCharacter::ePropertyPercent}, |
| 60 | { "ReachActorRightElbow" ,NULL,"ReachActorRightElbow" ,0,FbxCharacter::ePropertyPercent}, |
| 61 | { "ReachActorRightFingerBase" ,NULL,"ReachActorRightFingerBase" ,0,FbxCharacter::ePropertyPercent}, |
| 62 | { "ReachActorLeftFingerBase" ,NULL,"ReachActorLeftFingerBase" ,0,FbxCharacter::ePropertyPercent}, |
| 63 | { "ReachActorRightToesBase" ,NULL,"ReachActorRightToesBase" ,0,FbxCharacter::ePropertyPercent}, |
| 64 | { "ReachActorLeftToesBase" ,NULL,"ReachActorLeftToesBase" ,0,FbxCharacter::ePropertyPercent}, |
| 65 | { "ReachActorRightFingerBaseRotation" ,NULL,"ReachActorRightFingerBaseRotation" ,0,FbxCharacter::ePropertyPercent}, |
| 66 | { "ReachActorLeftFingerBaseRotation" ,NULL,"ReachActorLeftFingerBaseRotation" ,0,FbxCharacter::ePropertyPercent}, |
| 67 | { "ReachActorRightToesBaseRotation" ,NULL,"ReachActorRightToesBaseRotation" ,0,FbxCharacter::ePropertyPercent}, |
| 68 | { "ReachActorLeftToesBaseRotation" ,NULL,"ReachActorLeftToesBaseRotation" ,0,FbxCharacter::ePropertyPercent}, |
| 69 | { "ReachActorLeftAnkleRotationRotation" ,NULL,"ReachActorLeftAnkleRotation" ,0,FbxCharacter::ePropertyPercent}, |
| 70 | { "ReachActorRightAnkleRotation" ,NULL,"ReachActorRightAnkleRotation" ,0,FbxCharacter::ePropertyPercent}, |
| 71 | { "ReachActorHeadRotation" ,NULL,"ReachActorHeadRotation" ,0,FbxCharacter::ePropertyPercent}, |
| 72 | { "ReachActorLeftWristRotation" ,NULL,"ReachActorLeftWristRotation" ,0,FbxCharacter::ePropertyPercent}, |
| 73 | { "ReachActorRightWristRotation" ,NULL,"ReachActorRightWristRotation" ,0,FbxCharacter::ePropertyPercent}, |
| 74 | { "ReachActorChestRotation" ,NULL,"ReachActorChestRotation" ,0,FbxCharacter::ePropertyPercent}, |
| 75 | { "ReachActorLowerChestRotation" ,NULL,"ReachActorLowerChestRotation" ,0,FbxCharacter::ePropertyPercent}, |
| 76 | { "HipsTOffsetX" ,NULL,"HipsTOffset" ,0,FbxCharacter::ePropertyCentimeter}, |
| 77 | { "HipsTOffsetY" ,NULL,"HipsTOffset" ,1,FbxCharacter::ePropertyCentimeter}, |
| 78 | { "HipsTOffsetZ" ,NULL,"HipsTOffset" ,2,FbxCharacter::ePropertyCentimeter}, |
| 79 | { "ChestTOffsetX" ,NULL,"ChestTOffset" ,0,FbxCharacter::ePropertyCentimeter}, |
| 80 | { "ChestTOffsetY" ,NULL,"ChestTOffset" ,1,FbxCharacter::ePropertyCentimeter}, |
| 81 | { "ChestTOffsetZ" ,NULL,"ChestTOffset" ,2,FbxCharacter::ePropertyCentimeter}, |
| 82 | { "LeftUpLegRollEx" ,"LeftUpLegRollExMode" ,"LeftUpLegRollEx" ,0,FbxCharacter::ePropertyPercent}, |
| 83 | { "LeftLegRollEx" ,"LeftLegRollExMode" ,"LeftLegRollEx" ,0,FbxCharacter::ePropertyPercent}, |
| 84 | { "RightUpLegRollEx" ,"RightUpLegRollExMode" ,"RightUpLegRollEx" ,0,FbxCharacter::ePropertyPercent}, |
| 85 | { "RightLegRollEx" ,"RightLegRollExMode" ,"RightLegRollEx" ,0,FbxCharacter::ePropertyPercent}, |
| 86 | { "LeftArmRollEx" ,"LeftArmRollExMode" ,"LeftArmRollEx" ,0,FbxCharacter::ePropertyPercent}, |
| 87 | { "LeftForeArmRollEx" ,"LeftForeArmRollExMode" ,"LeftForeArmRollEx" ,0,FbxCharacter::ePropertyPercent}, |
| 88 | { "RightArmRollEx" ,"RightArmRollExMode" ,"RightArmRollEx" ,0,FbxCharacter::ePropertyPercent}, |
| 89 | { "RightForeArmRollEx" ,"RightForeArmRollExMode" ,"RightForeArmRollEx" ,0,FbxCharacter::ePropertyPercent}, |
| 90 | { "LeftUpLegRoll" ,"LeftUpLegRollMode" ,"LeftUpLegRoll" ,0,FbxCharacter::ePropertyPercent}, |
| 91 | { "LeftLegRoll" ,"LeftLegRollMode" ,"LeftLegRoll" ,0,FbxCharacter::ePropertyPercent}, |
| 92 | { "RightUpLegRoll" ,"RightUpLegRollMode" ,"RightUpLegRoll" ,0,FbxCharacter::ePropertyPercent}, |
| 93 | { "RightLegRoll" ,"RightLegRollMode" ,"RightLegRoll" ,0,FbxCharacter::ePropertyPercent}, |
| 94 | { "LeftArmRoll" ,"LeftArmRollMode" ,"LeftArmRoll" ,0,FbxCharacter::ePropertyPercent}, |
| 95 | { "LeftForeArmRoll" ,"LeftForeArmRollMode" ,"LeftForeArmRoll" ,0,FbxCharacter::ePropertyPercent}, |
| 96 | { "RightArmRoll" ,"RightArmRollMode" ,"RightArmRoll" ,0,FbxCharacter::ePropertyPercent}, |
| 97 | { "RightForeArmRoll" ,"RightForeArmRollMode" ,"RightForeArmRoll" ,0,FbxCharacter::ePropertyPercent}, |
| 98 | { "FloorContact" ,"FootFloorContact" ,"FootFloorContact" ,0,FbxCharacter::ePropertyNoUnit}, |
| 99 | { "AutomaticToes" ,"FootAutomaticToes" ,NULL,0,FbxCharacter::ePropertyNoUnit}, |
| 100 | { "RollExtractionMode" ,NULL,"RollExtractionMode" ,0,FbxCharacter::ePropertyEnum}, |
| 101 | { "FloorPivot" ,NULL,"FootFloorPivot" ,0,FbxCharacter::ePropertyEnum}, |
| 102 | { "FootBottomToAnkle" ,NULL,"FootBottomToAnkle" ,0,FbxCharacter::ePropertyCentimeter}, |
| 103 | { "FootBackToAnkle" ,NULL,"FootBackToAnkle" ,0,FbxCharacter::ePropertyCentimeter}, |
| 104 | { "FootMiddleToAnkle" ,NULL,"FootMiddleToAnkle" ,0,FbxCharacter::ePropertyCentimeter}, |
| 105 | { "FootFrontToMiddle" ,NULL,"FootFrontToMiddle" ,0,FbxCharacter::ePropertyCentimeter}, |
| 106 | { "FootInToAnkle" ,NULL,"FootInToAnkle" ,0,FbxCharacter::ePropertyCentimeter}, |
| 107 | { "FootOutToAnkle" ,NULL,"FootOutToAnkle" ,0,FbxCharacter::ePropertyCentimeter}, |
| 108 | { "ContactSize" ,NULL,"FootContactSize" ,0,FbxCharacter::ePropertyReal}, |
| 109 | { "HandFloorContact" ,"HandFloorContact" ,"HandFloorContact" ,0,FbxCharacter::ePropertyNoUnit}, |
| 110 | { "AutomaticFingers" ,"HandAutomaticFingers" ,NULL,0,FbxCharacter::ePropertyNoUnit}, |
| 111 | { "HandFloorPivot" ,NULL,"HandFloorPivot" ,0,FbxCharacter::ePropertyEnum}, |
| 112 | { "HandBottomToWrist" ,NULL,"HandBottomToWrist" ,0,FbxCharacter::ePropertyCentimeter}, |
| 113 | { "HandBackToWrist" ,NULL,"HandBackToWrist" ,0,FbxCharacter::ePropertyCentimeter}, |
| 114 | { "HandMiddleToWrist" ,NULL,"HandMiddleToWrist" ,0,FbxCharacter::ePropertyCentimeter}, |
| 115 | { "HandFrontToMiddle" ,NULL,"HandFrontToMiddle" ,0,FbxCharacter::ePropertyCentimeter}, |
| 116 | { "HandInToWrist" ,NULL,"HandInToWrist" ,0,FbxCharacter::ePropertyCentimeter}, |
| 117 | { "HandOutToWrist" ,NULL,"HandOutToWrist" ,0,FbxCharacter::ePropertyCentimeter}, |
| 118 | { "HandContactSize" ,NULL,"HandContactSize" ,0,FbxCharacter::ePropertyCentimeter}, |
| 119 | { "LeftHandThumbTip" ,NULL,"LeftHandThumbTip" ,0,FbxCharacter::ePropertyCentimeter}, |
| 120 | { "LeftHandIndexTip" ,NULL,"LeftHandIndexTip" ,0,FbxCharacter::ePropertyCentimeter}, |
| 121 | { "LeftHandMiddleTip" ,NULL,"LeftHandMiddleTip" ,0,FbxCharacter::ePropertyCentimeter}, |
| 122 | { "LeftHandRingTip" ,NULL,"LeftHandRingTip" ,0,FbxCharacter::ePropertyCentimeter}, |
| 123 | { "LeftHandPinkyTip" ,NULL,"LeftHandPinkyTip" ,0,FbxCharacter::ePropertyCentimeter}, |
| 124 | { "LeftHandExtraFingerTip" ,NULL,"LeftHandExtraFingerTip" ,0,FbxCharacter::ePropertyCentimeter}, |
| 125 | { "RightHandThumbTip" ,NULL,"RightHandThumbTip" ,0,FbxCharacter::ePropertyCentimeter}, |
| 126 | { "RightHandIndexTip" ,NULL,"RightHandIndexTip" ,0,FbxCharacter::ePropertyCentimeter}, |
| 127 | { "RightHandMiddleTip" ,NULL,"RightHandMiddleTip" ,0,FbxCharacter::ePropertyCentimeter}, |
| 128 | { "RightHandRingTip" ,NULL,"RightHandRingTip" ,0,FbxCharacter::ePropertyCentimeter}, |
| 129 | { "RightHandPinkyTip" ,NULL,"RightHandPinkyTip" ,0,FbxCharacter::ePropertyCentimeter}, |
| 130 | { "RightHandExtraFingerTip" ,NULL,"RightHandExtraFingerTip" ,0,FbxCharacter::ePropertyCentimeter}, |
| 131 | { "LeftFootThumbTip" ,NULL,"LeftFootThumbTip" ,0,FbxCharacter::ePropertyCentimeter}, |
| 132 | { "LeftFootIndexTip" ,NULL,"LeftFootIndexTip" ,0,FbxCharacter::ePropertyCentimeter}, |
| 133 | { "LeftFootMiddleTip" ,NULL,"LeftFootMiddleTip" ,0,FbxCharacter::ePropertyCentimeter}, |
| 134 | { "LeftFootRingTip" ,NULL,"LeftFootRingTip" ,0,FbxCharacter::ePropertyCentimeter}, |
| 135 | { "LeftFootPinkyTip" ,NULL,"LeftFootPinkyTip" ,0,FbxCharacter::ePropertyCentimeter}, |
| 136 | { "LeftFootExtraFingerTip" ,NULL,"LeftFootExtraFingerTip" ,0,FbxCharacter::ePropertyCentimeter}, |
| 137 | { "RightFootThumbTip" ,NULL,"RightFootThumbTip" ,0,FbxCharacter::ePropertyCentimeter}, |
| 138 | { "RightFootIndexTip" ,NULL,"RightFootIndexTip" ,0,FbxCharacter::ePropertyCentimeter}, |
| 139 | { "RightFootMiddleTip" ,NULL,"RightFootMiddleTip" ,0,FbxCharacter::ePropertyCentimeter}, |
| 140 | { "RightFootRingTip" ,NULL,"RightFootRingTip" ,0,FbxCharacter::ePropertyCentimeter}, |
| 141 | { "RightFootPinkyTip" ,NULL,"RightFootPinkyTip" ,0,FbxCharacter::ePropertyCentimeter}, |
| 142 | { "RightFootExtraFingerTip" ,NULL,"RightFootExtraFingerTip" ,0,FbxCharacter::ePropertyCentimeter}, |
| 143 | { "FingerSolving" ,"FingerSolving" ,NULL,0,FbxCharacter::ePropertyNoUnit}, |
| 144 | { "FootFingerContact" ,"FootFingerContact" ,"FootFingerContact" ,0,FbxCharacter::ePropertyNoUnit}, |
| 145 | { "FootContactType" ,NULL,"FootContactType" ,0,FbxCharacter::ePropertyEnum}, |
| 146 | { "FootFingerContactMode" ,NULL,"FootFingerContactMode" ,0,FbxCharacter::ePropertyEnum}, |
| 147 | { "HandFingerContact" ,"HandFingerContact" ,"HandFingerContact" ,0,FbxCharacter::ePropertyNoUnit}, |
| 148 | { "HandContactType" ,NULL,"HandContactType" ,0,FbxCharacter::ePropertyEnum}, |
| 149 | { "HandFingerContactMode" ,NULL,"HandFingerContactMode" ,0,FbxCharacter::ePropertyEnum}, |
| 150 | { "CtrlPullLeftToeBase" ,NULL,"CtrlPullLeftToeBase" ,0,FbxCharacter::ePropertyPercent}, |
| 151 | { "CtrlPullLeftFoot" ,NULL,"CtrlPullLeftFoot" ,0,FbxCharacter::ePropertyPercent}, |
| 152 | { "CtrlPullLeftKnee" ,NULL,"CtrlPullLeftKnee" ,0,FbxCharacter::ePropertyPercent}, |
| 153 | { "CtrlPullRightToeBase" ,NULL,"CtrlPullRightToeBase" ,0,FbxCharacter::ePropertyPercent}, |
| 154 | { "CtrlPullRightFoot" ,NULL,"CtrlPullRightFoot" ,0,FbxCharacter::ePropertyPercent}, |
| 155 | { "CtrlPullRightKnee" ,NULL,"CtrlPullRightKnee" ,0,FbxCharacter::ePropertyPercent}, |
| 156 | { "CtrlPullLeftFingerBase" ,NULL,"CtrlPullLeftFingerBase" ,0,FbxCharacter::ePropertyPercent}, |
| 157 | { "CtrlPullLeftHand" ,NULL,"CtrlPullLeftHand" ,0,FbxCharacter::ePropertyPercent}, |
| 158 | { "CtrlPullLeftElbow" ,NULL,"CtrlPullLeftElbow" ,0,FbxCharacter::ePropertyPercent}, |
| 159 | { "CtrlPullRightFingerBase" ,NULL,"CtrlPullRightFingerBase" ,0,FbxCharacter::ePropertyPercent}, |
| 160 | { "CtrlPullRightHand" ,NULL,"CtrlPullRightHand" ,0,FbxCharacter::ePropertyPercent}, |
| 161 | { "CtrlPullRightElbow" ,NULL,"CtrlPullRightElbow" ,0,FbxCharacter::ePropertyPercent}, |
| 162 | { "CtrlChestPullLeftHand" ,NULL,"CtrlChestPullLeftHand" ,0,FbxCharacter::ePropertyPercent}, |
| 163 | { "CtrlChestPullRightHand" ,NULL,"CtrlChestPullRightHand" ,0,FbxCharacter::ePropertyPercent}, |
| 164 | { "CtrlPullHead" ,NULL,"CtrlPullHead" ,0,FbxCharacter::ePropertyPercent}, |
| 165 | { "CtrlResistHipsPosition" ,NULL,"CtrlResistHipsPosition" ,0,FbxCharacter::ePropertyPercent}, |
| 166 | { "CtrlEnforceGravity" ,NULL,"CtrlEnforceGravity" ,0,FbxCharacter::ePropertyPercent}, |
| 167 | { "CtrlResistHipsOrientation" ,NULL,"CtrlResistHipsOrientation" ,0,FbxCharacter::ePropertyPercent}, |
| 168 | { "CtrlResistChestPosition" ,NULL,"CtrlResistChestPosition" ,0,FbxCharacter::ePropertyPercent}, |
| 169 | { "CtrlResistChestOrientation" ,NULL,"CtrlResistChestOrientation" ,0,FbxCharacter::ePropertyPercent}, |
| 170 | { "CtrlResistLeftCollar" ,NULL,"CtrlResistLeftCollar" ,0,FbxCharacter::ePropertyPercent}, |
| 171 | { "CtrlResistRightCollar" ,NULL,"CtrlResistRightCollar" ,0,FbxCharacter::ePropertyPercent}, |
| 172 | { "CtrlResistLeftKnee" ,NULL,"CtrlResistLeftKnee" ,0,FbxCharacter::ePropertyPercent}, |
| 173 | { "CtrlResistMaximumExtensionLeftKnee" ,NULL,"CtrlResistMaximumExtensionLeftKnee" ,0,FbxCharacter::ePropertyPercent}, |
| 174 | { "CtrlResistCompressionFactorLeftKnee" ,NULL,"CtrlResistCompressionFactorLeftKnee" ,0,FbxCharacter::ePropertyPercent}, |
| 175 | { "CtrlResistRightKnee" ,NULL,"CtrlResistRightKnee" ,0,FbxCharacter::ePropertyPercent}, |
| 176 | { "CtrlResistMaximumExtensionRightKnee" ,NULL,"CtrlResistMaximumExtensionRightKnee" ,0,FbxCharacter::ePropertyPercent}, |
| 177 | { "CtrlResistCompressionFactorRightKnee" ,NULL,"CtrlResistCompressionFactorRightKnee" ,0,FbxCharacter::ePropertyPercent}, |
| 178 | { "CtrlResistLeftElbow" ,NULL,"CtrlResistLeftElbow" ,0,FbxCharacter::ePropertyPercent}, |
| 179 | { "CtrlResistMaximumExtensionLeftElbow" ,NULL,"CtrlResistMaximumExtensionLeftElbow" ,0,FbxCharacter::ePropertyPercent}, |
| 180 | { "CtrlResistCompressionFactorLeftElbow" ,NULL,"CtrlResistCompressionFactorLeftElbow" ,0,FbxCharacter::ePropertyPercent}, |
| 181 | { "CtrlResistRightElbow" ,NULL,"CtrlResistRightElbow" ,0,FbxCharacter::ePropertyPercent}, |
| 182 | { "CtrlResistMaximumExtensionRightElbow" ,NULL,"CtrlResistMaximumExtensionRightElbow" ,0,FbxCharacter::ePropertyPercent}, |
| 183 | { "CtrlResistCompressionFactorRightElbow" ,NULL,"CtrlResistCompressionFactorRightElbow" ,0,FbxCharacter::ePropertyPercent}, |
| 184 | { "ParamCtrlSpineStiffness" ,NULL,"CtrlSpineStiffness" ,0,FbxCharacter::ePropertyPercent}, |
| 185 | { "ParamCtrlNeckStiffness" ,NULL,"CtrlNeckStiffness" ,0,FbxCharacter::ePropertyPercent}, |
| 186 | { "Mirror" ,"MirrorMode" ,NULL,0,FbxCharacter::ePropertyNoUnit}, |
| 187 | { "ShoulderCorrection" ,NULL,"ShoulderCorrection" ,0,FbxCharacter::ePropertyPercent}, |
| 188 | { "LeftKneeKillPitch" ,"LeftKneeKillPitch" ,NULL,0,FbxCharacter::ePropertyNoUnit}, |
| 189 | { "RightKneeKillPitch" ,"RightKneeKillPitch" ,NULL,0,FbxCharacter::ePropertyNoUnit}, |
| 190 | { "LeftElbowKillPitch" ,"LeftElbowKillPitch" ,NULL,0,FbxCharacter::ePropertyNoUnit}, |
| 191 | { "RightElbowKillPitch" ,"RightElbowKillPitch" ,NULL,0,FbxCharacter::ePropertyNoUnit}, |
| 192 | { "HipsTranslationMode" ,NULL,"HipsTranslationMode" ,0,FbxCharacter::ePropertyEnum}, |
| 193 | { "WriteReference" ,"WriteReference" ,NULL,0,FbxCharacter::ePropertyNoUnit}, |
| 194 | { "SyncMode" ,"SyncMode" ,NULL,0,FbxCharacter::ePropertyNoUnit}, |
| 195 | { "Damping" ,NULL,"Damping" ,0,FbxCharacter::ePropertyReal}, |
| 196 | { "Orientation" ,"OrientationDampingMode" ,"OrientationDamping" ,0,FbxCharacter::ePropertySecond}, |
| 197 | { "Displacement" ,"DisplacementDampingMode" ,"DisplacementDamping" ,0,FbxCharacter::ePropertyReal}, |
| 198 | { "DisplacementMemory" ,"DisplacementMemoryMode" ,"DisplacementMemory" ,0,FbxCharacter::ePropertySecond}, |
| 199 | { "HipsDisplacementDamping" ,"HipsDisplacementDampingMode" ,"HipsDisplacementDamping" ,0,FbxCharacter::ePropertyReal}, |
| 200 | { "AnkleDisplacementDamping" ,"AnkleDisplacementDampingMode" ,"AnkleDisplacementDamping" ,0,FbxCharacter::ePropertyReal}, |
| 201 | { "WristDisplacementDamping" ,"WristDisplacementDampingMode" ,"WristDisplacementDamping" ,0,FbxCharacter::ePropertyReal}, |
| 202 | { "Stabilization" ,NULL,"Stabilization" ,0,FbxCharacter::ePropertyReal}, |
| 203 | { "AnkleStabilizationTime" ,"AnkleStabilizationTimeMode" ,"AnkleStabilizationTime" ,0,FbxCharacter::ePropertySecond}, |
| 204 | { "AnkleStabilizationPerimeter" ,"AnkleStabilizationPerimeterMode" ,"AnkleStabilizationPerimeter" ,0,FbxCharacter::ePropertyCentimeter}, |
| 205 | { "AnkleStabilizationAngularPerimeter" ,"AnkleStabilizationAngularPerimeterMode" ,"AnkleStabilizationAngularPerimeter" ,0,FbxCharacter::ePropertyDegree}, |
| 206 | { "AnkleStabilizationFloorProximity" ,"AnkleStabilizationFloorProximityMode" ,"AnkleStabilizationFloorProximity" ,0,FbxCharacter::ePropertyCentimeter}, |
| 207 | { "AnkleStabilizationDamping" ,"AnkleStabilizationDampingMode" ,"AnkleStabilizationDamping" ,0,FbxCharacter::ePropertySecond}, |
| 208 | { "AnkleStabilizationRecoveryTime" ,"AnkleStabilizationRecoveryTimeMode" ,"AnkleStabilizationRecoveryTime" ,0,FbxCharacter::ePropertySecond}, |
| 209 | { "ContactBehaviour" ,NULL,"ContactBehaviour" ,0}, |
| 210 | { "ShoulderCorrection" , NULL, "RealisticShoulder" ,0,FbxCharacter::ePropertyReal}, |
| 211 | { "CollarStiffnessX" , NULL, "CollarStiffnessX" ,0,FbxCharacter::ePropertyReal}, |
| 212 | { "CollarStiffnessY" , NULL, "CollarStiffnessY" ,0,FbxCharacter::ePropertyReal}, |
| 213 | { "CollarStiffnessZ" , NULL, "CollarStiffnessZ" ,0,FbxCharacter::ePropertyReal}, |
| 214 | { "ExtraCollarRatio" , NULL, "ExtraCollarRatio" ,0,FbxCharacter::ePropertyPercent}, |
| 215 | { "LeftLegMaxExtensionAngle" , NULL, "LeftLegMaxExtensionAngle" ,0,FbxCharacter::ePropertyReal}, |
| 216 | { "RightLegMaxExtensionAngle" , NULL, "RightLegMaxExtensionAngle" ,0,FbxCharacter::ePropertyReal}, |
| 217 | { "LeftArmMaxExtensionAngle" , NULL, "LeftArmMaxExtensionAngle" ,0,FbxCharacter::ePropertyReal}, |
| 218 | { "RightArmMaxExtensionAngle" , NULL, "RightArmMaxExtensionAngle" ,0,FbxCharacter::ePropertyReal}, |
| 219 | { "StretchStartArmsAndLegs" , NULL, "StretchStartArmsAndLegs" ,0,FbxCharacter::ePropertyReal}, |
| 220 | { "StretchStopArmsAndLegs" , NULL, "StretchStopArmsAndLegs" ,0,FbxCharacter::ePropertyReal}, |
| 221 | { "SnSScaleArmsAndLegs" , NULL, "SnSScaleArmsAndLegs" ,0,FbxCharacter::ePropertyPercent}, |
| 222 | { "SnSReachLeftWrist" , NULL, "SnSReachLeftWrist" ,0,FbxCharacter::ePropertyPercent}, |
| 223 | { "SnSReachRightWrist" , NULL, "SnSReachRightWrist" ,0,FbxCharacter::ePropertyPercent}, |
| 224 | { "SnSReachLeftAnkle" , NULL, "SnSReachLeftAnkle" ,0,FbxCharacter::ePropertyPercent}, |
| 225 | { "SnSReachRightAnkle" , NULL, "SnSReachRightAnkle" ,0,FbxCharacter::ePropertyPercent}, |
| 226 | { "SnSScaleSpine" , NULL, "SnSScaleSpine" ,0,FbxCharacter::ePropertyPercent}, |
| 227 | { "SnSScaleSpineChildren" , NULL, "SnSScaleSpineChildren" ,0,FbxCharacter::ePropertyPercent}, |
| 228 | { "SnSSpineFreedom" , NULL, "SnSSpineFreedom" ,0,FbxCharacter::ePropertyPercent}, |
| 229 | { "SnSReachChestEnd" , NULL, "SnSReachChestEnd" ,0,FbxCharacter::ePropertyPercent}, |
| 230 | { "SnSScaleNeck" , NULL, "SnSScaleNeck" ,0,FbxCharacter::ePropertyPercent}, |
| 231 | { "SnSNeckFreedom" , NULL, "SnSNeckFreedom" ,0,FbxCharacter::ePropertyPercent}, |
| 232 | { "SnSReachHead" , NULL, "SnSReachHead" ,0,FbxCharacter::ePropertyPercent} |
| 233 | }; |
| 234 | |
| 235 | class HIK2FbxCharacterPropertyBridge |
| 236 | { |
| 237 | public: |
| 238 | enum |
| 239 | { |
| 240 | mParamCount = sizeof(gHIK2FbxCharacterPropertyBridge) / sizeof(FbxCharacterPropertyInfo) |
| 241 | }; |
| 242 | static inline const FbxCharacterPropertyInfo& GetAt(int i) { return gHIK2FbxCharacterPropertyBridge[i] ;} |
| 243 | |
| 244 | static inline const FbxCharacterPropertyInfo* GetPropertyInfoFromFbxCharacterProperty(const char* pCharacterPropertyName) |
| 245 | { |
| 246 | int lCounter = 0; |
| 247 | for( lCounter = 0 ; lCounter < mParamCount; lCounter++ ) |
| 248 | { |
| 249 | if(GetAt(lCounter).mFbxCharacterPropertyName && !strcmp(GetAt(lCounter).mFbxCharacterPropertyName, pCharacterPropertyName)) |
| 250 | { |
| 251 | return &GetAt(lCounter); |
| 252 | } |
| 253 | } |
| 254 | return NULL; |
| 255 | } |
| 256 | |
| 257 | static inline const FbxCharacterPropertyInfo* GetPropertyInfoFromHIKProperty(const char* pHIKPropertyName) |
| 258 | { |
| 259 | int lCounter = 0; |
| 260 | for( lCounter = 0 ; lCounter < mParamCount; lCounter++ ) |
| 261 | { |
| 262 | if(!strcmp(GetAt(lCounter).mHIKPropertyName, pHIKPropertyName)) |
| 263 | { |
| 264 | return &GetAt(lCounter); |
| 265 | } |
| 266 | } |
| 267 | return NULL; |
| 268 | } |
| 269 | }; |
| 270 | |
| 271 | #include <fbxsdk/fbxsdk_nsend.h> |
| 272 | |
| 273 | #endif /* _FBXSDK_SCENE_CONSTRAINT_HIK_TO_FBXCHARACTER_H_ */ |
| 274 | |