1 | /**************************************************************************************** |
2 | |
3 | Copyright (C) 2015 Autodesk, Inc. |
4 | All rights reserved. |
5 | |
6 | Use of this software is subject to the terms of the Autodesk license agreement |
7 | provided at the time of installation or download, or which otherwise accompanies |
8 | this software in either electronic or hard copy form. |
9 | |
10 | ****************************************************************************************/ |
11 | |
12 | //! \file fbxhik2fbxcharacter.h |
13 | #ifndef _FBXSDK_SCENE_CONSTRAINT_HIK_TO_FBXCHARACTER_H_ |
14 | #define _FBXSDK_SCENE_CONSTRAINT_HIK_TO_FBXCHARACTER_H_ |
15 | |
16 | #include <fbxsdk/fbxsdk_def.h> |
17 | |
18 | #include <fbxsdk/scene/constraint/fbxcharacter.h> |
19 | |
20 | #include <fbxsdk/fbxsdk_nsbegin.h> |
21 | |
22 | class FbxCharacterPropertyInfo |
23 | { |
24 | public: |
25 | const char* mHIKPropertyName; |
26 | const char* mFbxCharacterPropertyModeName; |
27 | const char* mFbxCharacterPropertyName; |
28 | int mIndex; |
29 | FbxCharacter::EPropertyUnit mUnit; |
30 | }; |
31 | |
32 | static const FbxCharacterPropertyInfo gHIK2FbxCharacterPropertyBridge[] = |
33 | { |
34 | { "PullIterationCount" ,NULL,"PullIterationCount" ,0,FbxCharacter::ePropertyReal}, |
35 | { "Posture" ,NULL,"Posture" ,0,FbxCharacter::ePropertyEnum}, |
36 | { "ForceActorSpace" ,"ForceActorSpace" ,NULL,0,FbxCharacter::ePropertyNoUnit}, |
37 | { "ScaleCompensation" ,"ScaleCompensationMode" ,"ScaleCompensation" ,0,FbxCharacter::ePropertyReal}, |
38 | { "HipsHeightCompensation" ,"HipsHeightCompensationMode" ,"HipsHeightCompensation" ,0,FbxCharacter::ePropertyCentimeter}, |
39 | { "AnkleHeightCompensation" ,"AnkleHeightCompensationMode" ,"AnkleHeightCompensation" ,0,FbxCharacter::ePropertyCentimeter}, |
40 | { "AnkleProximityCompensation" ,"AnkleProximityCompensationMode" ,"AnkleProximityCompensation" ,0,FbxCharacter::ePropertyCentimeter}, |
41 | { "MassCenterCompensation" ,NULL,"MassCenterCompensation" ,0,FbxCharacter::ePropertyReal}, |
42 | { "ApplyLimits" ,"ApplyLimits" ,NULL,0,FbxCharacter::ePropertyNoUnit}, |
43 | { "ChestReduction" ,NULL,"ChestReduction" ,0,FbxCharacter::ePropertyPercent}, |
44 | { "CollarReduction" ,NULL,"CollarReduction" ,0,FbxCharacter::ePropertyPercent}, |
45 | { "NeckReduction" ,NULL,"NeckReduction" ,0,FbxCharacter::ePropertyPercent}, |
46 | { "HeadReduction" ,NULL,"HeadReduction" ,0,FbxCharacter::ePropertyPercent}, |
47 | { "ParamFootContactStiffness" ,NULL,"FootContactStiffness" ,0,FbxCharacter::ePropertyPercent}, |
48 | { "ParamHandContactStiffness" ,NULL,"HandContactStiffness" ,0,FbxCharacter::ePropertyPercent}, |
49 | { "ParamFootFingerContactRollStiffness" ,NULL,"FootFingerContactRollStiffness" ,0,FbxCharacter::ePropertyPercent}, |
50 | { "ParamHandFingerContactRollStiffness" ,NULL,"HandFingerContactRollStiffness" ,0,FbxCharacter::ePropertyPercent}, |
51 | { "ReachActorLeftAnkle" ,NULL,"ReachActorLeftAnkle" ,0,FbxCharacter::ePropertyPercent}, |
52 | { "ReachActorRightAnkle" ,NULL,"ReachActorRightAnkle" ,0,FbxCharacter::ePropertyPercent}, |
53 | { "ReachActorLeftKnee" ,NULL,"ReachActorLeftKnee" ,0,FbxCharacter::ePropertyPercent}, |
54 | { "ReachActorRightKnee" ,NULL,"ReachActorRightKnee" ,0,FbxCharacter::ePropertyPercent}, |
55 | { "ReachActorChest" ,NULL,"ReachActorChest" ,0,FbxCharacter::ePropertyPercent}, |
56 | { "ReachActorHead" ,NULL,"ReachActorHead" ,0,FbxCharacter::ePropertyPercent}, |
57 | { "ReachActorLeftWrist" ,NULL,"ReachActorLeftWrist" ,0,FbxCharacter::ePropertyPercent}, |
58 | { "ReachActorRightWrist" ,NULL,"ReachActorRightWrist" ,0,FbxCharacter::ePropertyPercent}, |
59 | { "ReachActorLeftElbow" ,NULL,"ReachActorLeftElbow" ,0,FbxCharacter::ePropertyPercent}, |
60 | { "ReachActorRightElbow" ,NULL,"ReachActorRightElbow" ,0,FbxCharacter::ePropertyPercent}, |
61 | { "ReachActorRightFingerBase" ,NULL,"ReachActorRightFingerBase" ,0,FbxCharacter::ePropertyPercent}, |
62 | { "ReachActorLeftFingerBase" ,NULL,"ReachActorLeftFingerBase" ,0,FbxCharacter::ePropertyPercent}, |
63 | { "ReachActorRightToesBase" ,NULL,"ReachActorRightToesBase" ,0,FbxCharacter::ePropertyPercent}, |
64 | { "ReachActorLeftToesBase" ,NULL,"ReachActorLeftToesBase" ,0,FbxCharacter::ePropertyPercent}, |
65 | { "ReachActorRightFingerBaseRotation" ,NULL,"ReachActorRightFingerBaseRotation" ,0,FbxCharacter::ePropertyPercent}, |
66 | { "ReachActorLeftFingerBaseRotation" ,NULL,"ReachActorLeftFingerBaseRotation" ,0,FbxCharacter::ePropertyPercent}, |
67 | { "ReachActorRightToesBaseRotation" ,NULL,"ReachActorRightToesBaseRotation" ,0,FbxCharacter::ePropertyPercent}, |
68 | { "ReachActorLeftToesBaseRotation" ,NULL,"ReachActorLeftToesBaseRotation" ,0,FbxCharacter::ePropertyPercent}, |
69 | { "ReachActorLeftAnkleRotationRotation" ,NULL,"ReachActorLeftAnkleRotation" ,0,FbxCharacter::ePropertyPercent}, |
70 | { "ReachActorRightAnkleRotation" ,NULL,"ReachActorRightAnkleRotation" ,0,FbxCharacter::ePropertyPercent}, |
71 | { "ReachActorHeadRotation" ,NULL,"ReachActorHeadRotation" ,0,FbxCharacter::ePropertyPercent}, |
72 | { "ReachActorLeftWristRotation" ,NULL,"ReachActorLeftWristRotation" ,0,FbxCharacter::ePropertyPercent}, |
73 | { "ReachActorRightWristRotation" ,NULL,"ReachActorRightWristRotation" ,0,FbxCharacter::ePropertyPercent}, |
74 | { "ReachActorChestRotation" ,NULL,"ReachActorChestRotation" ,0,FbxCharacter::ePropertyPercent}, |
75 | { "ReachActorLowerChestRotation" ,NULL,"ReachActorLowerChestRotation" ,0,FbxCharacter::ePropertyPercent}, |
76 | { "HipsTOffsetX" ,NULL,"HipsTOffset" ,0,FbxCharacter::ePropertyCentimeter}, |
77 | { "HipsTOffsetY" ,NULL,"HipsTOffset" ,1,FbxCharacter::ePropertyCentimeter}, |
78 | { "HipsTOffsetZ" ,NULL,"HipsTOffset" ,2,FbxCharacter::ePropertyCentimeter}, |
79 | { "ChestTOffsetX" ,NULL,"ChestTOffset" ,0,FbxCharacter::ePropertyCentimeter}, |
80 | { "ChestTOffsetY" ,NULL,"ChestTOffset" ,1,FbxCharacter::ePropertyCentimeter}, |
81 | { "ChestTOffsetZ" ,NULL,"ChestTOffset" ,2,FbxCharacter::ePropertyCentimeter}, |
82 | { "LeftUpLegRollEx" ,"LeftUpLegRollExMode" ,"LeftUpLegRollEx" ,0,FbxCharacter::ePropertyPercent}, |
83 | { "LeftLegRollEx" ,"LeftLegRollExMode" ,"LeftLegRollEx" ,0,FbxCharacter::ePropertyPercent}, |
84 | { "RightUpLegRollEx" ,"RightUpLegRollExMode" ,"RightUpLegRollEx" ,0,FbxCharacter::ePropertyPercent}, |
85 | { "RightLegRollEx" ,"RightLegRollExMode" ,"RightLegRollEx" ,0,FbxCharacter::ePropertyPercent}, |
86 | { "LeftArmRollEx" ,"LeftArmRollExMode" ,"LeftArmRollEx" ,0,FbxCharacter::ePropertyPercent}, |
87 | { "LeftForeArmRollEx" ,"LeftForeArmRollExMode" ,"LeftForeArmRollEx" ,0,FbxCharacter::ePropertyPercent}, |
88 | { "RightArmRollEx" ,"RightArmRollExMode" ,"RightArmRollEx" ,0,FbxCharacter::ePropertyPercent}, |
89 | { "RightForeArmRollEx" ,"RightForeArmRollExMode" ,"RightForeArmRollEx" ,0,FbxCharacter::ePropertyPercent}, |
90 | { "LeftUpLegRoll" ,"LeftUpLegRollMode" ,"LeftUpLegRoll" ,0,FbxCharacter::ePropertyPercent}, |
91 | { "LeftLegRoll" ,"LeftLegRollMode" ,"LeftLegRoll" ,0,FbxCharacter::ePropertyPercent}, |
92 | { "RightUpLegRoll" ,"RightUpLegRollMode" ,"RightUpLegRoll" ,0,FbxCharacter::ePropertyPercent}, |
93 | { "RightLegRoll" ,"RightLegRollMode" ,"RightLegRoll" ,0,FbxCharacter::ePropertyPercent}, |
94 | { "LeftArmRoll" ,"LeftArmRollMode" ,"LeftArmRoll" ,0,FbxCharacter::ePropertyPercent}, |
95 | { "LeftForeArmRoll" ,"LeftForeArmRollMode" ,"LeftForeArmRoll" ,0,FbxCharacter::ePropertyPercent}, |
96 | { "RightArmRoll" ,"RightArmRollMode" ,"RightArmRoll" ,0,FbxCharacter::ePropertyPercent}, |
97 | { "RightForeArmRoll" ,"RightForeArmRollMode" ,"RightForeArmRoll" ,0,FbxCharacter::ePropertyPercent}, |
98 | { "FloorContact" ,"FootFloorContact" ,"FootFloorContact" ,0,FbxCharacter::ePropertyNoUnit}, |
99 | { "AutomaticToes" ,"FootAutomaticToes" ,NULL,0,FbxCharacter::ePropertyNoUnit}, |
100 | { "RollExtractionMode" ,NULL,"RollExtractionMode" ,0,FbxCharacter::ePropertyEnum}, |
101 | { "FloorPivot" ,NULL,"FootFloorPivot" ,0,FbxCharacter::ePropertyEnum}, |
102 | { "FootBottomToAnkle" ,NULL,"FootBottomToAnkle" ,0,FbxCharacter::ePropertyCentimeter}, |
103 | { "FootBackToAnkle" ,NULL,"FootBackToAnkle" ,0,FbxCharacter::ePropertyCentimeter}, |
104 | { "FootMiddleToAnkle" ,NULL,"FootMiddleToAnkle" ,0,FbxCharacter::ePropertyCentimeter}, |
105 | { "FootFrontToMiddle" ,NULL,"FootFrontToMiddle" ,0,FbxCharacter::ePropertyCentimeter}, |
106 | { "FootInToAnkle" ,NULL,"FootInToAnkle" ,0,FbxCharacter::ePropertyCentimeter}, |
107 | { "FootOutToAnkle" ,NULL,"FootOutToAnkle" ,0,FbxCharacter::ePropertyCentimeter}, |
108 | { "ContactSize" ,NULL,"FootContactSize" ,0,FbxCharacter::ePropertyReal}, |
109 | { "HandFloorContact" ,"HandFloorContact" ,"HandFloorContact" ,0,FbxCharacter::ePropertyNoUnit}, |
110 | { "AutomaticFingers" ,"HandAutomaticFingers" ,NULL,0,FbxCharacter::ePropertyNoUnit}, |
111 | { "HandFloorPivot" ,NULL,"HandFloorPivot" ,0,FbxCharacter::ePropertyEnum}, |
112 | { "HandBottomToWrist" ,NULL,"HandBottomToWrist" ,0,FbxCharacter::ePropertyCentimeter}, |
113 | { "HandBackToWrist" ,NULL,"HandBackToWrist" ,0,FbxCharacter::ePropertyCentimeter}, |
114 | { "HandMiddleToWrist" ,NULL,"HandMiddleToWrist" ,0,FbxCharacter::ePropertyCentimeter}, |
115 | { "HandFrontToMiddle" ,NULL,"HandFrontToMiddle" ,0,FbxCharacter::ePropertyCentimeter}, |
116 | { "HandInToWrist" ,NULL,"HandInToWrist" ,0,FbxCharacter::ePropertyCentimeter}, |
117 | { "HandOutToWrist" ,NULL,"HandOutToWrist" ,0,FbxCharacter::ePropertyCentimeter}, |
118 | { "HandContactSize" ,NULL,"HandContactSize" ,0,FbxCharacter::ePropertyCentimeter}, |
119 | { "LeftHandThumbTip" ,NULL,"LeftHandThumbTip" ,0,FbxCharacter::ePropertyCentimeter}, |
120 | { "LeftHandIndexTip" ,NULL,"LeftHandIndexTip" ,0,FbxCharacter::ePropertyCentimeter}, |
121 | { "LeftHandMiddleTip" ,NULL,"LeftHandMiddleTip" ,0,FbxCharacter::ePropertyCentimeter}, |
122 | { "LeftHandRingTip" ,NULL,"LeftHandRingTip" ,0,FbxCharacter::ePropertyCentimeter}, |
123 | { "LeftHandPinkyTip" ,NULL,"LeftHandPinkyTip" ,0,FbxCharacter::ePropertyCentimeter}, |
124 | { "LeftHandExtraFingerTip" ,NULL,"LeftHandExtraFingerTip" ,0,FbxCharacter::ePropertyCentimeter}, |
125 | { "RightHandThumbTip" ,NULL,"RightHandThumbTip" ,0,FbxCharacter::ePropertyCentimeter}, |
126 | { "RightHandIndexTip" ,NULL,"RightHandIndexTip" ,0,FbxCharacter::ePropertyCentimeter}, |
127 | { "RightHandMiddleTip" ,NULL,"RightHandMiddleTip" ,0,FbxCharacter::ePropertyCentimeter}, |
128 | { "RightHandRingTip" ,NULL,"RightHandRingTip" ,0,FbxCharacter::ePropertyCentimeter}, |
129 | { "RightHandPinkyTip" ,NULL,"RightHandPinkyTip" ,0,FbxCharacter::ePropertyCentimeter}, |
130 | { "RightHandExtraFingerTip" ,NULL,"RightHandExtraFingerTip" ,0,FbxCharacter::ePropertyCentimeter}, |
131 | { "LeftFootThumbTip" ,NULL,"LeftFootThumbTip" ,0,FbxCharacter::ePropertyCentimeter}, |
132 | { "LeftFootIndexTip" ,NULL,"LeftFootIndexTip" ,0,FbxCharacter::ePropertyCentimeter}, |
133 | { "LeftFootMiddleTip" ,NULL,"LeftFootMiddleTip" ,0,FbxCharacter::ePropertyCentimeter}, |
134 | { "LeftFootRingTip" ,NULL,"LeftFootRingTip" ,0,FbxCharacter::ePropertyCentimeter}, |
135 | { "LeftFootPinkyTip" ,NULL,"LeftFootPinkyTip" ,0,FbxCharacter::ePropertyCentimeter}, |
136 | { "LeftFootExtraFingerTip" ,NULL,"LeftFootExtraFingerTip" ,0,FbxCharacter::ePropertyCentimeter}, |
137 | { "RightFootThumbTip" ,NULL,"RightFootThumbTip" ,0,FbxCharacter::ePropertyCentimeter}, |
138 | { "RightFootIndexTip" ,NULL,"RightFootIndexTip" ,0,FbxCharacter::ePropertyCentimeter}, |
139 | { "RightFootMiddleTip" ,NULL,"RightFootMiddleTip" ,0,FbxCharacter::ePropertyCentimeter}, |
140 | { "RightFootRingTip" ,NULL,"RightFootRingTip" ,0,FbxCharacter::ePropertyCentimeter}, |
141 | { "RightFootPinkyTip" ,NULL,"RightFootPinkyTip" ,0,FbxCharacter::ePropertyCentimeter}, |
142 | { "RightFootExtraFingerTip" ,NULL,"RightFootExtraFingerTip" ,0,FbxCharacter::ePropertyCentimeter}, |
143 | { "FingerSolving" ,"FingerSolving" ,NULL,0,FbxCharacter::ePropertyNoUnit}, |
144 | { "FootFingerContact" ,"FootFingerContact" ,"FootFingerContact" ,0,FbxCharacter::ePropertyNoUnit}, |
145 | { "FootContactType" ,NULL,"FootContactType" ,0,FbxCharacter::ePropertyEnum}, |
146 | { "FootFingerContactMode" ,NULL,"FootFingerContactMode" ,0,FbxCharacter::ePropertyEnum}, |
147 | { "HandFingerContact" ,"HandFingerContact" ,"HandFingerContact" ,0,FbxCharacter::ePropertyNoUnit}, |
148 | { "HandContactType" ,NULL,"HandContactType" ,0,FbxCharacter::ePropertyEnum}, |
149 | { "HandFingerContactMode" ,NULL,"HandFingerContactMode" ,0,FbxCharacter::ePropertyEnum}, |
150 | { "CtrlPullLeftToeBase" ,NULL,"CtrlPullLeftToeBase" ,0,FbxCharacter::ePropertyPercent}, |
151 | { "CtrlPullLeftFoot" ,NULL,"CtrlPullLeftFoot" ,0,FbxCharacter::ePropertyPercent}, |
152 | { "CtrlPullLeftKnee" ,NULL,"CtrlPullLeftKnee" ,0,FbxCharacter::ePropertyPercent}, |
153 | { "CtrlPullRightToeBase" ,NULL,"CtrlPullRightToeBase" ,0,FbxCharacter::ePropertyPercent}, |
154 | { "CtrlPullRightFoot" ,NULL,"CtrlPullRightFoot" ,0,FbxCharacter::ePropertyPercent}, |
155 | { "CtrlPullRightKnee" ,NULL,"CtrlPullRightKnee" ,0,FbxCharacter::ePropertyPercent}, |
156 | { "CtrlPullLeftFingerBase" ,NULL,"CtrlPullLeftFingerBase" ,0,FbxCharacter::ePropertyPercent}, |
157 | { "CtrlPullLeftHand" ,NULL,"CtrlPullLeftHand" ,0,FbxCharacter::ePropertyPercent}, |
158 | { "CtrlPullLeftElbow" ,NULL,"CtrlPullLeftElbow" ,0,FbxCharacter::ePropertyPercent}, |
159 | { "CtrlPullRightFingerBase" ,NULL,"CtrlPullRightFingerBase" ,0,FbxCharacter::ePropertyPercent}, |
160 | { "CtrlPullRightHand" ,NULL,"CtrlPullRightHand" ,0,FbxCharacter::ePropertyPercent}, |
161 | { "CtrlPullRightElbow" ,NULL,"CtrlPullRightElbow" ,0,FbxCharacter::ePropertyPercent}, |
162 | { "CtrlChestPullLeftHand" ,NULL,"CtrlChestPullLeftHand" ,0,FbxCharacter::ePropertyPercent}, |
163 | { "CtrlChestPullRightHand" ,NULL,"CtrlChestPullRightHand" ,0,FbxCharacter::ePropertyPercent}, |
164 | { "CtrlPullHead" ,NULL,"CtrlPullHead" ,0,FbxCharacter::ePropertyPercent}, |
165 | { "CtrlResistHipsPosition" ,NULL,"CtrlResistHipsPosition" ,0,FbxCharacter::ePropertyPercent}, |
166 | { "CtrlEnforceGravity" ,NULL,"CtrlEnforceGravity" ,0,FbxCharacter::ePropertyPercent}, |
167 | { "CtrlResistHipsOrientation" ,NULL,"CtrlResistHipsOrientation" ,0,FbxCharacter::ePropertyPercent}, |
168 | { "CtrlResistChestPosition" ,NULL,"CtrlResistChestPosition" ,0,FbxCharacter::ePropertyPercent}, |
169 | { "CtrlResistChestOrientation" ,NULL,"CtrlResistChestOrientation" ,0,FbxCharacter::ePropertyPercent}, |
170 | { "CtrlResistLeftCollar" ,NULL,"CtrlResistLeftCollar" ,0,FbxCharacter::ePropertyPercent}, |
171 | { "CtrlResistRightCollar" ,NULL,"CtrlResistRightCollar" ,0,FbxCharacter::ePropertyPercent}, |
172 | { "CtrlResistLeftKnee" ,NULL,"CtrlResistLeftKnee" ,0,FbxCharacter::ePropertyPercent}, |
173 | { "CtrlResistMaximumExtensionLeftKnee" ,NULL,"CtrlResistMaximumExtensionLeftKnee" ,0,FbxCharacter::ePropertyPercent}, |
174 | { "CtrlResistCompressionFactorLeftKnee" ,NULL,"CtrlResistCompressionFactorLeftKnee" ,0,FbxCharacter::ePropertyPercent}, |
175 | { "CtrlResistRightKnee" ,NULL,"CtrlResistRightKnee" ,0,FbxCharacter::ePropertyPercent}, |
176 | { "CtrlResistMaximumExtensionRightKnee" ,NULL,"CtrlResistMaximumExtensionRightKnee" ,0,FbxCharacter::ePropertyPercent}, |
177 | { "CtrlResistCompressionFactorRightKnee" ,NULL,"CtrlResistCompressionFactorRightKnee" ,0,FbxCharacter::ePropertyPercent}, |
178 | { "CtrlResistLeftElbow" ,NULL,"CtrlResistLeftElbow" ,0,FbxCharacter::ePropertyPercent}, |
179 | { "CtrlResistMaximumExtensionLeftElbow" ,NULL,"CtrlResistMaximumExtensionLeftElbow" ,0,FbxCharacter::ePropertyPercent}, |
180 | { "CtrlResistCompressionFactorLeftElbow" ,NULL,"CtrlResistCompressionFactorLeftElbow" ,0,FbxCharacter::ePropertyPercent}, |
181 | { "CtrlResistRightElbow" ,NULL,"CtrlResistRightElbow" ,0,FbxCharacter::ePropertyPercent}, |
182 | { "CtrlResistMaximumExtensionRightElbow" ,NULL,"CtrlResistMaximumExtensionRightElbow" ,0,FbxCharacter::ePropertyPercent}, |
183 | { "CtrlResistCompressionFactorRightElbow" ,NULL,"CtrlResistCompressionFactorRightElbow" ,0,FbxCharacter::ePropertyPercent}, |
184 | { "ParamCtrlSpineStiffness" ,NULL,"CtrlSpineStiffness" ,0,FbxCharacter::ePropertyPercent}, |
185 | { "ParamCtrlNeckStiffness" ,NULL,"CtrlNeckStiffness" ,0,FbxCharacter::ePropertyPercent}, |
186 | { "Mirror" ,"MirrorMode" ,NULL,0,FbxCharacter::ePropertyNoUnit}, |
187 | { "ShoulderCorrection" ,NULL,"ShoulderCorrection" ,0,FbxCharacter::ePropertyPercent}, |
188 | { "LeftKneeKillPitch" ,"LeftKneeKillPitch" ,NULL,0,FbxCharacter::ePropertyNoUnit}, |
189 | { "RightKneeKillPitch" ,"RightKneeKillPitch" ,NULL,0,FbxCharacter::ePropertyNoUnit}, |
190 | { "LeftElbowKillPitch" ,"LeftElbowKillPitch" ,NULL,0,FbxCharacter::ePropertyNoUnit}, |
191 | { "RightElbowKillPitch" ,"RightElbowKillPitch" ,NULL,0,FbxCharacter::ePropertyNoUnit}, |
192 | { "HipsTranslationMode" ,NULL,"HipsTranslationMode" ,0,FbxCharacter::ePropertyEnum}, |
193 | { "WriteReference" ,"WriteReference" ,NULL,0,FbxCharacter::ePropertyNoUnit}, |
194 | { "SyncMode" ,"SyncMode" ,NULL,0,FbxCharacter::ePropertyNoUnit}, |
195 | { "Damping" ,NULL,"Damping" ,0,FbxCharacter::ePropertyReal}, |
196 | { "Orientation" ,"OrientationDampingMode" ,"OrientationDamping" ,0,FbxCharacter::ePropertySecond}, |
197 | { "Displacement" ,"DisplacementDampingMode" ,"DisplacementDamping" ,0,FbxCharacter::ePropertyReal}, |
198 | { "DisplacementMemory" ,"DisplacementMemoryMode" ,"DisplacementMemory" ,0,FbxCharacter::ePropertySecond}, |
199 | { "HipsDisplacementDamping" ,"HipsDisplacementDampingMode" ,"HipsDisplacementDamping" ,0,FbxCharacter::ePropertyReal}, |
200 | { "AnkleDisplacementDamping" ,"AnkleDisplacementDampingMode" ,"AnkleDisplacementDamping" ,0,FbxCharacter::ePropertyReal}, |
201 | { "WristDisplacementDamping" ,"WristDisplacementDampingMode" ,"WristDisplacementDamping" ,0,FbxCharacter::ePropertyReal}, |
202 | { "Stabilization" ,NULL,"Stabilization" ,0,FbxCharacter::ePropertyReal}, |
203 | { "AnkleStabilizationTime" ,"AnkleStabilizationTimeMode" ,"AnkleStabilizationTime" ,0,FbxCharacter::ePropertySecond}, |
204 | { "AnkleStabilizationPerimeter" ,"AnkleStabilizationPerimeterMode" ,"AnkleStabilizationPerimeter" ,0,FbxCharacter::ePropertyCentimeter}, |
205 | { "AnkleStabilizationAngularPerimeter" ,"AnkleStabilizationAngularPerimeterMode" ,"AnkleStabilizationAngularPerimeter" ,0,FbxCharacter::ePropertyDegree}, |
206 | { "AnkleStabilizationFloorProximity" ,"AnkleStabilizationFloorProximityMode" ,"AnkleStabilizationFloorProximity" ,0,FbxCharacter::ePropertyCentimeter}, |
207 | { "AnkleStabilizationDamping" ,"AnkleStabilizationDampingMode" ,"AnkleStabilizationDamping" ,0,FbxCharacter::ePropertySecond}, |
208 | { "AnkleStabilizationRecoveryTime" ,"AnkleStabilizationRecoveryTimeMode" ,"AnkleStabilizationRecoveryTime" ,0,FbxCharacter::ePropertySecond}, |
209 | { "ContactBehaviour" ,NULL,"ContactBehaviour" ,0}, |
210 | { "ShoulderCorrection" , NULL, "RealisticShoulder" ,0,FbxCharacter::ePropertyReal}, |
211 | { "CollarStiffnessX" , NULL, "CollarStiffnessX" ,0,FbxCharacter::ePropertyReal}, |
212 | { "CollarStiffnessY" , NULL, "CollarStiffnessY" ,0,FbxCharacter::ePropertyReal}, |
213 | { "CollarStiffnessZ" , NULL, "CollarStiffnessZ" ,0,FbxCharacter::ePropertyReal}, |
214 | { "ExtraCollarRatio" , NULL, "ExtraCollarRatio" ,0,FbxCharacter::ePropertyPercent}, |
215 | { "LeftLegMaxExtensionAngle" , NULL, "LeftLegMaxExtensionAngle" ,0,FbxCharacter::ePropertyReal}, |
216 | { "RightLegMaxExtensionAngle" , NULL, "RightLegMaxExtensionAngle" ,0,FbxCharacter::ePropertyReal}, |
217 | { "LeftArmMaxExtensionAngle" , NULL, "LeftArmMaxExtensionAngle" ,0,FbxCharacter::ePropertyReal}, |
218 | { "RightArmMaxExtensionAngle" , NULL, "RightArmMaxExtensionAngle" ,0,FbxCharacter::ePropertyReal}, |
219 | { "StretchStartArmsAndLegs" , NULL, "StretchStartArmsAndLegs" ,0,FbxCharacter::ePropertyReal}, |
220 | { "StretchStopArmsAndLegs" , NULL, "StretchStopArmsAndLegs" ,0,FbxCharacter::ePropertyReal}, |
221 | { "SnSScaleArmsAndLegs" , NULL, "SnSScaleArmsAndLegs" ,0,FbxCharacter::ePropertyPercent}, |
222 | { "SnSReachLeftWrist" , NULL, "SnSReachLeftWrist" ,0,FbxCharacter::ePropertyPercent}, |
223 | { "SnSReachRightWrist" , NULL, "SnSReachRightWrist" ,0,FbxCharacter::ePropertyPercent}, |
224 | { "SnSReachLeftAnkle" , NULL, "SnSReachLeftAnkle" ,0,FbxCharacter::ePropertyPercent}, |
225 | { "SnSReachRightAnkle" , NULL, "SnSReachRightAnkle" ,0,FbxCharacter::ePropertyPercent}, |
226 | { "SnSScaleSpine" , NULL, "SnSScaleSpine" ,0,FbxCharacter::ePropertyPercent}, |
227 | { "SnSScaleSpineChildren" , NULL, "SnSScaleSpineChildren" ,0,FbxCharacter::ePropertyPercent}, |
228 | { "SnSSpineFreedom" , NULL, "SnSSpineFreedom" ,0,FbxCharacter::ePropertyPercent}, |
229 | { "SnSReachChestEnd" , NULL, "SnSReachChestEnd" ,0,FbxCharacter::ePropertyPercent}, |
230 | { "SnSScaleNeck" , NULL, "SnSScaleNeck" ,0,FbxCharacter::ePropertyPercent}, |
231 | { "SnSNeckFreedom" , NULL, "SnSNeckFreedom" ,0,FbxCharacter::ePropertyPercent}, |
232 | { "SnSReachHead" , NULL, "SnSReachHead" ,0,FbxCharacter::ePropertyPercent} |
233 | }; |
234 | |
235 | class HIK2FbxCharacterPropertyBridge |
236 | { |
237 | public: |
238 | enum |
239 | { |
240 | mParamCount = sizeof(gHIK2FbxCharacterPropertyBridge) / sizeof(FbxCharacterPropertyInfo) |
241 | }; |
242 | static inline const FbxCharacterPropertyInfo& GetAt(int i) { return gHIK2FbxCharacterPropertyBridge[i] ;} |
243 | |
244 | static inline const FbxCharacterPropertyInfo* GetPropertyInfoFromFbxCharacterProperty(const char* pCharacterPropertyName) |
245 | { |
246 | int lCounter = 0; |
247 | for( lCounter = 0 ; lCounter < mParamCount; lCounter++ ) |
248 | { |
249 | if(GetAt(lCounter).mFbxCharacterPropertyName && !strcmp(GetAt(lCounter).mFbxCharacterPropertyName, pCharacterPropertyName)) |
250 | { |
251 | return &GetAt(lCounter); |
252 | } |
253 | } |
254 | return NULL; |
255 | } |
256 | |
257 | static inline const FbxCharacterPropertyInfo* GetPropertyInfoFromHIKProperty(const char* pHIKPropertyName) |
258 | { |
259 | int lCounter = 0; |
260 | for( lCounter = 0 ; lCounter < mParamCount; lCounter++ ) |
261 | { |
262 | if(!strcmp(GetAt(lCounter).mHIKPropertyName, pHIKPropertyName)) |
263 | { |
264 | return &GetAt(lCounter); |
265 | } |
266 | } |
267 | return NULL; |
268 | } |
269 | }; |
270 | |
271 | #include <fbxsdk/fbxsdk_nsend.h> |
272 | |
273 | #endif /* _FBXSDK_SCENE_CONSTRAINT_HIK_TO_FBXCHARACTER_H_ */ |
274 | |