| 1 | /**************************************************************************************** |
| 2 | |
| 3 | Copyright (C) 2015 Autodesk, Inc. |
| 4 | All rights reserved. |
| 5 | |
| 6 | Use of this software is subject to the terms of the Autodesk license agreement |
| 7 | provided at the time of installation or download, or which otherwise accompanies |
| 8 | this software in either electronic or hard copy form. |
| 9 | |
| 10 | ****************************************************************************************/ |
| 11 | |
| 12 | //! \file fbxtakeinfo.h |
| 13 | #ifndef _FBXSDK_SCENE_TAKEINFO_H_ |
| 14 | #define _FBXSDK_SCENE_TAKEINFO_H_ |
| 15 | |
| 16 | #include <fbxsdk/fbxsdk_def.h> |
| 17 | |
| 18 | #include <fbxsdk/core/base/fbxarray.h> |
| 19 | #include <fbxsdk/core/base/fbxstring.h> |
| 20 | #include <fbxsdk/core/base/fbxtime.h> |
| 21 | |
| 22 | #include <fbxsdk/fbxsdk_nsbegin.h> |
| 23 | |
| 24 | class FbxThumbnail; |
| 25 | |
| 26 | /** This FbxTakeLayerInfo structure is used to identify a layer by name and id number. |
| 27 | */ |
| 28 | struct FbxTakeLayerInfo |
| 29 | { |
| 30 | FbxString mName; |
| 31 | int mId; |
| 32 | }; |
| 33 | |
| 34 | /** This class contains take information from an imported file |
| 35 | * or exported to an output file. |
| 36 | * |
| 37 | * A "take" is in fact a group of animation data grouped by name, so |
| 38 | * the FBX file format can support many "animation takes" in an FBX file to mimic |
| 39 | * how a movie is produced by making many takes of the same scene. |
| 40 | * |
| 41 | * The most used data is the "take name", other data are rarely used. |
| 42 | * Example of use: to get the list of all |
| 43 | * animation take names of FBX file without loading all the scene content. |
| 44 | * When a FbxImporter is initialized, the take information can be read and can be available |
| 45 | * before the long Import() step, this way, we can get the take info data very fast |
| 46 | * since we don't need to load all the animation scene data. |
| 47 | * \code |
| 48 | * // Ex: to get all take names in a FBX file |
| 49 | * for(int lAnimStackCount=0; lAnimStackCount < lImporter->GetAnimStackCount(); lAnimStackCount++) |
| 50 | * { |
| 51 | * FbxTakeInfo* lTakeInfo = lImporter->GetTakeInfo(lAnimStackCount); |
| 52 | * FbxString lTakeName = lTakeInfo->mName; |
| 53 | * } |
| 54 | * \endcode |
| 55 | */ |
| 56 | class FBXSDK_DLL FbxTakeInfo |
| 57 | { |
| 58 | public: |
| 59 | |
| 60 | /** Default constructor. |
| 61 | */ |
| 62 | FbxTakeInfo(); |
| 63 | |
| 64 | /** Destructor. |
| 65 | */ |
| 66 | virtual ~FbxTakeInfo(); |
| 67 | |
| 68 | /** Copy Constructor. |
| 69 | * \param pTakeInfo The take information to be copied. |
| 70 | */ |
| 71 | FbxTakeInfo(const FbxTakeInfo& pTakeInfo); |
| 72 | |
| 73 | /** Assignment operator. |
| 74 | * \param pTakeInfo The take information to be assigned. . |
| 75 | */ |
| 76 | FbxTakeInfo& operator=(const FbxTakeInfo& pTakeInfo); |
| 77 | |
| 78 | //! Take name. |
| 79 | FbxString mName; |
| 80 | |
| 81 | /** The take name once it is imported in a scene. |
| 82 | * You can modify it if it must be different from the take name in the imported file. |
| 83 | * \remarks This field is only used when importing a scene. |
| 84 | */ |
| 85 | FbxString mImportName; |
| 86 | |
| 87 | //! Take description. |
| 88 | FbxString mDescription; |
| 89 | |
| 90 | /** Import/export flag. |
| 91 | * Set to \c true by default, set to \c false if the take must not be imported or exported. |
| 92 | */ |
| 93 | bool mSelect; |
| 94 | |
| 95 | //! Local time span, set to animation interval if it is left at the default value. |
| 96 | FbxTimeSpan mLocalTimeSpan; |
| 97 | |
| 98 | //! Reference time span, set to animation interval if it is left at the default value. |
| 99 | FbxTimeSpan mReferenceTimeSpan; |
| 100 | |
| 101 | /** Time value for offsetting the animation keys once they are imported in a scene. |
| 102 | * You can modify it if you need the animation of a take to be offset. |
| 103 | * The effect depends on the state of \c mImportOffsetType. |
| 104 | * \remarks This field is only used when importing a scene. |
| 105 | */ |
| 106 | FbxTime mImportOffset; |
| 107 | |
| 108 | /** \enum EImportOffsetType Import offset types. |
| 109 | * - \e eAbsolute |
| 110 | * - \e eRelative |
| 111 | */ |
| 112 | enum EImportOffsetType |
| 113 | { |
| 114 | eAbsolute, |
| 115 | eRelative |
| 116 | }; |
| 117 | |
| 118 | /** Import offset type. |
| 119 | * If set to \c eAbsolute, \c mImportOffset gives the absolute time of |
| 120 | * the first animation key and the appropriate time shift is applied |
| 121 | * to all of the other animation keys. |
| 122 | * If set to \c eRelative, \c mImportOffset gives the relative time |
| 123 | * shift applied to all animation keys. |
| 124 | */ |
| 125 | EImportOffsetType mImportOffsetType; |
| 126 | |
| 127 | /** Copies the layer information from the take information. |
| 128 | * \param pTakeInfo The take information to be copied. |
| 129 | */ |
| 130 | void CopyLayers(const FbxTakeInfo& pTakeInfo); |
| 131 | |
| 132 | //! List of each layer's information. |
| 133 | FbxArray<FbxTakeLayerInfo*> mLayerInfoList; |
| 134 | |
| 135 | //! Current Layer. |
| 136 | int mCurrentLayer; |
| 137 | }; |
| 138 | |
| 139 | #include <fbxsdk/fbxsdk_nsend.h> |
| 140 | |
| 141 | #endif /* _FBXSDK_SCENE_TAKEINFO_H_ */ |
| 142 | |