1 | /**************************************************************************************** |
2 | |
3 | Copyright (C) 2015 Autodesk, Inc. |
4 | All rights reserved. |
5 | |
6 | Use of this software is subject to the terms of the Autodesk license agreement |
7 | provided at the time of installation or download, or which otherwise accompanies |
8 | this software in either electronic or hard copy form. |
9 | |
10 | ****************************************************************************************/ |
11 | |
12 | //! \file fbxoperatorentryview.h |
13 | #ifndef _FBXSDK_SCENE_SHADING_OPERATOR_ENTRY_VIEW_H_ |
14 | #define _FBXSDK_SCENE_SHADING_OPERATOR_ENTRY_VIEW_H_ |
15 | |
16 | #include <fbxsdk/fbxsdk_def.h> |
17 | |
18 | #include <fbxsdk/scene/shading/fbxentryview.h> |
19 | |
20 | #include <fbxsdk/fbxsdk_nsbegin.h> |
21 | |
22 | class FbxBindingTableEntry; |
23 | |
24 | /** FbxOperatorEntryView represents binding operator entry in entry tables. |
25 | * The binding operator can be used as source or destination for the binding entry. |
26 | * \see FbxBindingTableEntry and FbxBindingTable. |
27 | * \nosubgrouping |
28 | */ |
29 | class FBXSDK_DLL FbxOperatorEntryView : public FbxEntryView |
30 | { |
31 | public: |
32 | /** Name of the entry type used in the binding entry. |
33 | * It should be "FbxOperatorEntry" in this case. |
34 | */ |
35 | static const char* sEntryType; |
36 | |
37 | /** Constructor. |
38 | * \param pEntry The binding table entry to create the entry view for. |
39 | * \param pAsSource \c true to create the entry view as source, \c false as destination. |
40 | * \param pCreate \c true to create the entry view, \c false otherwise. |
41 | */ |
42 | FbxOperatorEntryView( FbxBindingTableEntry* pEntry, bool pAsSource, bool pCreate = false ); |
43 | |
44 | //! Destructor. |
45 | ~FbxOperatorEntryView(); |
46 | |
47 | /** Get the operator name from the binding entry. |
48 | * \return The operator name. |
49 | */ |
50 | const char* GetOperatorName() const; |
51 | |
52 | /** Set the operator name to the binding entry. |
53 | * \param pName The operator name to set. |
54 | */ |
55 | void SetOperatorName(const char* pName); |
56 | |
57 | /** Get the entry type. |
58 | * \return Entry type as string "FbxOperatorEntry". |
59 | * \remarks Always use EntryType() to get the right entry type. |
60 | */ |
61 | virtual const char* EntryType() const; |
62 | }; |
63 | |
64 | #include <fbxsdk/fbxsdk_nsend.h> |
65 | |
66 | #endif /* _FBXSDK_SCENE_SHADING_OPERATOR_ENTRY_VIEW_H_ */ |
67 | |