| 1 | /**************************************************************************************** |
| 2 | |
| 3 | Copyright (C) 2015 Autodesk, Inc. |
| 4 | All rights reserved. |
| 5 | |
| 6 | Use of this software is subject to the terms of the Autodesk license agreement |
| 7 | provided at the time of installation or download, or which otherwise accompanies |
| 8 | this software in either electronic or hard copy form. |
| 9 | |
| 10 | ****************************************************************************************/ |
| 11 | |
| 12 | //! \file fbxoperatorentryview.h |
| 13 | #ifndef _FBXSDK_SCENE_SHADING_OPERATOR_ENTRY_VIEW_H_ |
| 14 | #define _FBXSDK_SCENE_SHADING_OPERATOR_ENTRY_VIEW_H_ |
| 15 | |
| 16 | #include <fbxsdk/fbxsdk_def.h> |
| 17 | |
| 18 | #include <fbxsdk/scene/shading/fbxentryview.h> |
| 19 | |
| 20 | #include <fbxsdk/fbxsdk_nsbegin.h> |
| 21 | |
| 22 | class FbxBindingTableEntry; |
| 23 | |
| 24 | /** FbxOperatorEntryView represents binding operator entry in entry tables. |
| 25 | * The binding operator can be used as source or destination for the binding entry. |
| 26 | * \see FbxBindingTableEntry and FbxBindingTable. |
| 27 | * \nosubgrouping |
| 28 | */ |
| 29 | class FBXSDK_DLL FbxOperatorEntryView : public FbxEntryView |
| 30 | { |
| 31 | public: |
| 32 | /** Name of the entry type used in the binding entry. |
| 33 | * It should be "FbxOperatorEntry" in this case. |
| 34 | */ |
| 35 | static const char* sEntryType; |
| 36 | |
| 37 | /** Constructor. |
| 38 | * \param pEntry The binding table entry to create the entry view for. |
| 39 | * \param pAsSource \c true to create the entry view as source, \c false as destination. |
| 40 | * \param pCreate \c true to create the entry view, \c false otherwise. |
| 41 | */ |
| 42 | FbxOperatorEntryView( FbxBindingTableEntry* pEntry, bool pAsSource, bool pCreate = false ); |
| 43 | |
| 44 | //! Destructor. |
| 45 | ~FbxOperatorEntryView(); |
| 46 | |
| 47 | /** Get the operator name from the binding entry. |
| 48 | * \return The operator name. |
| 49 | */ |
| 50 | const char* GetOperatorName() const; |
| 51 | |
| 52 | /** Set the operator name to the binding entry. |
| 53 | * \param pName The operator name to set. |
| 54 | */ |
| 55 | void SetOperatorName(const char* pName); |
| 56 | |
| 57 | /** Get the entry type. |
| 58 | * \return Entry type as string "FbxOperatorEntry". |
| 59 | * \remarks Always use EntryType() to get the right entry type. |
| 60 | */ |
| 61 | virtual const char* EntryType() const; |
| 62 | }; |
| 63 | |
| 64 | #include <fbxsdk/fbxsdk_nsend.h> |
| 65 | |
| 66 | #endif /* _FBXSDK_SCENE_SHADING_OPERATOR_ENTRY_VIEW_H_ */ |
| 67 | |