| 1 | /**************************************************************************************** |
| 2 | |
| 3 | Copyright (C) 2015 Autodesk, Inc. |
| 4 | All rights reserved. |
| 5 | |
| 6 | Use of this software is subject to the terms of the Autodesk license agreement |
| 7 | provided at the time of installation or download, or which otherwise accompanies |
| 8 | this software in either electronic or hard copy form. |
| 9 | |
| 10 | ****************************************************************************************/ |
| 11 | |
| 12 | //! \file fbxsemanticentryview.h |
| 13 | #ifndef _FBXSDK_SCENE_SHADING_SEMANTIC_ENTRY_VIEW_H_ |
| 14 | #define _FBXSDK_SCENE_SHADING_SEMANTIC_ENTRY_VIEW_H_ |
| 15 | |
| 16 | #include <fbxsdk/fbxsdk_def.h> |
| 17 | |
| 18 | #include <fbxsdk/scene/shading/fbxentryview.h> |
| 19 | #include <fbxsdk/scene/shading/fbxbindingtableentry.h> |
| 20 | |
| 21 | #include <fbxsdk/fbxsdk_nsbegin.h> |
| 22 | |
| 23 | /** FbxSemanticEntryView stores a binding corresponding to |
| 24 | * a semantic within a shader file. |
| 25 | * A shader semantic is a parameter, a constant or an operator. |
| 26 | * So a shader semantic could bind with FbxProperty ( parameter, constant) and FbxBindingOperator (operator). |
| 27 | * |
| 28 | * Here is a code snippet to show how it used. |
| 29 | * \code |
| 30 | * FbxProperty lProp; |
| 31 | * FbxBindingTable lTable; |
| 32 | * FbxBindingTableEntry& lEntry = lBindingTable.AddNewEntry(); |
| 33 | * FbxPropertyEntryView lSrcView( lEntry, true, true); |
| 34 | * lSrcView.SetProperty( lProp.GetHierarchicalName()); |
| 35 | * FbxSemanticEntryView lDstView( &pEntry, false, true ); |
| 36 | * lDstView.SetSemantic( lProp.Getname()); |
| 37 | * \endcode |
| 38 | * |
| 39 | * \see FbxBindingTableEntry and FbxBindingTable. |
| 40 | * \nosubgrouping |
| 41 | */ |
| 42 | class FBXSDK_DLL FbxSemanticEntryView : public FbxEntryView |
| 43 | { |
| 44 | public: |
| 45 | |
| 46 | /** Name of the entry type used in the binding entry. |
| 47 | * It should be "FbxSemanticEntry" in this case. |
| 48 | */ |
| 49 | static const char* sEntryType; |
| 50 | |
| 51 | /** |
| 52 | * \name Constructor and Destructor. |
| 53 | */ |
| 54 | //@{ |
| 55 | /** Constructor. |
| 56 | * \param pEntry The binding table entry to create the entry view for. |
| 57 | * \param pAsSource \c true to create the entry view as source, \c false as destination. |
| 58 | * \param pCreate \c true to create the entry view, \c false otherwise. |
| 59 | */ |
| 60 | FbxSemanticEntryView (FbxBindingTableEntry* pEntry, bool pAsSource, bool pCreate = false); |
| 61 | |
| 62 | //! Destructor. |
| 63 | virtual ~FbxSemanticEntryView(); |
| 64 | //@} |
| 65 | |
| 66 | /** Set the semantic to the binding entry. |
| 67 | * \param pSemantic The semantic string to set. |
| 68 | */ |
| 69 | void SetSemantic( const char* pSemantic ); |
| 70 | |
| 71 | /** Get the semantic from the binding entry. |
| 72 | * \param pAppendIndex \c true if the returned semantic append a index, \c false otherwise. |
| 73 | * \return The semantic. |
| 74 | */ |
| 75 | FbxString GetSemantic(bool pAppendIndex = true) const; |
| 76 | |
| 77 | /** Get the semantic index suffix. |
| 78 | * \return Semantic index suffix. |
| 79 | */ |
| 80 | int GetIndex() const; |
| 81 | |
| 82 | /** Get the entry type. |
| 83 | * \return Entry type as string "FbxSemanticEntry". |
| 84 | * \remarks Always use EntryType() to get the right entry type. |
| 85 | */ |
| 86 | virtual const char* EntryType() const; |
| 87 | }; |
| 88 | |
| 89 | #include <fbxsdk/fbxsdk_nsend.h> |
| 90 | |
| 91 | #endif /* _FBXSDK_SCENE_SHADING_SEMANTIC_ENTRY_VIEW_H_ */ |
| 92 | |