1 | /**************************************************************************************** |
2 | |
3 | Copyright (C) 2015 Autodesk, Inc. |
4 | All rights reserved. |
5 | |
6 | Use of this software is subject to the terms of the Autodesk license agreement |
7 | provided at the time of installation or download, or which otherwise accompanies |
8 | this software in either electronic or hard copy form. |
9 | |
10 | ****************************************************************************************/ |
11 | |
12 | //! \file fbxsemanticentryview.h |
13 | #ifndef _FBXSDK_SCENE_SHADING_SEMANTIC_ENTRY_VIEW_H_ |
14 | #define _FBXSDK_SCENE_SHADING_SEMANTIC_ENTRY_VIEW_H_ |
15 | |
16 | #include <fbxsdk/fbxsdk_def.h> |
17 | |
18 | #include <fbxsdk/scene/shading/fbxentryview.h> |
19 | #include <fbxsdk/scene/shading/fbxbindingtableentry.h> |
20 | |
21 | #include <fbxsdk/fbxsdk_nsbegin.h> |
22 | |
23 | /** FbxSemanticEntryView stores a binding corresponding to |
24 | * a semantic within a shader file. |
25 | * A shader semantic is a parameter, a constant or an operator. |
26 | * So a shader semantic could bind with FbxProperty ( parameter, constant) and FbxBindingOperator (operator). |
27 | * |
28 | * Here is a code snippet to show how it used. |
29 | * \code |
30 | * FbxProperty lProp; |
31 | * FbxBindingTable lTable; |
32 | * FbxBindingTableEntry& lEntry = lBindingTable.AddNewEntry(); |
33 | * FbxPropertyEntryView lSrcView( lEntry, true, true); |
34 | * lSrcView.SetProperty( lProp.GetHierarchicalName()); |
35 | * FbxSemanticEntryView lDstView( &pEntry, false, true ); |
36 | * lDstView.SetSemantic( lProp.Getname()); |
37 | * \endcode |
38 | * |
39 | * \see FbxBindingTableEntry and FbxBindingTable. |
40 | * \nosubgrouping |
41 | */ |
42 | class FBXSDK_DLL FbxSemanticEntryView : public FbxEntryView |
43 | { |
44 | public: |
45 | |
46 | /** Name of the entry type used in the binding entry. |
47 | * It should be "FbxSemanticEntry" in this case. |
48 | */ |
49 | static const char* sEntryType; |
50 | |
51 | /** |
52 | * \name Constructor and Destructor. |
53 | */ |
54 | //@{ |
55 | /** Constructor. |
56 | * \param pEntry The binding table entry to create the entry view for. |
57 | * \param pAsSource \c true to create the entry view as source, \c false as destination. |
58 | * \param pCreate \c true to create the entry view, \c false otherwise. |
59 | */ |
60 | FbxSemanticEntryView (FbxBindingTableEntry* pEntry, bool pAsSource, bool pCreate = false); |
61 | |
62 | //! Destructor. |
63 | virtual ~FbxSemanticEntryView(); |
64 | //@} |
65 | |
66 | /** Set the semantic to the binding entry. |
67 | * \param pSemantic The semantic string to set. |
68 | */ |
69 | void SetSemantic( const char* pSemantic ); |
70 | |
71 | /** Get the semantic from the binding entry. |
72 | * \param pAppendIndex \c true if the returned semantic append a index, \c false otherwise. |
73 | * \return The semantic. |
74 | */ |
75 | FbxString GetSemantic(bool pAppendIndex = true) const; |
76 | |
77 | /** Get the semantic index suffix. |
78 | * \return Semantic index suffix. |
79 | */ |
80 | int GetIndex() const; |
81 | |
82 | /** Get the entry type. |
83 | * \return Entry type as string "FbxSemanticEntry". |
84 | * \remarks Always use EntryType() to get the right entry type. |
85 | */ |
86 | virtual const char* EntryType() const; |
87 | }; |
88 | |
89 | #include <fbxsdk/fbxsdk_nsend.h> |
90 | |
91 | #endif /* _FBXSDK_SCENE_SHADING_SEMANTIC_ENTRY_VIEW_H_ */ |
92 | |