1 | /**************************************************************************************** |
2 | |
3 | Copyright (C) 2015 Autodesk, Inc. |
4 | All rights reserved. |
5 | |
6 | Use of this software is subject to the terms of the Autodesk license agreement |
7 | provided at the time of installation or download, or which otherwise accompanies |
8 | this software in either electronic or hard copy form. |
9 | |
10 | ****************************************************************************************/ |
11 | |
12 | //! \file fbxshadingconventions.h |
13 | #ifndef _FBXSDK_SCENE_SHADING_CONVENTIONS_H_ |
14 | #define _FBXSDK_SCENE_SHADING_CONVENTIONS_H_ |
15 | |
16 | #include <fbxsdk/fbxsdk_def.h> |
17 | |
18 | #include <fbxsdk/fbxsdk_nsbegin.h> |
19 | |
20 | //Predefined shader languages |
21 | #define FBXSDK_SHADING_LANGUAGE_HLSL "HLSL" |
22 | #define FBXSDK_SHADING_LANGUAGE_GLSL "GLSL" |
23 | #define FBXSDK_SHADING_LANGUAGE_CGFX "CGFX" |
24 | #define FBXSDK_SHADING_LANGUAGE_SFX "SFX" |
25 | #define FBXSDK_SHADING_LANGUAGE_MRSL "MentalRaySL" |
26 | |
27 | //Predefined rendering APIs |
28 | #define FBXSDK_RENDERING_API_DIRECTX "DirectX" |
29 | #define FBXSDK_RENDERING_API_OPENGL "OpenGL" |
30 | #define FBXSDK_RENDERING_API_MENTALRAY "MentalRay" |
31 | #define FBXSDK_RENDERING_API_PREVIEW "PreviewColorAPI" |
32 | |
33 | #define FBXSDK_IMPLEMENTATION_PREVIEW "ImplementationPreview" |
34 | #define FBXSDK_IMPLEMENTATION_MENTALRAY "ImplementationMentalRay" |
35 | #define FBXSDK_IMPLEMENTATION_CGFX "ImplementationCGFX" |
36 | #define FBXSDK_IMPLEMENTATION_HLSL "ImplementationHLSL" |
37 | #define FBXSDK_IMPLEMENTATION_SFX "ImplementationSFX" |
38 | #define FBXSDK_IMPLEMENTATION_OGS "ImplementaitonOGS" |
39 | #define FBXSDK_IMPLEMENTATION_NONE "ImplementationNone" |
40 | |
41 | //PROTEIN 1.0 conventions |
42 | #define FBXSDK_TYPE_ENVIRONMENT "KFbxEnvironment" |
43 | #define FBXSDK_TYPE_LIGHT "KFbxLight" |
44 | #define FBXSDK_TYPE_PROCEDURALGEOMETRY "KFbxProceduralGeometry" |
45 | #define FBXSDK_TYPE_SURFACEMATERIAL "KFbxSurfaceMaterial" |
46 | #define FBXSDK_TYPE_TEXTURE "KFbxTexture" |
47 | #define FBXSDK_TYPE_SWATCHSCENE "KFbxSwatchScene" |
48 | |
49 | //PROTEIN 2.0 conventions |
50 | #define ADSK_TYPE_ENVIRONMENT "ADSKEnvironmentDefinition" |
51 | #define ADSK_TYPE_LIGHT "ADSKLightDefinition" |
52 | #define ADSK_TYPE_PROCEDURALGEOMETRY "ADSKProceduralGeometryDefinition" |
53 | #define ADSK_TYPE_SURFACEMATERIAL "ADSKSurfaceMaterialDefinition" |
54 | #define ADSK_TYPE_TEXTURE "ADSKTextureDefinition" |
55 | #define ADSK_TYPE_SWATCHSCENE "ADSKSwatchSceneDefinition" |
56 | |
57 | //ASSET Definition conventions |
58 | #define ADSK_UI_DEFINITION_URL "UIDefinition" |
59 | |
60 | #include <fbxsdk/fbxsdk_nsend.h> |
61 | |
62 | #endif /* _FBXSDK_SCENE_SHADING_CONVENTIONS_H_ */ |
63 | |