| 1 | /**************************************************************************************** |
| 2 | |
| 3 | Copyright (C) 2015 Autodesk, Inc. |
| 4 | All rights reserved. |
| 5 | |
| 6 | Use of this software is subject to the terms of the Autodesk license agreement |
| 7 | provided at the time of installation or download, or which otherwise accompanies |
| 8 | this software in either electronic or hard copy form. |
| 9 | |
| 10 | ****************************************************************************************/ |
| 11 | |
| 12 | //! \file fbxshadingconventions.h |
| 13 | #ifndef _FBXSDK_SCENE_SHADING_CONVENTIONS_H_ |
| 14 | #define _FBXSDK_SCENE_SHADING_CONVENTIONS_H_ |
| 15 | |
| 16 | #include <fbxsdk/fbxsdk_def.h> |
| 17 | |
| 18 | #include <fbxsdk/fbxsdk_nsbegin.h> |
| 19 | |
| 20 | //Predefined shader languages |
| 21 | #define FBXSDK_SHADING_LANGUAGE_HLSL "HLSL" |
| 22 | #define FBXSDK_SHADING_LANGUAGE_GLSL "GLSL" |
| 23 | #define FBXSDK_SHADING_LANGUAGE_CGFX "CGFX" |
| 24 | #define FBXSDK_SHADING_LANGUAGE_SFX "SFX" |
| 25 | #define FBXSDK_SHADING_LANGUAGE_MRSL "MentalRaySL" |
| 26 | |
| 27 | //Predefined rendering APIs |
| 28 | #define FBXSDK_RENDERING_API_DIRECTX "DirectX" |
| 29 | #define FBXSDK_RENDERING_API_OPENGL "OpenGL" |
| 30 | #define FBXSDK_RENDERING_API_MENTALRAY "MentalRay" |
| 31 | #define FBXSDK_RENDERING_API_PREVIEW "PreviewColorAPI" |
| 32 | |
| 33 | #define FBXSDK_IMPLEMENTATION_PREVIEW "ImplementationPreview" |
| 34 | #define FBXSDK_IMPLEMENTATION_MENTALRAY "ImplementationMentalRay" |
| 35 | #define FBXSDK_IMPLEMENTATION_CGFX "ImplementationCGFX" |
| 36 | #define FBXSDK_IMPLEMENTATION_HLSL "ImplementationHLSL" |
| 37 | #define FBXSDK_IMPLEMENTATION_SFX "ImplementationSFX" |
| 38 | #define FBXSDK_IMPLEMENTATION_OGS "ImplementaitonOGS" |
| 39 | #define FBXSDK_IMPLEMENTATION_NONE "ImplementationNone" |
| 40 | |
| 41 | //PROTEIN 1.0 conventions |
| 42 | #define FBXSDK_TYPE_ENVIRONMENT "KFbxEnvironment" |
| 43 | #define FBXSDK_TYPE_LIGHT "KFbxLight" |
| 44 | #define FBXSDK_TYPE_PROCEDURALGEOMETRY "KFbxProceduralGeometry" |
| 45 | #define FBXSDK_TYPE_SURFACEMATERIAL "KFbxSurfaceMaterial" |
| 46 | #define FBXSDK_TYPE_TEXTURE "KFbxTexture" |
| 47 | #define FBXSDK_TYPE_SWATCHSCENE "KFbxSwatchScene" |
| 48 | |
| 49 | //PROTEIN 2.0 conventions |
| 50 | #define ADSK_TYPE_ENVIRONMENT "ADSKEnvironmentDefinition" |
| 51 | #define ADSK_TYPE_LIGHT "ADSKLightDefinition" |
| 52 | #define ADSK_TYPE_PROCEDURALGEOMETRY "ADSKProceduralGeometryDefinition" |
| 53 | #define ADSK_TYPE_SURFACEMATERIAL "ADSKSurfaceMaterialDefinition" |
| 54 | #define ADSK_TYPE_TEXTURE "ADSKTextureDefinition" |
| 55 | #define ADSK_TYPE_SWATCHSCENE "ADSKSwatchSceneDefinition" |
| 56 | |
| 57 | //ASSET Definition conventions |
| 58 | #define ADSK_UI_DEFINITION_URL "UIDefinition" |
| 59 | |
| 60 | #include <fbxsdk/fbxsdk_nsend.h> |
| 61 | |
| 62 | #endif /* _FBXSDK_SCENE_SHADING_CONVENTIONS_H_ */ |
| 63 | |