| 1 | /**************************************************************************************** |
| 2 | |
| 3 | Copyright (C) 2015 Autodesk, Inc. |
| 4 | All rights reserved. |
| 5 | |
| 6 | Use of this software is subject to the terms of the Autodesk license agreement |
| 7 | provided at the time of installation or download, or which otherwise accompanies |
| 8 | this software in either electronic or hard copy form. |
| 9 | |
| 10 | ****************************************************************************************/ |
| 11 | |
| 12 | //! \file fbxnamehandler.h |
| 13 | #ifndef _FBXSDK_UTILS_NAMEHANDLER_H_ |
| 14 | #define _FBXSDK_UTILS_NAMEHANDLER_H_ |
| 15 | |
| 16 | #include <fbxsdk/fbxsdk_def.h> |
| 17 | |
| 18 | #include <fbxsdk/core/base/fbxarray.h> |
| 19 | #include <fbxsdk/core/base/fbxstring.h> |
| 20 | |
| 21 | #include <fbxsdk/fbxsdk_nsbegin.h> |
| 22 | |
| 23 | /** A name is a case-sensitive string ID of a property, a node, a node attribute, a texture, etc. The characters constituting a name has no specific limitation. |
| 24 | * An initial name is the original name (from importing a file, for example), which is saved up for reversible renaming. |
| 25 | * A current name is the name used in FBX. |
| 26 | * A namespace is a simple grouping of objects under a given name. Namespaces are primarily used to resolve |
| 27 | * name-clash issues in FBX, where a new object has the same name as an existing object. |
| 28 | * |
| 29 | * For example, Maya only accepts names with letters, digits, or underscores. And when a user import FBX into Maya, |
| 30 | * a node whose name contains whitespace will be renamed. But the connections and references to this node in FBX |
| 31 | * scene graph still use the original name, so users have to use the initial name to retrieve related information. |
| 32 | * \nosubgrouping |
| 33 | */ |
| 34 | class FBXSDK_DLL FbxNameHandler |
| 35 | { |
| 36 | public: |
| 37 | /** Constructor. |
| 38 | * \param pInitialName Name string used to initialize both members (initialName and currentName) |
| 39 | * of this class. |
| 40 | */ |
| 41 | FbxNameHandler(const char* pInitialName = "" ); |
| 42 | |
| 43 | /** Copy constructor. |
| 44 | * \param pName A FbxNameHandler copied to this one. |
| 45 | */ |
| 46 | FbxNameHandler(FbxNameHandler const& pName); |
| 47 | |
| 48 | // !Destructor |
| 49 | ~FbxNameHandler(); |
| 50 | |
| 51 | /** Set the initial name. |
| 52 | * \param pInitialName New string for the initial name. |
| 53 | * \remarks The current name will also be changed to this value. |
| 54 | */ |
| 55 | void SetInitialName(const char* pInitialName); |
| 56 | |
| 57 | /** Get the initial name. |
| 58 | * \return Pointer to the InitialName string buffer. |
| 59 | */ |
| 60 | const char* GetInitialName() const; |
| 61 | |
| 62 | /** Set the current name. |
| 63 | * \param pNewName New string for the current name. |
| 64 | * \remarks The initial name is not affected. |
| 65 | */ |
| 66 | void SetCurrentName(const char* pNewName); |
| 67 | |
| 68 | /** Get the current name. |
| 69 | * \return Pointer to the CurrentName string buffer. |
| 70 | */ |
| 71 | const char* GetCurrentName() const; |
| 72 | |
| 73 | /** Set the namespace. |
| 74 | * \param pNameSpace New string for the namespace. |
| 75 | * \remarks The initial name is not affected. |
| 76 | */ |
| 77 | void SetNameSpace(const char* pNameSpace); |
| 78 | |
| 79 | /** Get the namespace. |
| 80 | * \return Pointer to the namespace string buffer. |
| 81 | */ |
| 82 | const char* GetNameSpace() const; |
| 83 | |
| 84 | /** Check if the current name and initial name match. |
| 85 | * \return \c true if the current name isn't identical to the initial name. |
| 86 | */ |
| 87 | bool IsRenamed() const; |
| 88 | |
| 89 | /** Assignment operator |
| 90 | * \param pName FbxNameHandler assigned to this one. |
| 91 | */ |
| 92 | FbxNameHandler& operator= (FbxNameHandler const& pName); |
| 93 | |
| 94 | /** |
| 95 | * \name Private use for the renaming strategies classes. |
| 96 | * |
| 97 | * Some renaming strategies classes need to store the parent name to successfully apply the renaming algorithms. |
| 98 | * The methods in this section allow them to do so. |
| 99 | * \remark Because of the very specific use of the mParentName string, |
| 100 | * callers of the FbxNameHandler class should never assume that mParentName is correctly initialized |
| 101 | * nor contains a meaningful value outside the scope of the renaming strategy class that used it. |
| 102 | */ |
| 103 | //@{ |
| 104 | |
| 105 | /** Set the parent name. |
| 106 | * \param pParentName New string for the parent name. |
| 107 | * \remarks The parent name here could combine several hierarchy name. |
| 108 | * The full name should be "ParentName + CurrentName". |
| 109 | * A |
| 110 | * |_B |
| 111 | * |_C |
| 112 | * For the above hierarchy, the parent name of C is "AB". |
| 113 | * The full name of C is "ABC". |
| 114 | */ |
| 115 | void SetParentName(const char* pParentName); |
| 116 | |
| 117 | /** Get the parent name. |
| 118 | * \return Pointer to the ParentName string buffer. |
| 119 | */ |
| 120 | const char* GetParentName() const; |
| 121 | |
| 122 | //@} |
| 123 | |
| 124 | /** Get the namespaces in a string pointer array format. |
| 125 | * \return FbxArray<FbxString*> . |
| 126 | */ |
| 127 | FbxArray<FbxString*> GetNameSpaceArray(char identifier); |
| 128 | |
| 129 | /***************************************************************************************************************************** |
| 130 | ** WARNING! Anything beyond these lines is for internal use, may not be documented and is subject to change without notice! ** |
| 131 | *****************************************************************************************************************************/ |
| 132 | #ifndef DOXYGEN_SHOULD_SKIP_THIS |
| 133 | private: |
| 134 | FbxString mParentName; |
| 135 | FbxString mInitialName; |
| 136 | FbxString mCurrentName; |
| 137 | FbxString mNameSpace; |
| 138 | #endif /* !DOXYGEN_SHOULD_SKIP_THIS *****************************************************************************************/ |
| 139 | }; |
| 140 | |
| 141 | #include <fbxsdk/fbxsdk_nsend.h> |
| 142 | |
| 143 | #endif /* _FBXSDK_UTILS_NAMEHANDLER_H_ */ |
| 144 | |