1 | // Copyright (c) 2009-2011 Ignacio Castano <castano@gmail.com>
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2 | // Copyright (c) 2007-2009 NVIDIA Corporation -- Ignacio Castano <icastano@nvidia.com>
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3 | //
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4 | // Permission is hereby granted, free of charge, to any person
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5 | // obtaining a copy of this software and associated documentation
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6 | // files (the "Software"), to deal in the Software without
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7 | // restriction, including without limitation the rights to use,
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8 | // copy, modify, merge, publish, distribute, sublicense, and/or sell
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9 | // copies of the Software, and to permit persons to whom the
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10 | // Software is furnished to do so, subject to the following
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11 | // conditions:
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12 | //
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13 | // The above copyright notice and this permission notice shall be
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14 | // included in all copies or substantial portions of the Software.
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15 | //
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16 | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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17 | // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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18 | // OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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19 | // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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20 | // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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21 | // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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22 | // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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23 | // OTHER DEALINGS IN THE SOFTWARE.
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24 |
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25 | #pragma once
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26 | #ifndef NVTT_H
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27 | #define NVTT_H
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28 |
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29 | // Function linkage
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30 | #if NVTT_SHARED
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31 |
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32 | #if defined _WIN32 || defined WIN32 || defined __NT__ || defined __WIN32__ || defined __MINGW32__
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33 | # ifdef NVTT_EXPORTS
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34 | # define NVTT_API __declspec(dllexport)
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35 | # else
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36 | # define NVTT_API __declspec(dllimport)
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37 | # endif
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38 | #endif
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39 |
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40 | #if defined __GNUC__ >= 4
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41 | # ifdef NVTT_EXPORTS
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42 | # define NVTT_API __attribute__((visibility("default")))
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43 | # endif
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44 | #endif
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45 |
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46 | #endif // NVTT_SHARED
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47 |
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48 | #if !defined NVTT_API
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49 | # define NVTT_API
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50 | #endif
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51 |
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52 | #define NVTT_VERSION 20100
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53 |
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54 | #define NVTT_FORBID_COPY(Class) \
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55 | private: \
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56 | Class(const Class &); \
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57 | void operator=(const Class &); \
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58 | public:
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59 |
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60 | #define NVTT_DECLARE_PIMPL(Class) \
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61 | public: \
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62 | struct Private; \
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63 | Private & m
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64 |
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65 |
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66 | // Public interface.
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67 | namespace nvtt
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68 | {
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69 | // Forward declarations.
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70 | struct Surface;
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71 | struct CubeSurface;
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72 |
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73 |
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74 | // Supported block-compression formats.
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75 | // @@ I wish I had distinguished between "formats" and compressors.
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76 | // That is:
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77 | // - 'DXT1' is a format 'DXT1a' and 'DXT1n' are DXT1 compressors.
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78 | // - 'DXT3' is a format 'DXT3n' is a DXT3 compressor.
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79 | // Having multiple enums for the same ids only creates confusion. Clean this up.
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80 | enum Format
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81 | {
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82 | // No block-compression (linear).
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83 | Format_RGB,
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84 | Format_RGBA = Format_RGB,
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85 |
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86 | // DX9 formats.
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87 | Format_DXT1,
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88 | Format_DXT1a, // DXT1 with binary alpha.
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89 | Format_DXT3,
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90 | Format_DXT5,
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91 | Format_DXT5n, // Compressed HILO: R=1, G=y, B=0, A=x
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92 |
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93 | // DX10 formats.
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94 | Format_BC1 = Format_DXT1,
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95 | Format_BC1a = Format_DXT1a,
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96 | Format_BC2 = Format_DXT3,
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97 | Format_BC3 = Format_DXT5,
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98 | Format_BC3n = Format_DXT5n,
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99 | Format_BC4, // ATI1
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100 | Format_BC5, // 3DC, ATI2
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101 |
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102 | Format_DXT1n, // Not supported.
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103 | Format_CTX1, // Not supported.
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104 |
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105 | Format_BC6,
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106 | Format_BC7,
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107 |
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108 | Format_BC3_RGBM, //
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109 |
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110 | Format_Count
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111 | };
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112 |
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113 | // Pixel types. These basically indicate how the output should be interpreted, but do not have any influence over the input. They are only relevant in RGBA mode.
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114 | enum PixelType
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115 | {
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116 | PixelType_UnsignedNorm = 0,
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117 | PixelType_SignedNorm = 1, // Not supported yet.
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118 | PixelType_UnsignedInt = 2, // Not supported yet.
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119 | PixelType_SignedInt = 3, // Not supported yet.
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120 | PixelType_Float = 4,
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121 | PixelType_UnsignedFloat = 5,
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122 | PixelType_SharedExp = 6, // Shared exponent.
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123 | };
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124 |
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125 | // Quality modes.
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126 | enum Quality
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127 | {
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128 | Quality_Fastest,
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129 | Quality_Normal,
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130 | Quality_Production,
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131 | Quality_Highest,
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132 | };
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133 |
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134 | // DXT decoder.
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135 | enum Decoder
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136 | {
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137 | Decoder_D3D10,
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138 | Decoder_D3D9,
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139 | Decoder_NV5x,
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140 | //Decoder_RSX, // To take advantage of DXT5 bug.
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141 | };
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142 |
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143 |
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144 | // Compression options. This class describes the desired compression format and other compression settings.
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145 | struct CompressionOptions
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146 | {
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147 | NVTT_FORBID_COPY(CompressionOptions);
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148 | NVTT_DECLARE_PIMPL(CompressionOptions);
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149 |
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150 | NVTT_API CompressionOptions();
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151 | NVTT_API ~CompressionOptions();
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152 |
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153 | NVTT_API void reset();
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154 |
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155 | NVTT_API void setFormat(Format format);
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156 | NVTT_API void setQuality(Quality quality);
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157 | NVTT_API void setColorWeights(float red, float green, float blue, float alpha = 1.0f);
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158 |
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159 | NVTT_API void setExternalCompressor(const char * name);
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160 |
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161 | // Set color mask to describe the RGB/RGBA format.
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162 | NVTT_API void setPixelFormat(unsigned int bitcount, unsigned int rmask, unsigned int gmask, unsigned int bmask, unsigned int amask);
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163 | NVTT_API void setPixelFormat(unsigned char rsize, unsigned char gsize, unsigned char bsize, unsigned char asize);
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164 |
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165 | NVTT_API void setPixelType(PixelType pixelType);
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166 |
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167 | NVTT_API void setPitchAlignment(int pitchAlignment);
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168 |
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169 | // @@ I wish this wasn't part of the compression options. Quantization is applied before compression. We don't have compressors with error diffusion.
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170 | // @@ These options are only taken into account when using the InputOptions API.
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171 | NVTT_API void setQuantization(bool colorDithering, bool alphaDithering, bool binaryAlpha, int alphaThreshold = 127);
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172 |
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173 | NVTT_API void setTargetDecoder(Decoder decoder);
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174 |
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175 | // Translate to and from D3D formats.
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176 | NVTT_API unsigned int d3d9Format() const;
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177 | //NVTT_API bool setD3D9Format(unsigned int format);
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178 | //NVTT_API unsigned int dxgiFormat() const;
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179 | //NVTT_API bool setDxgiFormat(unsigned int format);
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180 | };
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181 |
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182 | /*
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183 | // DXGI_FORMAT_R16G16_FLOAT
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184 | compressionOptions.setPixelType(PixelType_Float);
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185 | compressionOptions.setPixelFormat2(16, 16, 0, 0);
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186 |
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187 | // DXGI_FORMAT_R32G32B32A32_FLOAT
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188 | compressionOptions.setPixelType(PixelType_Float);
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189 | compressionOptions.setPixelFormat2(32, 32, 32, 32);
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190 | */
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191 |
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192 |
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193 | // Wrap modes.
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194 | enum WrapMode
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195 | {
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196 | WrapMode_Clamp,
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197 | WrapMode_Repeat,
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198 | WrapMode_Mirror,
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199 | };
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200 |
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201 | // Texture types.
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202 | enum TextureType
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203 | {
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204 | TextureType_2D,
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205 | TextureType_Cube,
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206 | TextureType_3D,
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207 | TextureType_Array,
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208 | };
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209 |
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210 | // Input formats.
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211 | enum InputFormat
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212 | {
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213 | InputFormat_BGRA_8UB, // Normalized [0, 1] 8 bit fixed point.
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214 | InputFormat_RGBA_16F, // 16 bit floating point.
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215 | InputFormat_RGBA_32F, // 32 bit floating point.
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216 | InputFormat_R_32F, // Single channel 32 bit floating point.
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217 | };
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218 |
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219 | // Mipmap downsampling filters.
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220 | enum MipmapFilter
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221 | {
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222 | MipmapFilter_Box, // Box filter is quite good and very fast.
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223 | MipmapFilter_Triangle, // Triangle filter blurs the results too much, but that might be what you want.
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224 | MipmapFilter_Kaiser, // Kaiser-windowed Sinc filter is the best downsampling filter.
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225 | };
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226 |
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227 | // Texture resize filters.
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228 | enum ResizeFilter
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229 | {
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230 | ResizeFilter_Box,
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231 | ResizeFilter_Triangle,
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232 | ResizeFilter_Kaiser,
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233 | ResizeFilter_Mitchell,
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234 | };
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235 |
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236 | // Extents rounding mode.
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237 | enum RoundMode
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238 | {
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239 | RoundMode_None,
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240 | RoundMode_ToNextPowerOfTwo,
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241 | RoundMode_ToNearestPowerOfTwo,
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242 | RoundMode_ToPreviousPowerOfTwo,
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243 | RoundMode_ToNextMultipleOfFour, // (New in NVTT 2.1)
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244 | RoundMode_ToNearestMultipleOfFour, // (New in NVTT 2.1)
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245 | RoundMode_ToPreviousMultipleOfFour, // (New in NVTT 2.1)
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246 | };
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247 |
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248 | // Alpha mode.
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249 | enum AlphaMode
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250 | {
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251 | AlphaMode_None,
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252 | AlphaMode_Transparency,
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253 | AlphaMode_Premultiplied,
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254 | };
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255 |
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256 | // Input options. Specify format and layout of the input texture. (Deprecated in NVTT 2.1)
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257 | struct InputOptions
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258 | {
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259 | NVTT_FORBID_COPY(InputOptions);
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260 | NVTT_DECLARE_PIMPL(InputOptions);
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261 |
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262 | NVTT_API InputOptions();
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263 | NVTT_API ~InputOptions();
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264 |
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265 | // Set default options.
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266 | NVTT_API void reset();
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267 |
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268 | // Setup input layout.
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269 | NVTT_API void setTextureLayout(TextureType type, int w, int h, int d = 1, int arraySize = 1);
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270 | NVTT_API void resetTextureLayout();
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271 |
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272 | // Set mipmap data. Copies the data.
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273 | NVTT_API bool setMipmapData(const void * data, int w, int h, int d = 1, int face = 0, int mipmap = 0);
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274 |
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275 | // Describe the format of the input.
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276 | NVTT_API void setFormat(InputFormat format);
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277 |
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278 | // Set the way the input alpha channel is interpreted. @@ Not implemented!
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279 | NVTT_API void setAlphaMode(AlphaMode alphaMode);
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280 |
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281 | // Set gamma settings.
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282 | NVTT_API void setGamma(float inputGamma, float outputGamma);
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283 |
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284 | // Set texture wrapping mode.
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285 | NVTT_API void setWrapMode(WrapMode mode);
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286 |
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287 | // Set mipmapping options.
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288 | NVTT_API void setMipmapFilter(MipmapFilter filter);
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289 | NVTT_API void setMipmapGeneration(bool enabled, int maxLevel = -1);
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290 | NVTT_API void setKaiserParameters(float width, float alpha, float stretch);
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291 |
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292 | // Set normal map options.
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293 | NVTT_API void setNormalMap(bool b);
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294 | NVTT_API void setConvertToNormalMap(bool convert);
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295 | NVTT_API void setHeightEvaluation(float redScale, float greenScale, float blueScale, float alphaScale);
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296 | NVTT_API void setNormalFilter(float sm, float medium, float big, float large);
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297 | NVTT_API void setNormalizeMipmaps(bool b);
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298 |
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299 | // Set resizing options.
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300 | NVTT_API void setMaxExtents(int d);
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301 | NVTT_API void setRoundMode(RoundMode mode);
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302 | };
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303 |
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304 |
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305 | // Output handler.
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306 | struct OutputHandler
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307 | {
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308 | virtual ~OutputHandler() {}
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309 |
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310 | // Indicate the start of a new compressed image that's part of the final texture.
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311 | virtual void beginImage(int size, int width, int height, int depth, int face, int miplevel) = 0;
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312 |
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313 | // Output data. Compressed data is output as soon as it's generated to minimize memory allocations.
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314 | virtual bool writeData(const void * data, int size) = 0;
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315 |
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316 | // Indicate the end of the compressed image. (New in NVTT 2.1)
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317 | virtual void endImage() = 0;
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318 | };
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319 |
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320 | // Error codes.
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321 | enum Error
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322 | {
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323 | Error_Unknown,
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324 | Error_InvalidInput,
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325 | Error_UnsupportedFeature,
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326 | Error_CudaError,
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327 | Error_FileOpen,
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328 | Error_FileWrite,
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329 | Error_UnsupportedOutputFormat,
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330 | Error_Count
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331 | };
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332 |
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333 | // Error handler.
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334 | struct ErrorHandler
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335 | {
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336 | virtual ~ErrorHandler() {}
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337 |
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338 | // Signal error.
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339 | virtual void error(Error e) = 0;
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340 | };
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341 |
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342 | // Container.
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343 | enum Container
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344 | {
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345 | Container_DDS,
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346 | Container_DDS10,
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347 | // Container_KTX, // Khronos Texture: http://www.khronos.org/opengles/sdk/tools/KTX/
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348 | // Container_VTF, // Valve Texture Format: http://developer.valvesoftware.com/wiki/Valve_Texture_Format
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349 | };
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350 |
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351 |
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352 | // Output Options. This class holds pointers to the interfaces that are used to report the output of
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353 | // the compressor to the user.
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354 | struct OutputOptions
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355 | {
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356 | NVTT_FORBID_COPY(OutputOptions);
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357 | NVTT_DECLARE_PIMPL(OutputOptions);
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358 |
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359 | NVTT_API OutputOptions();
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360 | NVTT_API ~OutputOptions();
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361 |
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362 | // Set default options.
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363 | NVTT_API void reset();
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364 |
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365 | NVTT_API void setFileName(const char * fileName);
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366 | NVTT_API void setFileHandle(void * fp);
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367 |
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368 | NVTT_API void setOutputHandler(OutputHandler * outputHandler);
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369 | NVTT_API void setErrorHandler(ErrorHandler * errorHandler);
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370 |
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371 | NVTT_API void (bool );
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372 | NVTT_API void setContainer(Container container);
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373 | NVTT_API void setUserVersion(int version);
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374 | NVTT_API void setSrgbFlag(bool b);
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375 | };
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376 |
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377 | // (New in NVTT 2.1)
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378 | typedef void Task(void * context, int id);
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379 |
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380 | // (New in NVTT 2.1)
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381 | struct TaskDispatcher
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382 | {
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383 | virtual ~TaskDispatcher() {}
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384 |
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385 | virtual void dispatch(Task * task, void * context, int count) = 0;
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386 | };
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387 |
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388 | // Context.
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389 | struct Compressor
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390 | {
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391 | NVTT_FORBID_COPY(Compressor);
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392 | NVTT_DECLARE_PIMPL(Compressor);
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393 |
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394 | NVTT_API Compressor();
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395 | NVTT_API ~Compressor();
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396 |
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397 | // Context settings.
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398 | NVTT_API void enableCudaAcceleration(bool enable);
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399 | NVTT_API bool isCudaAccelerationEnabled() const;
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400 | NVTT_API void setTaskDispatcher(TaskDispatcher * disp); // (New in NVTT 2.1)
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401 |
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402 | // InputOptions API.
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403 | NVTT_API bool process(const InputOptions & inputOptions, const CompressionOptions & compressionOptions, const OutputOptions & outputOptions) const;
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404 | NVTT_API int estimateSize(const InputOptions & inputOptions, const CompressionOptions & compressionOptions) const;
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405 |
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406 | // Surface API. (New in NVTT 2.1)
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407 | NVTT_API bool (const Surface & img, int mipmapCount, const CompressionOptions & compressionOptions, const OutputOptions & outputOptions) const;
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408 | NVTT_API bool compress(const Surface & img, int face, int mipmap, const CompressionOptions & compressionOptions, const OutputOptions & outputOptions) const;
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409 | NVTT_API int estimateSize(const Surface & img, int mipmapCount, const CompressionOptions & compressionOptions) const;
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410 |
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411 | // CubeSurface API. (New in NVTT 2.1)
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412 | NVTT_API bool (const CubeSurface & cube, int mipmapCount, const CompressionOptions & compressionOptions, const OutputOptions & outputOptions) const;
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413 | NVTT_API bool compress(const CubeSurface & cube, int mipmap, const CompressionOptions & compressionOptions, const OutputOptions & outputOptions) const;
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414 | NVTT_API int estimateSize(const CubeSurface & cube, int mipmapCount, const CompressionOptions & compressionOptions) const;
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415 |
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416 | // Raw API. (New in NVTT 2.1)
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417 | NVTT_API bool (TextureType type, int w, int h, int d, int arraySize, int mipmapCount, bool isNormalMap, const CompressionOptions & compressionOptions, const OutputOptions & outputOptions) const;
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418 | NVTT_API bool compress(int w, int h, int d, int face, int mipmap, const float * rgba, const CompressionOptions & compressionOptions, const OutputOptions & outputOptions) const;
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419 | NVTT_API int estimateSize(int w, int h, int d, int mipmapCount, const CompressionOptions & compressionOptions) const;
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420 | };
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421 |
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422 | // "Compressor" is deprecated. This should have been called "Context"
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423 | typedef Compressor Context;
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424 |
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425 | // (New in NVTT 2.1)
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426 | enum NormalTransform {
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427 | NormalTransform_Orthographic,
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428 | NormalTransform_Stereographic,
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429 | NormalTransform_Paraboloid,
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430 | NormalTransform_Quartic
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431 | //NormalTransform_DualParaboloid,
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432 | };
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433 |
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434 | // (New in NVTT 2.1)
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435 | enum ToneMapper {
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436 | ToneMapper_Linear,
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437 | ToneMapper_Reindhart,
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438 | ToneMapper_Halo,
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439 | ToneMapper_Lightmap,
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440 | };
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441 |
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442 |
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443 | // A surface is one level of a 2D or 3D texture. (New in NVTT 2.1)
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444 | // @@ It would be nice to add support for texture borders for correct resizing of tiled textures and constrained DXT compression.
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445 | struct Surface
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446 | {
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447 | NVTT_API Surface();
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448 | NVTT_API Surface(const Surface & img);
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449 | NVTT_API ~Surface();
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450 |
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451 | NVTT_API void operator=(const Surface & img);
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452 |
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453 | // Texture parameters.
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454 | NVTT_API void setWrapMode(WrapMode mode);
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455 | NVTT_API void setAlphaMode(AlphaMode alphaMode);
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456 | NVTT_API void setNormalMap(bool isNormalMap);
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457 |
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458 | // Queries.
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459 | NVTT_API bool isNull() const;
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460 | NVTT_API int width() const;
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461 | NVTT_API int height() const;
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462 | NVTT_API int depth() const;
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463 | NVTT_API TextureType type() const;
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464 | NVTT_API WrapMode wrapMode() const;
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465 | NVTT_API AlphaMode alphaMode() const;
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466 | NVTT_API bool isNormalMap() const;
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467 | NVTT_API int countMipmaps() const;
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468 | NVTT_API int countMipmaps(int min_size) const;
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469 | NVTT_API float alphaTestCoverage(float alphaRef = 0.5, int alpha_channel = 3) const;
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470 | NVTT_API float average(int channel, int alpha_channel = -1, float gamma = 2.2f) const;
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471 | NVTT_API const float * data() const;
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472 | NVTT_API const float * channel(int i) const;
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473 | NVTT_API void histogram(int channel, float rangeMin, float rangeMax, int binCount, int * binPtr) const;
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474 | NVTT_API void range(int channel, float * rangeMin, float * rangeMax, int alpha_channel = -1, float alpha_ref = 0.f) const;
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475 |
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476 | // Texture data.
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477 | NVTT_API bool load(const char * fileName, bool * hasAlpha = 0);
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478 | NVTT_API bool save(const char * fileName, bool hasAlpha = 0, bool hdr = 0) const;
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479 | NVTT_API bool setImage(int w, int h, int d);
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480 | NVTT_API bool setImage(InputFormat format, int w, int h, int d, const void * data);
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481 | NVTT_API bool setImage(InputFormat format, int w, int h, int d, const void * r, const void * g, const void * b, const void * a);
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482 | NVTT_API bool setImage2D(Format format, Decoder decoder, int w, int h, const void * data);
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483 |
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484 | // Resizing methods.
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485 | NVTT_API void resize(int w, int h, int d, ResizeFilter filter);
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486 | NVTT_API void resize(int w, int h, int d, ResizeFilter filter, float filterWidth, const float * params = 0);
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487 | NVTT_API void resize(int maxExtent, RoundMode mode, ResizeFilter filter);
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488 | NVTT_API void resize(int maxExtent, RoundMode mode, ResizeFilter filter, float filterWidth, const float * params = 0);
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489 | NVTT_API void resize_make_square(int maxExtent, RoundMode roundMode, ResizeFilter filter);
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490 |
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491 | NVTT_API bool buildNextMipmap(MipmapFilter filter, int min_size = 1);
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492 | NVTT_API bool buildNextMipmap(MipmapFilter filter, float filterWidth, const float * params = 0, int min_size = 1);
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493 | NVTT_API bool buildNextMipmapSolidColor(const float * const color_components);
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494 | NVTT_API void canvasSize(int w, int h, int d);
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495 | // associated to resizing:
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496 | NVTT_API bool canMakeNextMipmap(int min_size = 1);
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497 |
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498 | // Color transforms.
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499 | NVTT_API void toLinear(float gamma);
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500 | NVTT_API void toGamma(float gamma);
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501 | NVTT_API void toLinear(int channel, float gamma);
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502 | NVTT_API void toGamma(int channel, float gamma);
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503 | NVTT_API void toSrgb();
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504 | NVTT_API void toLinearFromSrgb();
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505 | NVTT_API void toXenonSrgb();
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506 | NVTT_API void transform(const float w0[4], const float w1[4], const float w2[4], const float w3[4], const float offset[4]);
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507 | NVTT_API void swizzle(int r, int g, int b, int a);
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508 | NVTT_API void scaleBias(int channel, float scale, float bias);
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509 | NVTT_API void clamp(int channel, float low = 0.0f, float high = 1.0f);
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510 | NVTT_API void blend(float r, float g, float b, float a, float t);
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511 | NVTT_API void premultiplyAlpha();
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512 | NVTT_API void toGreyScale(float redScale, float greenScale, float blueScale, float alphaScale);
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513 | NVTT_API void setBorder(float r, float g, float b, float a);
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514 | NVTT_API void fill(float r, float g, float b, float a);
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515 | NVTT_API void scaleAlphaToCoverage(float coverage, float alphaRef = 0.5f, int alpha_channel = 3);
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516 | NVTT_API void toRGBM(float range = 1.0f, float threshold = 0.25f);
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517 | NVTT_API void fromRGBM(float range = 1.0f, float threshold = 0.25f);
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518 | NVTT_API void toLM(float range = 1.0f, float threshold = 0.0f);
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519 | NVTT_API void toRGBE(int mantissaBits, int exponentBits);
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520 | NVTT_API void fromRGBE(int mantissaBits, int exponentBits);
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521 | NVTT_API void toYCoCg();
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522 | NVTT_API void blockScaleCoCg(int bits = 5, float threshold = 0.0f);
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523 | NVTT_API void fromYCoCg();
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524 | NVTT_API void toLUVW(float range = 1.0f);
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525 | NVTT_API void fromLUVW(float range = 1.0f);
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526 | NVTT_API void abs(int channel);
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527 | NVTT_API void convolve(int channel, int kernelSize, float * kernelData);
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528 | NVTT_API void toLogScale(int channel, float base);
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529 | NVTT_API void fromLogScale(int channel, float base);
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530 | NVTT_API void setAtlasBorder(int w, int h, float r, float g, float b, float a);
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531 |
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532 | NVTT_API void toneMap(ToneMapper tm, float * parameters);
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533 |
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534 | //NVTT_API void blockLuminanceScale(float scale);
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535 |
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536 | // Color quantization.
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537 | NVTT_API void binarize(int channel, float threshold, bool dither);
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538 | NVTT_API void quantize(int channel, int bits, bool exactEndPoints, bool dither);
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539 |
|
540 | // Normal map transforms.
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541 | NVTT_API void toNormalMap(float sm, float medium, float big, float large);
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542 | NVTT_API void normalizeNormalMap();
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543 | NVTT_API void transformNormals(NormalTransform xform);
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544 | NVTT_API void reconstructNormals(NormalTransform xform);
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545 | NVTT_API void toCleanNormalMap();
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546 | NVTT_API void packNormals(float scale = 0.5f, float bias = 0.5f); // [-1,1] -> [ 0,1]
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547 | NVTT_API void expandNormals(float scale = 2.0f, float bias = -1.0f); // [ 0,1] -> [-1,1]
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548 | NVTT_API Surface createToksvigMap(float power) const;
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549 | NVTT_API Surface createCleanMap() const;
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550 |
|
551 | // Geometric transforms.
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552 | NVTT_API void flipX();
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553 | NVTT_API void flipY();
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554 | NVTT_API void flipZ();
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555 | NVTT_API Surface createSubImage(int x0, int x1, int y0, int y1, int z0, int z1) const;
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556 |
|
557 | // Copy image data.
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558 | NVTT_API bool copyChannel(const Surface & srcImage, int srcChannel);
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559 | NVTT_API bool copyChannel(const Surface & srcImage, int srcChannel, int dstChannel);
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560 |
|
561 | NVTT_API bool addChannel(const Surface & img, int srcChannel, int dstChannel, float scale);
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562 |
|
563 | NVTT_API bool copy(const Surface & src, int xsrc, int ysrc, int zsrc, int xsize, int ysize, int zsize, int xdst, int ydst, int zdst);
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564 |
|
565 |
|
566 | //private:
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567 | void detach();
|
568 |
|
569 | struct Private;
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570 | Private * m;
|
571 | };
|
572 |
|
573 |
|
574 | // Cube layout formats. (New in NVTT 2.1)
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575 | enum CubeLayout {
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576 | CubeLayout_VerticalCross,
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577 | CubeLayout_HorizontalCross,
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578 | CubeLayout_Column,
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579 | CubeLayout_Row,
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580 | CubeLayout_LatitudeLongitude
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581 | };
|
582 |
|
583 | // (New in NVTT 2.1)
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584 | enum EdgeFixup {
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585 | EdgeFixup_None,
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586 | EdgeFixup_Stretch,
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587 | EdgeFixup_Warp,
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588 | EdgeFixup_Average,
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589 | };
|
590 |
|
591 | // A CubeSurface is one level of a cube map texture. (New in NVTT 2.1)
|
592 | struct CubeSurface
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593 | {
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594 | NVTT_API CubeSurface();
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595 | NVTT_API CubeSurface(const CubeSurface & img);
|
596 | NVTT_API ~CubeSurface();
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597 |
|
598 | NVTT_API void operator=(const CubeSurface & img);
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599 |
|
600 | // Queries.
|
601 | NVTT_API bool isNull() const;
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602 | NVTT_API int edgeLength() const;
|
603 | NVTT_API int countMipmaps() const;
|
604 |
|
605 | // Texture data.
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606 | NVTT_API bool load(const char * fileName, int mipmap);
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607 | NVTT_API bool save(const char * fileName) const;
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608 |
|
609 | NVTT_API Surface & face(int face);
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610 | NVTT_API const Surface & face(int face) const;
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611 |
|
612 | // Layout conversion. @@ Not implemented.
|
613 | NVTT_API void fold(const Surface & img, CubeLayout layout);
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614 | NVTT_API Surface unfold(CubeLayout layout) const;
|
615 |
|
616 | // @@ Angular extent filtering.
|
617 |
|
618 | // @@ Add resizing methods.
|
619 |
|
620 | // @@ Add edge fixup methods.
|
621 |
|
622 | NVTT_API float average(int channel) const;
|
623 | NVTT_API void range(int channel, float * minimum_ptr, float * maximum_ptr) const;
|
624 | NVTT_API void clamp(int channel, float low = 0.0f, float high = 1.0f);
|
625 |
|
626 |
|
627 | // Filtering.
|
628 | NVTT_API CubeSurface irradianceFilter(int size, EdgeFixup fixupMethod) const;
|
629 | NVTT_API CubeSurface cosinePowerFilter(int size, float cosinePower, EdgeFixup fixupMethod) const;
|
630 |
|
631 | NVTT_API CubeSurface fastResample(int size, EdgeFixup fixupMethod) const;
|
632 |
|
633 |
|
634 | /*
|
635 | NVTT_API void resize(int w, int h, ResizeFilter filter);
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636 | NVTT_API void resize(int w, int h, ResizeFilter filter, float filterWidth, const float * params = 0);
|
637 | NVTT_API void resize(int maxExtent, RoundMode mode, ResizeFilter filter);
|
638 | NVTT_API void resize(int maxExtent, RoundMode mode, ResizeFilter filter, float filterWidth, const float * params = 0);
|
639 | NVTT_API bool buildNextMipmap(MipmapFilter filter);
|
640 | NVTT_API bool buildNextMipmap(MipmapFilter filter, float filterWidth, const float * params = 0);
|
641 | */
|
642 |
|
643 | // Color transforms.
|
644 | NVTT_API void toLinear(float gamma);
|
645 | NVTT_API void toGamma(float gamma);
|
646 |
|
647 | //private:
|
648 | void detach();
|
649 |
|
650 | struct Private;
|
651 | Private * m;
|
652 | };
|
653 |
|
654 |
|
655 | // Return string for the given error code.
|
656 | NVTT_API const char * errorString(Error e);
|
657 |
|
658 | // Return NVTT version.
|
659 | NVTT_API unsigned int version();
|
660 |
|
661 | // Image comparison and error measurement functions. (New in NVTT 2.1)
|
662 | NVTT_API float rmsError(const Surface & reference, const Surface & img);
|
663 | NVTT_API float rmsAlphaError(const Surface & reference, const Surface & img);
|
664 | NVTT_API float cieLabError(const Surface & reference, const Surface & img);
|
665 | NVTT_API float angularError(const Surface & reference, const Surface & img);
|
666 | NVTT_API Surface diff(const Surface & reference, const Surface & img, float scale);
|
667 |
|
668 | NVTT_API float rmsToneMappedError(const Surface & reference, const Surface & img, float exposure);
|
669 |
|
670 |
|
671 | NVTT_API Surface histogram(const Surface & img, int width, int height);
|
672 | NVTT_API Surface histogram(const Surface & img, float minRange, float maxRange, int width, int height);
|
673 |
|
674 | } // nvtt namespace
|
675 |
|
676 | #endif // NVTT_H
|
677 | |