1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
---|---|
2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
3 | #include "Renderer/BsIBLUtility.h" |
4 | #include "Math/BsVector2I.h" |
5 | |
6 | namespace bs { namespace ct |
7 | { |
8 | const UINT32 IBLUtility::REFLECTION_CUBEMAP_SIZE = 256; |
9 | const UINT32 IBLUtility::IRRADIANCE_CUBEMAP_SIZE = 32; |
10 | |
11 | /** Returns the size of the texture required to store the provided number of SH coefficients. */ |
12 | Vector2I IBLUtility::getSHCoeffTextureSize(UINT32 numCoeffSets, UINT32 shOrder) |
13 | { |
14 | UINT32 coeffsPerSet = shOrder * shOrder; |
15 | |
16 | // Assuming the texture maximum size is 4096 |
17 | UINT32 maxSetsPerRow = 4096 / coeffsPerSet; |
18 | |
19 | Vector2I output; |
20 | output.x = (numCoeffSets > maxSetsPerRow ? maxSetsPerRow : numCoeffSets) * coeffsPerSet; |
21 | output.y = 1 + numCoeffSets / (maxSetsPerRow + 1); |
22 | |
23 | return output; |
24 | } |
25 | |
26 | /** Determines the position of a set of coefficients in the coefficient texture, depending on the coefficient index. */ |
27 | Vector2I IBLUtility::getSHCoeffXYFromIdx(UINT32 idx, UINT32 shOrder) |
28 | { |
29 | UINT32 coeffsPerSet = shOrder * shOrder; |
30 | |
31 | // Assuming the texture maximum size is 4096 |
32 | UINT32 maxSetsPerRow = 4096 / coeffsPerSet; |
33 | |
34 | Vector2I output; |
35 | output.x = (idx % maxSetsPerRow) * coeffsPerSet; |
36 | output.y = idx / maxSetsPerRow; |
37 | |
38 | return output; |
39 | } |
40 | |
41 | const IBLUtility& gIBLUtility() |
42 | { |
43 | return IBLUtility::instance(); |
44 | } |
45 | }} |
46 |