| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "BsPrerequisites.h" |
| 6 | #include "Input/BsInputFwd.h" |
| 7 | |
| 8 | namespace bs |
| 9 | { |
| 10 | /** @addtogroup Input-Engine |
| 11 | * @{ |
| 12 | */ |
| 13 | |
| 14 | /** |
| 15 | * Describes a virtual button. Virtual buttons allow you to map custom actions without needing to know about what |
| 16 | * physical buttons trigger those actions. |
| 17 | */ |
| 18 | struct BS_EXPORT VIRTUAL_BUTTON_DESC |
| 19 | { |
| 20 | VIRTUAL_BUTTON_DESC() = default; |
| 21 | |
| 22 | /** |
| 23 | * Constructs a virtual button descriptor. |
| 24 | * |
| 25 | * @param[in] buttonCode Physical button the virtual button is triggered by. |
| 26 | * @param[in] modifiers Modifiers required to be pressed with the physical button to trigger the virtual button. |
| 27 | * @param[in] repeatable If true, the virtual button events will be sent continually while the physical button |
| 28 | * is being held. |
| 29 | */ |
| 30 | VIRTUAL_BUTTON_DESC(ButtonCode buttonCode, ButtonModifier modifiers = ButtonModifier::None, bool repeatable = false); |
| 31 | |
| 32 | ButtonCode buttonCode = BC_0; |
| 33 | ButtonModifier modifiers = ButtonModifier::None; |
| 34 | bool repeatable = false; |
| 35 | }; |
| 36 | |
| 37 | /** |
| 38 | * Describes a virtual axis. Virtual axes allow you to map custom axes without needing to know the actual physical |
| 39 | * device handling those axes. |
| 40 | */ |
| 41 | struct BS_EXPORT VIRTUAL_AXIS_DESC |
| 42 | { |
| 43 | VIRTUAL_AXIS_DESC() = default; |
| 44 | |
| 45 | /** |
| 46 | * Constructs a new virtual axis descriptor. |
| 47 | * |
| 48 | * @param[in] type @copydoc VIRTUAL_AXIS_DESC::type |
| 49 | */ |
| 50 | VIRTUAL_AXIS_DESC(UINT32 type); |
| 51 | |
| 52 | /** Type of physical axis to map to. See InputAxis type for common types, but you are not limited to those values. */ |
| 53 | UINT32 type = (UINT32)InputAxis::MouseX; |
| 54 | |
| 55 | /** Value below which to ignore axis value and consider it 0. */ |
| 56 | float deadZone = 0.0001f; |
| 57 | |
| 58 | /** Higher sensitivity means the axis will more easily reach its maximum values. */ |
| 59 | float sensitivity = 1.0f; |
| 60 | |
| 61 | /** Should the axis be inverted. */ |
| 62 | bool invert = false; |
| 63 | |
| 64 | /** |
| 65 | * If enabled, axis values will be normalized to [-1, 1] range. Most axes already come in normalized form and this |
| 66 | * value will not affect such axes. Some axes, like mouse movement are not normalized by default and will instead |
| 67 | * report relative movement. By enabling this you will normalize such axes to [-1, 1] range. |
| 68 | */ |
| 69 | bool normalize = false; |
| 70 | }; |
| 71 | |
| 72 | /** |
| 73 | * Identifier for a virtual button. |
| 74 | * |
| 75 | * Primary purpose of this class is to avoid expensive string compare, and instead use a unique button identifier for |
| 76 | * compare. Generally you want to create one of these using the button name, and then store it for later use. |
| 77 | * |
| 78 | * @note |
| 79 | * This class is not thread safe and should only be used on the sim thread. |
| 80 | * |
| 81 | * @see VIRTUAL_BUTTON_DESC |
| 82 | */ |
| 83 | class BS_EXPORT VirtualButton |
| 84 | { |
| 85 | public: |
| 86 | VirtualButton() = default; |
| 87 | VirtualButton(const String& name); |
| 88 | |
| 89 | bool operator== (const VirtualButton& rhs) const |
| 90 | { |
| 91 | return (buttonIdentifier == rhs.buttonIdentifier); |
| 92 | } |
| 93 | |
| 94 | UINT32 buttonIdentifier = 0; |
| 95 | private: |
| 96 | /** Returns a static map of all virtual button identifiers and their buttons. */ |
| 97 | static Map<String, UINT32>& getUniqueButtonIds(); |
| 98 | |
| 99 | static UINT32 NextButtonId; |
| 100 | }; |
| 101 | |
| 102 | /** |
| 103 | * Identifier for a virtual axis. |
| 104 | * |
| 105 | * Primary purpose of this class is to avoid expensive string compare (axis names), and instead use a unique axis |
| 106 | * identifier for compare. Generally you want to create one of these using the axis name, and then store it for later |
| 107 | * use. |
| 108 | * |
| 109 | * @note |
| 110 | * This class is not thread safe and should only be used on the sim thread. |
| 111 | * |
| 112 | * @see VIRTUAL_AXIS_DESC |
| 113 | */ |
| 114 | class BS_EXPORT VirtualAxis |
| 115 | { |
| 116 | public: |
| 117 | VirtualAxis() = default; |
| 118 | VirtualAxis(const String& name); |
| 119 | |
| 120 | UINT32 axisIdentifier = 0; |
| 121 | |
| 122 | bool operator== (const VirtualAxis& rhs) const |
| 123 | { |
| 124 | return (axisIdentifier == rhs.axisIdentifier); |
| 125 | } |
| 126 | |
| 127 | private: |
| 128 | static Map<String, UINT32> UniqueAxisIds; |
| 129 | static UINT32 NextAxisId; |
| 130 | }; |
| 131 | |
| 132 | /** Contains virtual <-> physical key mappings. */ |
| 133 | class BS_EXPORT InputConfiguration |
| 134 | { |
| 135 | static const int MAX_NUM_DEVICES_PER_TYPE = 8; |
| 136 | static const int MAX_NUM_DEVICES = (UINT32)InputDevice::Count * MAX_NUM_DEVICES_PER_TYPE; |
| 137 | |
| 138 | /** Internal virtual button data container. */ |
| 139 | struct VirtualButtonData |
| 140 | { |
| 141 | String name; |
| 142 | VirtualButton button; |
| 143 | VIRTUAL_BUTTON_DESC desc; |
| 144 | }; |
| 145 | |
| 146 | /** Internal virtual axis data container. */ |
| 147 | struct VirtualAxisData |
| 148 | { |
| 149 | String name; |
| 150 | VirtualAxis axis; |
| 151 | VIRTUAL_AXIS_DESC desc; |
| 152 | }; |
| 153 | |
| 154 | /** Internal container for holding axis data for all devices. */ |
| 155 | struct DeviceAxisData |
| 156 | { |
| 157 | VirtualAxisData axes[(UINT32)InputAxis::Count]; |
| 158 | }; |
| 159 | |
| 160 | public: |
| 161 | InputConfiguration() = default; |
| 162 | |
| 163 | /** |
| 164 | * Registers a new virtual button. |
| 165 | * |
| 166 | * @param[in] name Unique name used to access the virtual button. |
| 167 | * @param[in] buttonCode Physical button the virtual button is triggered by. |
| 168 | * @param[in] modifiers Modifiers required to be pressed with the physical button to trigger the virtual button. |
| 169 | * @param[in] repeatable If true, the virtual button events will be sent continually while the physical button |
| 170 | * is being held. |
| 171 | */ |
| 172 | void registerButton(const String& name, ButtonCode buttonCode, ButtonModifier modifiers = ButtonModifier::None, bool repeatable = false); |
| 173 | |
| 174 | /** Unregisters a virtual button with the specified name. Events will no longer be generated for that button. */ |
| 175 | void unregisterButton(const String& name); |
| 176 | |
| 177 | /** |
| 178 | * Registers a new virtual axis. |
| 179 | * |
| 180 | * @param[in] name Unique name used to access the axis. |
| 181 | * @param[in] desc Descriptor structure containing virtual axis creation parameters. |
| 182 | */ |
| 183 | void registerAxis(const String& name, const VIRTUAL_AXIS_DESC& desc); |
| 184 | |
| 185 | /** |
| 186 | * Unregisters a virtual axis with the specified name. You will no longer be able to retrieve valid values for that |
| 187 | * axis. |
| 188 | */ |
| 189 | void unregisterAxis(const String& name); |
| 190 | |
| 191 | /** |
| 192 | * Sets repeat interval for held virtual buttons. Buttons will be continously triggered in interval increments as |
| 193 | * long as they button is being held. |
| 194 | */ |
| 195 | void setRepeatInterval(UINT64 milliseconds) { mRepeatInterval = milliseconds; } |
| 196 | |
| 197 | /** Gets the currently set repeat interval for held virtual buttons. */ |
| 198 | UINT64 getRepeatInterval() const { return mRepeatInterval; } |
| 199 | |
| 200 | /** @name Internal |
| 201 | * @{ |
| 202 | */ |
| 203 | |
| 204 | /** |
| 205 | * Returns data about virtual buttons that are triggered by the specified physical button code and modifier flags. |
| 206 | */ |
| 207 | bool _getButtons(ButtonCode code, UINT32 modifiers, Vector<VirtualButton>& btns, Vector<VIRTUAL_BUTTON_DESC>& btnDescs) const; |
| 208 | |
| 209 | /** Retrieves virtual axis descriptor for the provided axis. */ |
| 210 | bool _getAxis(const VirtualAxis& axis, VIRTUAL_AXIS_DESC& axisDesc) const; |
| 211 | |
| 212 | /** @} */ |
| 213 | |
| 214 | private: |
| 215 | Vector<VirtualButtonData> mButtons[BC_Count]; |
| 216 | Vector<VirtualAxisData> mAxes; |
| 217 | |
| 218 | UINT64 mRepeatInterval = 300; |
| 219 | }; |
| 220 | |
| 221 | /** @} */ |
| 222 | } |