| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// | 
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| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// | 
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| 3 | #pragma once | 
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| 4 |  | 
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| 5 | #include "BsPrerequisites.h" | 
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| 6 | #include "Input/BsInputFwd.h" | 
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| 7 |  | 
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| 8 | namespace bs | 
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| 9 | { | 
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| 10 | /** @addtogroup Input-Engine | 
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| 11 | *  @{ | 
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| 12 | */ | 
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| 13 |  | 
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| 14 | /** | 
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| 15 | * Describes a virtual button. Virtual buttons allow you to map custom actions without needing to know about what | 
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| 16 | * physical buttons trigger those actions. | 
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| 17 | */ | 
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| 18 | struct BS_EXPORT VIRTUAL_BUTTON_DESC | 
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| 19 | { | 
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| 20 | VIRTUAL_BUTTON_DESC() = default; | 
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| 21 |  | 
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| 22 | /** | 
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| 23 | * Constructs a virtual button descriptor. | 
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| 24 | * | 
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| 25 | * @param[in]	buttonCode	Physical button the virtual button is triggered by. | 
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| 26 | * @param[in]	modifiers	Modifiers required to be pressed with the physical button to trigger the virtual button. | 
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| 27 | * @param[in]	repeatable	If true, the virtual button events will be sent continually while the physical button | 
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| 28 | *							is being held. | 
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| 29 | */ | 
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| 30 | VIRTUAL_BUTTON_DESC(ButtonCode buttonCode, ButtonModifier modifiers = ButtonModifier::None, bool repeatable = false); | 
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| 31 |  | 
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| 32 | ButtonCode buttonCode = BC_0; | 
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| 33 | ButtonModifier modifiers = ButtonModifier::None; | 
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| 34 | bool repeatable = false; | 
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| 35 | }; | 
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| 36 |  | 
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| 37 | /** | 
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| 38 | * Describes a virtual axis. Virtual axes allow you to map custom axes without needing to know the actual physical | 
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| 39 | * device handling those axes. | 
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| 40 | */ | 
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| 41 | struct BS_EXPORT VIRTUAL_AXIS_DESC | 
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| 42 | { | 
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| 43 | VIRTUAL_AXIS_DESC() = default; | 
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| 44 |  | 
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| 45 | /** | 
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| 46 | * Constructs a new virtual axis descriptor. | 
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| 47 | * | 
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| 48 | * @param[in]	type		@copydoc VIRTUAL_AXIS_DESC::type | 
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| 49 | */ | 
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| 50 | VIRTUAL_AXIS_DESC(UINT32 type); | 
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| 51 |  | 
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| 52 | /** Type of physical axis to map to. See InputAxis type for common types, but you are not limited to those values. */ | 
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| 53 | UINT32 type = (UINT32)InputAxis::MouseX; | 
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| 54 |  | 
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| 55 | /** Value below which to ignore axis value and consider it 0. */ | 
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| 56 | float deadZone = 0.0001f; | 
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| 57 |  | 
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| 58 | /** Higher sensitivity means the axis will more easily reach its maximum values. */ | 
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| 59 | float sensitivity = 1.0f; | 
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| 60 |  | 
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| 61 | /** Should the axis be inverted. */ | 
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| 62 | bool invert = false; | 
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| 63 |  | 
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| 64 | /** | 
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| 65 | * If enabled, axis values will be normalized to [-1, 1] range. Most axes already come in normalized form and this | 
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| 66 | * value will not affect such axes. Some axes, like mouse movement are not normalized by default and will instead | 
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| 67 | * report relative movement. By enabling this you will normalize such axes to [-1, 1] range. | 
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| 68 | */ | 
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| 69 | bool normalize = false; | 
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| 70 | }; | 
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| 71 |  | 
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| 72 | /** | 
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| 73 | * Identifier for a virtual button. | 
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| 74 | * | 
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| 75 | * Primary purpose of this class is to avoid expensive string compare, and instead use a unique button identifier for | 
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| 76 | * compare. Generally you want to create one of these using the button name, and then store it for later use. | 
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| 77 | * | 
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| 78 | * @note | 
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| 79 | * This class is not thread safe and should only be used on the sim thread. | 
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| 80 | * | 
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| 81 | * @see		VIRTUAL_BUTTON_DESC | 
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| 82 | */ | 
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| 83 | class BS_EXPORT VirtualButton | 
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| 84 | { | 
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| 85 | public: | 
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| 86 | VirtualButton() = default; | 
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| 87 | VirtualButton(const String& name); | 
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| 88 |  | 
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| 89 | bool operator== (const VirtualButton& rhs) const | 
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| 90 | { | 
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| 91 | return (buttonIdentifier == rhs.buttonIdentifier); | 
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| 92 | } | 
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| 93 |  | 
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| 94 | UINT32 buttonIdentifier = 0; | 
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| 95 | private: | 
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| 96 | /** Returns a static map of all virtual button identifiers and their buttons. */ | 
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| 97 | static Map<String, UINT32>& getUniqueButtonIds(); | 
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| 98 |  | 
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| 99 | static UINT32 NextButtonId; | 
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| 100 | }; | 
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| 101 |  | 
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| 102 | /** | 
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| 103 | * Identifier for a virtual axis. | 
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| 104 | * | 
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| 105 | * Primary purpose of this class is to avoid expensive string compare (axis names), and instead use a unique axis | 
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| 106 | * identifier for compare. Generally you want to create one of these using the axis name, and then store it for later | 
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| 107 | * use. | 
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| 108 | * | 
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| 109 | * @note | 
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| 110 | * This class is not thread safe and should only be used on the sim thread. | 
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| 111 | * | 
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| 112 | * @see		VIRTUAL_AXIS_DESC | 
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| 113 | */ | 
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| 114 | class BS_EXPORT VirtualAxis | 
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| 115 | { | 
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| 116 | public: | 
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| 117 | VirtualAxis() = default; | 
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| 118 | VirtualAxis(const String& name); | 
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| 119 |  | 
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| 120 | UINT32 axisIdentifier = 0; | 
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| 121 |  | 
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| 122 | bool operator== (const VirtualAxis& rhs) const | 
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| 123 | { | 
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| 124 | return (axisIdentifier == rhs.axisIdentifier); | 
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| 125 | } | 
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| 126 |  | 
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| 127 | private: | 
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| 128 | static Map<String, UINT32> UniqueAxisIds; | 
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| 129 | static UINT32 NextAxisId; | 
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| 130 | }; | 
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| 131 |  | 
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| 132 | /**	Contains virtual <-> physical key mappings. */ | 
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| 133 | class BS_EXPORT InputConfiguration | 
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| 134 | { | 
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| 135 | static const int MAX_NUM_DEVICES_PER_TYPE = 8; | 
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| 136 | static const int MAX_NUM_DEVICES = (UINT32)InputDevice::Count * MAX_NUM_DEVICES_PER_TYPE; | 
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| 137 |  | 
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| 138 | /**	Internal virtual button data container. */ | 
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| 139 | struct VirtualButtonData | 
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| 140 | { | 
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| 141 | String name; | 
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| 142 | VirtualButton button; | 
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| 143 | VIRTUAL_BUTTON_DESC desc; | 
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| 144 | }; | 
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| 145 |  | 
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| 146 | /**	Internal virtual axis data container. */ | 
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| 147 | struct VirtualAxisData | 
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| 148 | { | 
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| 149 | String name; | 
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| 150 | VirtualAxis axis; | 
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| 151 | VIRTUAL_AXIS_DESC desc; | 
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| 152 | }; | 
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| 153 |  | 
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| 154 | /**	Internal container for holding axis data for all devices. */ | 
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| 155 | struct DeviceAxisData | 
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| 156 | { | 
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| 157 | VirtualAxisData axes[(UINT32)InputAxis::Count]; | 
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| 158 | }; | 
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| 159 |  | 
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| 160 | public: | 
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| 161 | InputConfiguration() = default; | 
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| 162 |  | 
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| 163 | /** | 
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| 164 | * Registers a new virtual button. | 
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| 165 | * | 
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| 166 | * @param[in]	name		Unique name used to access the virtual button. | 
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| 167 | * @param[in]	buttonCode	Physical button the virtual button is triggered by. | 
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| 168 | * @param[in]	modifiers	Modifiers required to be pressed with the physical button to trigger the virtual button. | 
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| 169 | * @param[in]	repeatable	If true, the virtual button events will be sent continually while the physical button | 
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| 170 | *							is being held. | 
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| 171 | */ | 
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| 172 | void registerButton(const String& name, ButtonCode buttonCode, ButtonModifier modifiers = ButtonModifier::None, bool repeatable = false); | 
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| 173 |  | 
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| 174 | /**	Unregisters a virtual button with the specified name. Events will no longer be generated for that button. */ | 
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| 175 | void unregisterButton(const String& name); | 
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| 176 |  | 
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| 177 | /** | 
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| 178 | * Registers a new virtual axis. | 
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| 179 | * | 
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| 180 | * @param[in]	name	Unique name used to access the axis. | 
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| 181 | * @param[in]	desc	Descriptor structure containing virtual axis creation parameters. | 
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| 182 | */ | 
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| 183 | void registerAxis(const String& name, const VIRTUAL_AXIS_DESC& desc); | 
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| 184 |  | 
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| 185 | /** | 
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| 186 | * Unregisters a virtual axis with the specified name. You will no longer be able to retrieve valid values for that | 
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| 187 | * axis. | 
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| 188 | */ | 
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| 189 | void unregisterAxis(const String& name); | 
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| 190 |  | 
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| 191 | /** | 
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| 192 | * Sets repeat interval for held virtual buttons. Buttons will be continously triggered in interval increments as | 
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| 193 | * long as they button is being held. | 
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| 194 | */ | 
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| 195 | void setRepeatInterval(UINT64 milliseconds) { mRepeatInterval = milliseconds; } | 
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| 196 |  | 
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| 197 | /**	Gets the currently set repeat interval for held virtual buttons. */ | 
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| 198 | UINT64 getRepeatInterval() const { return mRepeatInterval; } | 
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| 199 |  | 
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| 200 | /** @name Internal | 
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| 201 | *  @{ | 
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| 202 | */ | 
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| 203 |  | 
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| 204 | /** | 
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| 205 | * Returns data about virtual buttons that are triggered by the specified physical button code and modifier flags. | 
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| 206 | */ | 
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| 207 | bool _getButtons(ButtonCode code, UINT32 modifiers, Vector<VirtualButton>& btns, Vector<VIRTUAL_BUTTON_DESC>& btnDescs) const; | 
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| 208 |  | 
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| 209 | /**	Retrieves virtual axis descriptor for the provided axis. */ | 
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| 210 | bool _getAxis(const VirtualAxis& axis, VIRTUAL_AXIS_DESC& axisDesc) const; | 
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| 211 |  | 
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| 212 | /** @} */ | 
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| 213 |  | 
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| 214 | private: | 
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| 215 | Vector<VirtualButtonData> mButtons[BC_Count]; | 
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| 216 | Vector<VirtualAxisData> mAxes; | 
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| 217 |  | 
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| 218 | UINT64 mRepeatInterval = 300; | 
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| 219 | }; | 
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| 220 |  | 
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| 221 | /** @} */ | 
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| 222 | } | 
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