| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "BsPrerequisites.h" |
| 6 | #include "Importer/BsImportOptions.h" |
| 7 | #include "Resources/BsScriptCode.h" |
| 8 | |
| 9 | namespace bs |
| 10 | { |
| 11 | /** @addtogroup Resources-Engine |
| 12 | * @{ |
| 13 | */ |
| 14 | |
| 15 | /** Contains import options you may use to control how is a file containing script source code importer. */ |
| 16 | class BS_EXPORT BS_SCRIPT_EXPORT(m:Importer,api:bsf,api:bed) ScriptCodeImportOptions : public ImportOptions |
| 17 | { |
| 18 | public: |
| 19 | ScriptCodeImportOptions() = default; |
| 20 | |
| 21 | /** Determines whether the script is editor-only or a normal game script. */ |
| 22 | BS_SCRIPT_EXPORT() |
| 23 | bool editorScript = false; |
| 24 | |
| 25 | /** Creates a new import options object that allows you to customize how is script code imported. */ |
| 26 | BS_SCRIPT_EXPORT(ec:T) |
| 27 | static SPtr<ScriptCodeImportOptions> create(); |
| 28 | |
| 29 | /************************************************************************/ |
| 30 | /* SERIALIZATION */ |
| 31 | /************************************************************************/ |
| 32 | public: |
| 33 | friend class ScriptCodeImportOptionsRTTI; |
| 34 | static RTTITypeBase* getRTTIStatic(); |
| 35 | RTTITypeBase* getRTTI() const override; |
| 36 | }; |
| 37 | |
| 38 | /** @} */ |
| 39 | } |