| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #include "Utility/BsTriangulation.h" |
| 4 | #include "Math/BsVector3.h" |
| 5 | |
| 6 | // Third party |
| 7 | #include "TetGen/tetgen.h" |
| 8 | |
| 9 | namespace bs |
| 10 | { |
| 11 | TetrahedronVolume Triangulation::tetrahedralize(const Vector<Vector3>& points) |
| 12 | { |
| 13 | TetrahedronVolume volume; |
| 14 | if (points.size() < 4) |
| 15 | return volume; |
| 16 | |
| 17 | tetgenio input; |
| 18 | input.numberofpoints = (int)points.size(); |
| 19 | input.pointlist = new REAL[input.numberofpoints * 3]; // Must be allocated with "new" because TetGen deallocates it using "delete" |
| 20 | for(UINT32 i = 0; i < (UINT32)points.size(); ++i) |
| 21 | { |
| 22 | input.pointlist[i * 3 + 0] = points[i].x; |
| 23 | input.pointlist[i * 3 + 1] = points[i].y; |
| 24 | input.pointlist[i * 3 + 2] = points[i].z; |
| 25 | } |
| 26 | |
| 27 | tetgenbehavior options; |
| 28 | options.neighout = 2; // Generate adjacency information between tets and outer faces |
| 29 | options.facesout = 1; // Output face adjacency |
| 30 | options.quiet = 1; // Don't print anything |
| 31 | |
| 32 | tetgenio output; |
| 33 | ::tetrahedralize(&options, &input, &output); |
| 34 | |
| 35 | UINT32 numTetrahedra = (UINT32)output.numberoftetrahedra; |
| 36 | volume.tetrahedra.resize(numTetrahedra); |
| 37 | |
| 38 | for (UINT32 i = 0; i < numTetrahedra; ++i) |
| 39 | { |
| 40 | memcpy(volume.tetrahedra[i].vertices, &output.tetrahedronlist[i * 4], sizeof(INT32) * 4); |
| 41 | memcpy(volume.tetrahedra[i].neighbors, &output.neighborlist[i * 4], sizeof(INT32) * 4); |
| 42 | } |
| 43 | |
| 44 | // Generate boundary faces |
| 45 | UINT32 numFaces = (UINT32)output.numberoftrifaces; |
| 46 | for (UINT32 i = 0; i < numFaces; ++i) |
| 47 | { |
| 48 | INT32 tetIdx = -1; |
| 49 | if (output.adjtetlist[i * 2] == -1) |
| 50 | tetIdx = output.adjtetlist[i * 2 + 1]; |
| 51 | else if (output.adjtetlist[i * 2 + 1] == -1) |
| 52 | tetIdx = output.adjtetlist[i * 2]; |
| 53 | else // Not a boundary face |
| 54 | continue; |
| 55 | |
| 56 | volume.outerFaces.push_back(TetrahedronFace()); |
| 57 | TetrahedronFace& face = volume.outerFaces.back(); |
| 58 | |
| 59 | memcpy(face.vertices, &output.trifacelist[i * 3], sizeof(INT32) * 3); |
| 60 | face.tetrahedron = tetIdx; |
| 61 | } |
| 62 | |
| 63 | // Ensure that vertex at the specified location points a neighbor opposite to it |
| 64 | for(UINT32 i = 0; i < numTetrahedra; ++i) |
| 65 | { |
| 66 | INT32 neighbors[4]; |
| 67 | memcpy(neighbors, volume.tetrahedra[i].neighbors, sizeof(INT32) * 4); |
| 68 | |
| 69 | for(UINT32 j = 0; j < 4; ++j) |
| 70 | { |
| 71 | INT32 vert = volume.tetrahedra[i].vertices[j]; |
| 72 | |
| 73 | for (UINT32 k = 0; k < 4; ++k) |
| 74 | { |
| 75 | INT32 neighborIdx = neighbors[k]; |
| 76 | if (neighborIdx == -1) |
| 77 | continue; |
| 78 | |
| 79 | Tetrahedron& neighbor = volume.tetrahedra[neighborIdx]; |
| 80 | if (vert != neighbor.vertices[0] && vert != neighbor.vertices[1] && |
| 81 | vert != neighbor.vertices[2] && vert != neighbor.vertices[3]) |
| 82 | { |
| 83 | volume.tetrahedra[i].neighbors[j] = neighborIdx; |
| 84 | break; |
| 85 | } |
| 86 | } |
| 87 | } |
| 88 | } |
| 89 | |
| 90 | return volume; |
| 91 | } |
| 92 | } |