1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
3 | #include "Utility/BsTriangulation.h" |
4 | #include "Math/BsVector3.h" |
5 | |
6 | // Third party |
7 | #include "TetGen/tetgen.h" |
8 | |
9 | namespace bs |
10 | { |
11 | TetrahedronVolume Triangulation::tetrahedralize(const Vector<Vector3>& points) |
12 | { |
13 | TetrahedronVolume volume; |
14 | if (points.size() < 4) |
15 | return volume; |
16 | |
17 | tetgenio input; |
18 | input.numberofpoints = (int)points.size(); |
19 | input.pointlist = new REAL[input.numberofpoints * 3]; // Must be allocated with "new" because TetGen deallocates it using "delete" |
20 | for(UINT32 i = 0; i < (UINT32)points.size(); ++i) |
21 | { |
22 | input.pointlist[i * 3 + 0] = points[i].x; |
23 | input.pointlist[i * 3 + 1] = points[i].y; |
24 | input.pointlist[i * 3 + 2] = points[i].z; |
25 | } |
26 | |
27 | tetgenbehavior options; |
28 | options.neighout = 2; // Generate adjacency information between tets and outer faces |
29 | options.facesout = 1; // Output face adjacency |
30 | options.quiet = 1; // Don't print anything |
31 | |
32 | tetgenio output; |
33 | ::tetrahedralize(&options, &input, &output); |
34 | |
35 | UINT32 numTetrahedra = (UINT32)output.numberoftetrahedra; |
36 | volume.tetrahedra.resize(numTetrahedra); |
37 | |
38 | for (UINT32 i = 0; i < numTetrahedra; ++i) |
39 | { |
40 | memcpy(volume.tetrahedra[i].vertices, &output.tetrahedronlist[i * 4], sizeof(INT32) * 4); |
41 | memcpy(volume.tetrahedra[i].neighbors, &output.neighborlist[i * 4], sizeof(INT32) * 4); |
42 | } |
43 | |
44 | // Generate boundary faces |
45 | UINT32 numFaces = (UINT32)output.numberoftrifaces; |
46 | for (UINT32 i = 0; i < numFaces; ++i) |
47 | { |
48 | INT32 tetIdx = -1; |
49 | if (output.adjtetlist[i * 2] == -1) |
50 | tetIdx = output.adjtetlist[i * 2 + 1]; |
51 | else if (output.adjtetlist[i * 2 + 1] == -1) |
52 | tetIdx = output.adjtetlist[i * 2]; |
53 | else // Not a boundary face |
54 | continue; |
55 | |
56 | volume.outerFaces.push_back(TetrahedronFace()); |
57 | TetrahedronFace& face = volume.outerFaces.back(); |
58 | |
59 | memcpy(face.vertices, &output.trifacelist[i * 3], sizeof(INT32) * 3); |
60 | face.tetrahedron = tetIdx; |
61 | } |
62 | |
63 | // Ensure that vertex at the specified location points a neighbor opposite to it |
64 | for(UINT32 i = 0; i < numTetrahedra; ++i) |
65 | { |
66 | INT32 neighbors[4]; |
67 | memcpy(neighbors, volume.tetrahedra[i].neighbors, sizeof(INT32) * 4); |
68 | |
69 | for(UINT32 j = 0; j < 4; ++j) |
70 | { |
71 | INT32 vert = volume.tetrahedra[i].vertices[j]; |
72 | |
73 | for (UINT32 k = 0; k < 4; ++k) |
74 | { |
75 | INT32 neighborIdx = neighbors[k]; |
76 | if (neighborIdx == -1) |
77 | continue; |
78 | |
79 | Tetrahedron& neighbor = volume.tetrahedra[neighborIdx]; |
80 | if (vert != neighbor.vertices[0] && vert != neighbor.vertices[1] && |
81 | vert != neighbor.vertices[2] && vert != neighbor.vertices[3]) |
82 | { |
83 | volume.tetrahedra[i].neighbors[j] = neighborIdx; |
84 | break; |
85 | } |
86 | } |
87 | } |
88 | } |
89 | |
90 | return volume; |
91 | } |
92 | } |