1 | #pragma once |
2 | |
3 | #define BS_RENDERER_MODULE "bsfRenderBeast" |
4 | #define BS_RENDER_API_MODULE "bsfGLRenderAPI" |
5 | #define BS_AUDIO_MODULE "bsfOpenAudio" |
6 | #define BS_PHYSICS_MODULE "bsfPhysX" |
7 | #define BS_SCRIPTING_ENABLED 0 |
8 | |
9 | /** Path to the framework source directory. */ |
10 | static constexpr const char* RAW_APP_ROOT = "/workspace/bsf/" ; |
11 | |
12 | /** Path to the framework build directory. */ |
13 | static constexpr const char* BUILD_APP_ROOT = "/workspace/bsf/build/" ; |
14 | |
15 | /** Path to the binaries when files haven't been packaged yet (e.g. running from debugger). */ |
16 | #if BS_CONFIG == BS_CONFIG_DEBUG |
17 | static constexpr const char* BINARIES_PATH = "/workspace/bsf/build/bin/x64/Debug" ; |
18 | #elif BS_CONFIG == BS_CONFIG_RELWITHDEBINFO |
19 | static constexpr const char* BINARIES_PATH = "/workspace/bsf/build/bin/x64/RelWithDebInfo" ; |
20 | #elif BS_CONFIG == BS_CONFIG_MINSIZEREL |
21 | static constexpr const char* BINARIES_PATH = "/workspace/bsf/build/bin/x64/MinSizeRel" ; |
22 | #elif BS_CONFIG == BS_CONFIG_RELEASE |
23 | static constexpr const char* BINARIES_PATH = "/workspace/bsf/build/bin/x64/Release" ; |
24 | #endif |
25 | |
26 | /** Banshee 3D related version stuff*/ |
27 | #if BS_IS_BANSHEE3D |
28 | #define BS_B3D_VERSION_MAJOR |
29 | #define BS_B3D_VERSION_MINOR |
30 | #define BS_B3D_VERSION_PATCH |
31 | #define BS_B3D_CURRENT_RELEASE_YEAR |
32 | #define BS_B3D_VERSION_STRING _MKSTR(BS_B3D_VERSION_MAJOR) "." _MKSTR(BS_B3D_VERSION_MINOR) "." _MKSTR(BS_B3D_VERSION_PATCH) ".0" |
33 | #endif |
34 | |