| 1 | /*****************************************************************************/ |
| 2 | /* */ |
| 3 | /* lynxsprite.c */ |
| 4 | /* */ |
| 5 | /* Lynx sprite format backend for the sp65 sprite and bitmap utility */ |
| 6 | /* */ |
| 7 | /* */ |
| 8 | /* */ |
| 9 | /* (C) 2012, Ullrich von Bassewitz */ |
| 10 | /* Roemerstrasse 52 */ |
| 11 | /* D-70794 Filderstadt */ |
| 12 | /* EMail: uz@cc65.org */ |
| 13 | /* */ |
| 14 | /* */ |
| 15 | /* This software is provided 'as-is', without any expressed or implied */ |
| 16 | /* warranty. In no event will the authors be held liable for any damages */ |
| 17 | /* arising from the use of this software. */ |
| 18 | /* */ |
| 19 | /* Permission is granted to anyone to use this software for any purpose, */ |
| 20 | /* including commercial applications, and to alter it and redistribute it */ |
| 21 | /* freely, subject to the following restrictions: */ |
| 22 | /* */ |
| 23 | /* 1. The origin of this software must not be misrepresented; you must not */ |
| 24 | /* claim that you wrote the original software. If you use this software */ |
| 25 | /* in a product, an acknowledgment in the product documentation would be */ |
| 26 | /* appreciated but is not required. */ |
| 27 | /* 2. Altered source versions must be plainly marked as such, and must not */ |
| 28 | /* be misrepresented as being the original software. */ |
| 29 | /* 3. This notice may not be removed or altered from any source */ |
| 30 | /* distribution. */ |
| 31 | /* */ |
| 32 | /*****************************************************************************/ |
| 33 | |
| 34 | |
| 35 | |
| 36 | #include <stdlib.h> |
| 37 | |
| 38 | /* common */ |
| 39 | #include "attrib.h" |
| 40 | #include "print.h" |
| 41 | |
| 42 | /* sp65 */ |
| 43 | #include "attr.h" |
| 44 | #include "error.h" |
| 45 | #include "lynxsprite.h" |
| 46 | |
| 47 | |
| 48 | |
| 49 | /*****************************************************************************/ |
| 50 | /* Data */ |
| 51 | /*****************************************************************************/ |
| 52 | |
| 53 | |
| 54 | |
| 55 | /* Sprite mode */ |
| 56 | enum Mode { |
| 57 | smAuto, |
| 58 | smLiteral, |
| 59 | smPacked, |
| 60 | smShaped |
| 61 | }; |
| 62 | |
| 63 | |
| 64 | /*****************************************************************************/ |
| 65 | /* Code */ |
| 66 | /*****************************************************************************/ |
| 67 | |
| 68 | |
| 69 | |
| 70 | static enum Mode GetMode (const Collection* A) |
| 71 | /* Return the sprite mode from the attribute collection A */ |
| 72 | { |
| 73 | /* Check for a mode attribute */ |
| 74 | const char* Mode = GetAttrVal (A, "mode" ); |
| 75 | if (Mode) { |
| 76 | if (strcmp (Mode, "literal" ) == 0) { |
| 77 | return smLiteral; |
| 78 | } else if (strcmp (Mode, "packed" ) == 0) { |
| 79 | return smPacked; |
| 80 | } else if (strcmp (Mode, "shaped" ) == 0) { |
| 81 | return smShaped; |
| 82 | } else { |
| 83 | Error ("Invalid value for attribute 'mode'" ); |
| 84 | } |
| 85 | } |
| 86 | |
| 87 | return smAuto; |
| 88 | } |
| 89 | |
| 90 | |
| 91 | static unsigned GetActionPointX (const Collection* A) |
| 92 | /* Return the sprite mode from the attribute collection A */ |
| 93 | { |
| 94 | /* Check for a action point x attribute */ |
| 95 | const char* ActionPointX = GetAttrVal (A, "ax" ); |
| 96 | if (ActionPointX) { |
| 97 | return atoi(ActionPointX); |
| 98 | } else { |
| 99 | return 0; |
| 100 | } |
| 101 | } |
| 102 | |
| 103 | |
| 104 | static unsigned GetActionPointY (const Collection* A) |
| 105 | /* Return the sprite mode from the attribute collection A */ |
| 106 | { |
| 107 | /* Check for a action point y attribute */ |
| 108 | const char* ActionPointY = GetAttrVal (A, "ay" ); |
| 109 | if (ActionPointY) { |
| 110 | return atoi(ActionPointY); |
| 111 | } else { |
| 112 | return 0; |
| 113 | } |
| 114 | } |
| 115 | |
| 116 | static unsigned GetEdgeIndex (const Collection* A) |
| 117 | /* Return the sprite mode from the attribute collection A */ |
| 118 | { |
| 119 | /* Get index for edge color in shaped mode */ |
| 120 | const char* EdgeIndex = GetAttrVal (A, "edge" ); |
| 121 | if (EdgeIndex) { |
| 122 | return atoi(EdgeIndex); |
| 123 | } else { |
| 124 | return 0; |
| 125 | } |
| 126 | } |
| 127 | |
| 128 | static char OutBuffer[512]; /* The maximum size is 508 pixels */ |
| 129 | static unsigned char OutIndex; |
| 130 | |
| 131 | static void AssembleByte(unsigned bits, char val) |
| 132 | { |
| 133 | static char bit_counter = 8, byte = 0; |
| 134 | |
| 135 | /* initialize */ |
| 136 | if (!bits) { |
| 137 | OutIndex = 0; |
| 138 | bit_counter = 8; |
| 139 | byte = 0; |
| 140 | return; |
| 141 | } |
| 142 | /* handle end of line */ |
| 143 | if (bits == 8) { |
| 144 | if (bit_counter != 8) { |
| 145 | byte <<= bit_counter; |
| 146 | OutBuffer[OutIndex++] = byte; |
| 147 | if (!OutIndex) { |
| 148 | Error ("Sprite is too large for the Lynx" ); |
| 149 | } |
| 150 | if (byte & 0x1) { |
| 151 | OutBuffer[OutIndex++] = byte; |
| 152 | if (!OutIndex) { |
| 153 | Error ("Sprite is too large for the Lynx" ); |
| 154 | } |
| 155 | } |
| 156 | } |
| 157 | return; |
| 158 | } |
| 159 | /* handle end of line for literal */ |
| 160 | if (bits == 7) { |
| 161 | if (bit_counter != 8) { |
| 162 | byte <<= bit_counter; |
| 163 | OutBuffer[OutIndex++] = byte; |
| 164 | if (!OutIndex) { |
| 165 | Error ("Sprite is too large for the Lynx" ); |
| 166 | } |
| 167 | } |
| 168 | return; |
| 169 | } |
| 170 | val <<= 8 - bits; |
| 171 | |
| 172 | do { |
| 173 | byte <<= 1; |
| 174 | |
| 175 | if (val & 0x80) |
| 176 | ++byte; |
| 177 | |
| 178 | if (!(--bit_counter)) { |
| 179 | OutBuffer[OutIndex++] = byte; |
| 180 | if (!OutIndex) { |
| 181 | Error ("Sprite is too large for the Lynx" ); |
| 182 | } |
| 183 | byte = 0; |
| 184 | bit_counter = 8; |
| 185 | } |
| 186 | |
| 187 | val <<= 1; |
| 188 | |
| 189 | } while (--bits); |
| 190 | } |
| 191 | |
| 192 | static unsigned char ChoosePackagingMode(signed len, signed index, char ColorBits, char LineBuffer[512]) |
| 193 | { |
| 194 | --len; |
| 195 | if (!len) { |
| 196 | return 0; |
| 197 | } |
| 198 | if (LineBuffer[index] != LineBuffer[index + 1]) { |
| 199 | return 0; |
| 200 | } |
| 201 | if (ColorBits > 2) { |
| 202 | return 1; |
| 203 | } |
| 204 | if (LineBuffer[index] != LineBuffer[index + 2]) { |
| 205 | return 0; |
| 206 | } |
| 207 | if (ColorBits > 1) { |
| 208 | return 1; |
| 209 | } |
| 210 | if (LineBuffer[index] != LineBuffer[index + 3]) { |
| 211 | return 0; |
| 212 | } |
| 213 | return 1; |
| 214 | } |
| 215 | |
| 216 | static void WriteOutBuffer(StrBuf *D) |
| 217 | { |
| 218 | signed i; |
| 219 | |
| 220 | /* Fix bug in Lynx where the count cannot be 1 */ |
| 221 | if (OutIndex == 1) { |
| 222 | OutBuffer[OutIndex++] = 0; |
| 223 | } |
| 224 | /* Write the byte count to the end of the scanline */ |
| 225 | if (OutIndex == 255) { |
| 226 | Error ("Sprite is too large for the Lynx" ); |
| 227 | } |
| 228 | SB_AppendChar (D, OutIndex+1); |
| 229 | /* Write scanline data */ |
| 230 | for (i = 0; i < OutIndex; i++) { |
| 231 | SB_AppendChar (D, OutBuffer[i]); |
| 232 | } |
| 233 | } |
| 234 | |
| 235 | static void encodeSprite(StrBuf *D, enum Mode M, char ColorBits, char ColorMask, char LineBuffer[512], |
| 236 | int len, int LastOpaquePixel) { |
| 237 | /* |
| 238 | ** The data starts with a byte count. It tells the number of bytes on this |
| 239 | ** line + 1. |
| 240 | ** Special case is a count of 1. It will change to next quadrant. |
| 241 | ** Other special case is 0. It will end the sprite. |
| 242 | ** |
| 243 | ** Ordinary data packet. These are bits in a stream. |
| 244 | ** 1=literal 0=packed |
| 245 | ** 4 bit count (+1) |
| 246 | ** for literal you put "count" values |
| 247 | ** for packed you repeat the value "count" times |
| 248 | ** Never use packed mode for one pixel |
| 249 | ** If the last bit on a line is 1 you need to add a byte of zeroes |
| 250 | ** A sequence 00000 ends a scan line |
| 251 | ** |
| 252 | ** All data is high nybble first |
| 253 | */ |
| 254 | unsigned char V = 0; |
| 255 | signed i; |
| 256 | signed count; |
| 257 | unsigned char differ[16]; |
| 258 | unsigned char *d_ptr; |
| 259 | |
| 260 | AssembleByte(0, 0); |
| 261 | switch (M) { |
| 262 | case smAuto: |
| 263 | case smLiteral: |
| 264 | for (i = 0; i < len; i++) { |
| 265 | /* Fetch next pixel index into pixel buffer */ |
| 266 | AssembleByte(ColorBits, LineBuffer[i] & ColorMask); |
| 267 | } |
| 268 | AssembleByte(7, 0); |
| 269 | /* Write the buffer to file */ |
| 270 | WriteOutBuffer(D); |
| 271 | break; |
| 272 | case smPacked: |
| 273 | i = 0; |
| 274 | while (len) { |
| 275 | if (ChoosePackagingMode(len, i, ColorBits, LineBuffer)) { |
| 276 | /* Make runlength packet */ |
| 277 | V = LineBuffer[i]; |
| 278 | ++i; |
| 279 | --len; |
| 280 | count = 0; |
| 281 | do { |
| 282 | ++count; |
| 283 | ++i; |
| 284 | --len; |
| 285 | } while (V == LineBuffer[i] && len && count != 15); |
| 286 | |
| 287 | AssembleByte(5, count); |
| 288 | AssembleByte(ColorBits, V); |
| 289 | |
| 290 | } else { |
| 291 | /* Make packed literal packet */ |
| 292 | d_ptr = differ; |
| 293 | V = LineBuffer[i++]; |
| 294 | *d_ptr++ = V; |
| 295 | --len; |
| 296 | count = 0; |
| 297 | while (ChoosePackagingMode(len, i, ColorBits, LineBuffer) == 0 && len && count != 15) { |
| 298 | V = LineBuffer[i++]; |
| 299 | *d_ptr++ = V; |
| 300 | ++count; |
| 301 | --len; |
| 302 | } |
| 303 | |
| 304 | AssembleByte(5, count | 0x10); |
| 305 | d_ptr = differ; |
| 306 | do { |
| 307 | AssembleByte(ColorBits, *d_ptr++); |
| 308 | } while (--count >= 0); |
| 309 | |
| 310 | } |
| 311 | } |
| 312 | AssembleByte(8, 0); |
| 313 | /* Write the buffer to file */ |
| 314 | WriteOutBuffer(D); |
| 315 | break; |
| 316 | |
| 317 | case smShaped: |
| 318 | if (LastOpaquePixel > -1) { |
| 319 | if (LastOpaquePixel < len - 1) { |
| 320 | len = LastOpaquePixel + 1; |
| 321 | } |
| 322 | i = 0; |
| 323 | while (len) { |
| 324 | if (ChoosePackagingMode(len, i, ColorBits, LineBuffer)) { |
| 325 | /* Make runlength packet */ |
| 326 | V = LineBuffer[i]; |
| 327 | ++i; |
| 328 | --len; |
| 329 | count = 0; |
| 330 | do { |
| 331 | ++count; |
| 332 | ++i; |
| 333 | --len; |
| 334 | } while (V == LineBuffer[i] && len && count != 15); |
| 335 | |
| 336 | AssembleByte(5, count); |
| 337 | AssembleByte(ColorBits, V); |
| 338 | |
| 339 | } else { |
| 340 | /* Make packed literal packet */ |
| 341 | d_ptr = differ; |
| 342 | V = LineBuffer[i++]; |
| 343 | *d_ptr++ = V; |
| 344 | --len; |
| 345 | count = 0; |
| 346 | while (ChoosePackagingMode(len, i, ColorBits, LineBuffer) == 0 && len && count != 15) { |
| 347 | V = LineBuffer[i++]; |
| 348 | *d_ptr++ = V; |
| 349 | ++count; |
| 350 | --len; |
| 351 | } |
| 352 | |
| 353 | AssembleByte(5, count | 0x10); |
| 354 | d_ptr = differ; |
| 355 | do { |
| 356 | AssembleByte(ColorBits, *d_ptr++); |
| 357 | } while (--count >= 0); |
| 358 | |
| 359 | } |
| 360 | } |
| 361 | AssembleByte(5, 0); |
| 362 | AssembleByte(8, 0); |
| 363 | /* Write the buffer to file */ |
| 364 | WriteOutBuffer(D); |
| 365 | } |
| 366 | break; |
| 367 | } |
| 368 | } |
| 369 | |
| 370 | StrBuf* GenLynxSprite (const Bitmap* B, const Collection* A) |
| 371 | /* Generate binary output in Lynx sprite format for the bitmap B. The output |
| 372 | ** is stored in a string buffer (which is actually a dynamic char array) and |
| 373 | ** returned. |
| 374 | ** |
| 375 | ** The Lynx will draw 4 quadrants: |
| 376 | ** - Down right |
| 377 | ** - Up right |
| 378 | ** - Up left |
| 379 | ** - Down left |
| 380 | ** |
| 381 | ** The sprite will end with a byte 0. |
| 382 | */ |
| 383 | { |
| 384 | enum Mode M; |
| 385 | StrBuf* D; |
| 386 | signed X, Y; |
| 387 | unsigned OX, OY; |
| 388 | char ColorBits; |
| 389 | char ColorMask; |
| 390 | char EdgeIndex; |
| 391 | |
| 392 | /* Get EdgeIndex */ |
| 393 | EdgeIndex = GetEdgeIndex (A); |
| 394 | |
| 395 | /* Action point of the sprite */ |
| 396 | OX = GetActionPointX (A); |
| 397 | OY = GetActionPointY (A); |
| 398 | if (OX >= GetBitmapWidth (B)) { |
| 399 | Error ("Action point X cannot be larger than bitmap width" ); |
| 400 | } |
| 401 | if (OY >= GetBitmapHeight (B)) { |
| 402 | Error ("Action point Y cannot be larger than bitmap height" ); |
| 403 | } |
| 404 | |
| 405 | /* Output the image properties */ |
| 406 | Print (stdout, 1, "Image is %ux%u with %u colors%s\n" , |
| 407 | GetBitmapWidth (B), GetBitmapHeight (B), GetBitmapColors (B), |
| 408 | BitmapIsIndexed (B)? " (indexed)" : "" ); |
| 409 | |
| 410 | /* Get the sprite mode */ |
| 411 | M = GetMode (A); |
| 412 | |
| 413 | /* Now check if bitmap indexes are ok */ |
| 414 | if (GetBitmapColors (B) > 16) { |
| 415 | Error ("Too many colors for a Lynx sprite" ); |
| 416 | } |
| 417 | ColorBits = 4; |
| 418 | ColorMask = 0x0f; |
| 419 | if (GetBitmapColors (B) < 9) { |
| 420 | ColorBits = 3; |
| 421 | ColorMask = 0x07; |
| 422 | } |
| 423 | if (GetBitmapColors (B) < 5) { |
| 424 | ColorBits = 2; |
| 425 | ColorMask = 0x03; |
| 426 | } |
| 427 | if (GetBitmapColors (B) < 3) { |
| 428 | ColorBits = 1; |
| 429 | ColorMask = 0x01; |
| 430 | } |
| 431 | |
| 432 | /* Create the output buffer and resize it to the required size. */ |
| 433 | D = NewStrBuf (); |
| 434 | SB_Realloc (D, 63); |
| 435 | |
| 436 | /* Convert the image for quadrant bottom right */ |
| 437 | for (Y = OY; Y < (signed)GetBitmapHeight (B); ++Y) { |
| 438 | signed i = 0; |
| 439 | signed LastOpaquePixel = -1; |
| 440 | char LineBuffer[512]; /* The maximum size is 508 pixels */ |
| 441 | |
| 442 | /* Fill the LineBuffer for easier optimisation */ |
| 443 | for (X = OX; X < (signed)GetBitmapWidth (B); ++X) { |
| 444 | |
| 445 | /* Fetch next bit into byte buffer */ |
| 446 | LineBuffer[i] = GetPixel (B, X, Y).Index & ColorMask; |
| 447 | |
| 448 | if (LineBuffer[i] != EdgeIndex) { |
| 449 | LastOpaquePixel = i; |
| 450 | } |
| 451 | ++i; |
| 452 | } |
| 453 | |
| 454 | encodeSprite(D, M, ColorBits, ColorMask, LineBuffer, i, LastOpaquePixel); |
| 455 | } |
| 456 | |
| 457 | if ((OY == 0) && (OX == 0)) { |
| 458 | /* Trivial case only one quadrant */ |
| 459 | |
| 460 | /* Mark end of sprite */ |
| 461 | SB_AppendChar (D, 0); |
| 462 | |
| 463 | /* Return the converted bitmap */ |
| 464 | return D; |
| 465 | } |
| 466 | |
| 467 | /* Next quadrant */ |
| 468 | SB_AppendChar (D, 1); |
| 469 | |
| 470 | /* Convert the image for quadrant top right */ |
| 471 | for (Y = OY - 1; Y >= 0; --Y) { |
| 472 | signed i = 0; |
| 473 | signed LastOpaquePixel = -1; |
| 474 | char LineBuffer[512]; /* The maximum size is 508 pixels */ |
| 475 | |
| 476 | /* Fill the LineBuffer for easier optimisation */ |
| 477 | for (X = OX; X < (signed)GetBitmapWidth (B); ++X) { |
| 478 | |
| 479 | /* Fetch next bit into byte buffer */ |
| 480 | LineBuffer[i] = GetPixel (B, X, Y).Index & ColorMask; |
| 481 | |
| 482 | if (LineBuffer[i] != EdgeIndex) { |
| 483 | LastOpaquePixel = i; |
| 484 | } |
| 485 | ++i; |
| 486 | } |
| 487 | |
| 488 | encodeSprite(D, M, ColorBits, ColorMask, LineBuffer, i, LastOpaquePixel); |
| 489 | } |
| 490 | |
| 491 | if (OX == 0) { |
| 492 | /* Special case only two quadrants */ |
| 493 | |
| 494 | /* Mark end of sprite */ |
| 495 | SB_AppendChar (D, 0); |
| 496 | |
| 497 | /* Return the converted bitmap */ |
| 498 | return D; |
| 499 | } |
| 500 | |
| 501 | /* Next quadrant */ |
| 502 | SB_AppendChar (D, 1); |
| 503 | |
| 504 | /* Convert the image for quadrant top left */ |
| 505 | for (Y = OY - 1; Y >= 0; --Y) { |
| 506 | signed i = 0; |
| 507 | signed LastOpaquePixel = -1; |
| 508 | char LineBuffer[512]; /* The maximum size is 508 pixels */ |
| 509 | |
| 510 | /* Fill the LineBuffer for easier optimisation */ |
| 511 | for (X = OX - 1; X >= 0; --X) { |
| 512 | |
| 513 | /* Fetch next bit into byte buffer */ |
| 514 | LineBuffer[i] = GetPixel (B, X, Y).Index & ColorMask; |
| 515 | |
| 516 | if (LineBuffer[i] != EdgeIndex) { |
| 517 | LastOpaquePixel = i; |
| 518 | } |
| 519 | ++i; |
| 520 | } |
| 521 | |
| 522 | encodeSprite(D, M, ColorBits, ColorMask, LineBuffer, i, LastOpaquePixel); |
| 523 | } |
| 524 | |
| 525 | /* Next quadrant */ |
| 526 | SB_AppendChar (D, 1); |
| 527 | |
| 528 | /* Convert the image for quadrant bottom left */ |
| 529 | for (Y = OY; Y < (signed)GetBitmapHeight (B); ++Y) { |
| 530 | signed i = 0; |
| 531 | signed LastOpaquePixel = -1; |
| 532 | char LineBuffer[512]; /* The maximum size is 508 pixels */ |
| 533 | |
| 534 | /* Fill the LineBuffer for easier optimisation */ |
| 535 | for (X = OX - 1; X >= 0; --X) { |
| 536 | |
| 537 | /* Fetch next bit into byte buffer */ |
| 538 | LineBuffer[i] = GetPixel (B, X, Y).Index & ColorMask; |
| 539 | |
| 540 | if (LineBuffer[i] != EdgeIndex) { |
| 541 | LastOpaquePixel = i; |
| 542 | } |
| 543 | ++i; |
| 544 | } |
| 545 | |
| 546 | encodeSprite(D, M, ColorBits, ColorMask, LineBuffer, i, LastOpaquePixel); |
| 547 | } |
| 548 | |
| 549 | /* End sprite */ |
| 550 | SB_AppendChar (D, 0); |
| 551 | |
| 552 | /* Return the converted bitmap */ |
| 553 | return D; |
| 554 | } |
| 555 | |