| 1 | /* |
| 2 | * Copyright 2017-2018 Uber Technologies, Inc. |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | /** @file vertexGraph.c |
| 17 | * @brief Data structure for storing a graph of vertices |
| 18 | */ |
| 19 | |
| 20 | #include "vertexGraph.h" |
| 21 | #include <assert.h> |
| 22 | #include <math.h> |
| 23 | #include <stdint.h> |
| 24 | #include <stdio.h> |
| 25 | #include <stdlib.h> |
| 26 | #include "geoCoord.h" |
| 27 | |
| 28 | /** |
| 29 | * Initialize a new VertexGraph |
| 30 | * @param graph Graph to initialize |
| 31 | * @param numBuckets Number of buckets to include in the graph |
| 32 | * @param res Resolution of the hexagons whose vertices we're storing |
| 33 | */ |
| 34 | void initVertexGraph(VertexGraph* graph, int numBuckets, int res) { |
| 35 | if (numBuckets > 0) { |
| 36 | graph->buckets = calloc(numBuckets, sizeof(VertexNode*)); |
| 37 | assert(graph->buckets != NULL); |
| 38 | } else { |
| 39 | graph->buckets = NULL; |
| 40 | } |
| 41 | graph->numBuckets = numBuckets; |
| 42 | graph->size = 0; |
| 43 | graph->res = res; |
| 44 | } |
| 45 | |
| 46 | /** |
| 47 | * Destroy a VertexGraph's sub-objects, freeing their memory. The caller is |
| 48 | * responsible for freeing memory allocated to the VertexGraph struct itself. |
| 49 | * @param graph Graph to destroy |
| 50 | */ |
| 51 | void destroyVertexGraph(VertexGraph* graph) { |
| 52 | VertexNode* node; |
| 53 | while ((node = firstVertexNode(graph)) != NULL) { |
| 54 | removeVertexNode(graph, node); |
| 55 | } |
| 56 | free(graph->buckets); |
| 57 | } |
| 58 | |
| 59 | /** |
| 60 | * Get an integer hash for a lat/lon point, at a precision determined |
| 61 | * by the current hexagon resolution. |
| 62 | * TODO: Light testing suggests this might not be sufficient at resolutions |
| 63 | * finer than 10. Design a better hash function if performance and collisions |
| 64 | * seem to be an issue here. |
| 65 | * @param vertex Lat/lon vertex to hash |
| 66 | * @param res Resolution of the hexagon the vertex belongs to |
| 67 | * @param numBuckets Number of buckets in the graph |
| 68 | * @return Integer hash |
| 69 | */ |
| 70 | uint32_t _hashVertex(const GeoCoord* vertex, int res, int numBuckets) { |
| 71 | // Simple hash: Take the sum of the lat and lon with a precision level |
| 72 | // determined by the resolution, converted to int, modulo bucket count. |
| 73 | return (uint32_t)fmod(fabs((vertex->lat + vertex->lon) * pow(10, 15 - res)), |
| 74 | numBuckets); |
| 75 | } |
| 76 | |
| 77 | void _initVertexNode(VertexNode* node, const GeoCoord* fromVtx, |
| 78 | const GeoCoord* toVtx) { |
| 79 | node->from = *fromVtx; |
| 80 | node->to = *toVtx; |
| 81 | node->next = NULL; |
| 82 | } |
| 83 | |
| 84 | /** |
| 85 | * Add a edge to the graph |
| 86 | * @param graph Graph to add node to |
| 87 | * @param fromVtx Start vertex |
| 88 | * @param toVtx End vertex |
| 89 | * @return Pointer to the new node |
| 90 | */ |
| 91 | VertexNode* addVertexNode(VertexGraph* graph, const GeoCoord* fromVtx, |
| 92 | const GeoCoord* toVtx) { |
| 93 | // Make the new node |
| 94 | VertexNode* node = malloc(sizeof(VertexNode)); |
| 95 | assert(node != NULL); |
| 96 | _initVertexNode(node, fromVtx, toVtx); |
| 97 | // Determine location |
| 98 | uint32_t index = _hashVertex(fromVtx, graph->res, graph->numBuckets); |
| 99 | // Check whether there's an existing node in that spot |
| 100 | VertexNode* currentNode = graph->buckets[index]; |
| 101 | if (currentNode == NULL) { |
| 102 | // Set bucket to the new node |
| 103 | graph->buckets[index] = node; |
| 104 | } else { |
| 105 | // Find the end of the list |
| 106 | do { |
| 107 | // Check the the edge we're adding doesn't already exist |
| 108 | if (geoAlmostEqual(¤tNode->from, fromVtx) && |
| 109 | geoAlmostEqual(¤tNode->to, toVtx)) { |
| 110 | // already exists, bail |
| 111 | free(node); |
| 112 | return currentNode; |
| 113 | } |
| 114 | if (currentNode->next != NULL) { |
| 115 | currentNode = currentNode->next; |
| 116 | } |
| 117 | } while (currentNode->next != NULL); |
| 118 | // Add the new node to the end of the list |
| 119 | currentNode->next = node; |
| 120 | } |
| 121 | graph->size++; |
| 122 | return node; |
| 123 | } |
| 124 | |
| 125 | /** |
| 126 | * Remove a node from the graph. The input node will be freed, and should |
| 127 | * not be used after removal. |
| 128 | * @param graph Graph to mutate |
| 129 | * @param node Node to remove |
| 130 | * @return 0 on success, 1 on failure (node not found) |
| 131 | */ |
| 132 | int removeVertexNode(VertexGraph* graph, VertexNode* node) { |
| 133 | // Determine location |
| 134 | uint32_t index = _hashVertex(&node->from, graph->res, graph->numBuckets); |
| 135 | VertexNode* currentNode = graph->buckets[index]; |
| 136 | int found = 0; |
| 137 | if (currentNode != NULL) { |
| 138 | if (currentNode == node) { |
| 139 | graph->buckets[index] = node->next; |
| 140 | found = 1; |
| 141 | } |
| 142 | // Look through the list |
| 143 | while (!found && currentNode->next != NULL) { |
| 144 | if (currentNode->next == node) { |
| 145 | // splice the node out |
| 146 | currentNode->next = node->next; |
| 147 | found = 1; |
| 148 | } |
| 149 | currentNode = currentNode->next; |
| 150 | } |
| 151 | } |
| 152 | if (found) { |
| 153 | free(node); |
| 154 | graph->size--; |
| 155 | return 0; |
| 156 | } |
| 157 | // Failed to find the node |
| 158 | return 1; |
| 159 | } |
| 160 | |
| 161 | /** |
| 162 | * Find the Vertex node for a given edge, if it exists |
| 163 | * @param graph Graph to look in |
| 164 | * @param fromVtx Start vertex |
| 165 | * @param toVtx End vertex, or NULL if we don't care |
| 166 | * @return Pointer to the vertex node, if found |
| 167 | */ |
| 168 | VertexNode* findNodeForEdge(const VertexGraph* graph, const GeoCoord* fromVtx, |
| 169 | const GeoCoord* toVtx) { |
| 170 | // Determine location |
| 171 | uint32_t index = _hashVertex(fromVtx, graph->res, graph->numBuckets); |
| 172 | // Check whether there's an existing node in that spot |
| 173 | VertexNode* node = graph->buckets[index]; |
| 174 | if (node != NULL) { |
| 175 | // Look through the list and see if we find the edge |
| 176 | do { |
| 177 | if (geoAlmostEqual(&node->from, fromVtx) && |
| 178 | (toVtx == NULL || geoAlmostEqual(&node->to, toVtx))) { |
| 179 | return node; |
| 180 | } |
| 181 | node = node->next; |
| 182 | } while (node != NULL); |
| 183 | } |
| 184 | // Iteration lookup fail |
| 185 | return NULL; |
| 186 | } |
| 187 | |
| 188 | /** |
| 189 | * Find a Vertex node starting at the given vertex |
| 190 | * @param graph Graph to look in |
| 191 | * @param fromVtx Start vertex |
| 192 | * @return Pointer to the vertex node, if found |
| 193 | */ |
| 194 | VertexNode* findNodeForVertex(const VertexGraph* graph, |
| 195 | const GeoCoord* fromVtx) { |
| 196 | return findNodeForEdge(graph, fromVtx, NULL); |
| 197 | } |
| 198 | |
| 199 | /** |
| 200 | * Get the next vertex node in the graph. |
| 201 | * @param graph Graph to iterate |
| 202 | * @return Vertex node, or NULL if at the end |
| 203 | */ |
| 204 | VertexNode* firstVertexNode(const VertexGraph* graph) { |
| 205 | VertexNode* node = NULL; |
| 206 | int currentIndex = 0; |
| 207 | while (node == NULL) { |
| 208 | if (currentIndex < graph->numBuckets) { |
| 209 | // find the first node in the next bucket |
| 210 | node = graph->buckets[currentIndex]; |
| 211 | } else { |
| 212 | // end of iteration |
| 213 | return NULL; |
| 214 | } |
| 215 | currentIndex++; |
| 216 | } |
| 217 | return node; |
| 218 | } |
| 219 | |