1 | /* |
2 | * Copyright (c) 2015, Intel Corporation |
3 | * |
4 | * Redistribution and use in source and binary forms, with or without |
5 | * modification, are permitted provided that the following conditions are met: |
6 | * |
7 | * * Redistributions of source code must retain the above copyright notice, |
8 | * this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of Intel Corporation nor the names of its contributors |
13 | * may be used to endorse or promote products derived from this software |
14 | * without specific prior written permission. |
15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
17 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
18 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
19 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE |
20 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
21 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
22 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
23 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
24 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
25 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
26 | * POSSIBILITY OF SUCH DAMAGE. |
27 | */ |
28 | |
29 | #include "fdr_compile_internal.h" |
30 | #include "hwlm/hwlm_literal.h" |
31 | |
32 | #include <algorithm> |
33 | #include <vector> |
34 | |
35 | using namespace std; |
36 | |
37 | namespace ue2 { |
38 | |
39 | size_t maxLen(const vector<hwlmLiteral> &lits) { |
40 | size_t rv = 0; |
41 | for (const auto &lit : lits) { |
42 | rv = max(rv, lit.s.size()); |
43 | } |
44 | return rv; |
45 | } |
46 | |
47 | size_t minLenCount(const vector<hwlmLiteral> &lits, size_t *count) { |
48 | size_t rv = (size_t)-1; |
49 | *count = 0; |
50 | for (const auto &lit : lits) { |
51 | if (lit.s.size() < rv) { |
52 | rv = lit.s.size(); |
53 | *count = 1; |
54 | } else if (lit.s.size() == rv) { |
55 | (*count)++; |
56 | } |
57 | } |
58 | return rv; |
59 | } |
60 | |
61 | u32 absdiff(u32 i, u32 j) { |
62 | return (i > j) ? (i - j) : (j - i); |
63 | } |
64 | |
65 | } // namespace ue2 |
66 | |