| 1 | /* |
| 2 | * Copyright (c) 2015, Intel Corporation |
| 3 | * |
| 4 | * Redistribution and use in source and binary forms, with or without |
| 5 | * modification, are permitted provided that the following conditions are met: |
| 6 | * |
| 7 | * * Redistributions of source code must retain the above copyright notice, |
| 8 | * this list of conditions and the following disclaimer. |
| 9 | * * Redistributions in binary form must reproduce the above copyright |
| 10 | * notice, this list of conditions and the following disclaimer in the |
| 11 | * documentation and/or other materials provided with the distribution. |
| 12 | * * Neither the name of Intel Corporation nor the names of its contributors |
| 13 | * may be used to endorse or promote products derived from this software |
| 14 | * without specific prior written permission. |
| 15 | * |
| 16 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| 17 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 18 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
| 19 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE |
| 20 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| 21 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| 22 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| 23 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| 24 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| 25 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
| 26 | * POSSIBILITY OF SUCH DAMAGE. |
| 27 | */ |
| 28 | |
| 29 | #include "fdr_compile_internal.h" |
| 30 | #include "hwlm/hwlm_literal.h" |
| 31 | |
| 32 | #include <algorithm> |
| 33 | #include <vector> |
| 34 | |
| 35 | using namespace std; |
| 36 | |
| 37 | namespace ue2 { |
| 38 | |
| 39 | size_t maxLen(const vector<hwlmLiteral> &lits) { |
| 40 | size_t rv = 0; |
| 41 | for (const auto &lit : lits) { |
| 42 | rv = max(rv, lit.s.size()); |
| 43 | } |
| 44 | return rv; |
| 45 | } |
| 46 | |
| 47 | size_t minLenCount(const vector<hwlmLiteral> &lits, size_t *count) { |
| 48 | size_t rv = (size_t)-1; |
| 49 | *count = 0; |
| 50 | for (const auto &lit : lits) { |
| 51 | if (lit.s.size() < rv) { |
| 52 | rv = lit.s.size(); |
| 53 | *count = 1; |
| 54 | } else if (lit.s.size() == rv) { |
| 55 | (*count)++; |
| 56 | } |
| 57 | } |
| 58 | return rv; |
| 59 | } |
| 60 | |
| 61 | u32 absdiff(u32 i, u32 j) { |
| 62 | return (i > j) ? (i - j) : (j - i); |
| 63 | } |
| 64 | |
| 65 | } // namespace ue2 |
| 66 | |