| 1 | /* |
| 2 | * Copyright (c) 2015-2017, Intel Corporation |
| 3 | * |
| 4 | * Redistribution and use in source and binary forms, with or without |
| 5 | * modification, are permitted provided that the following conditions are met: |
| 6 | * |
| 7 | * * Redistributions of source code must retain the above copyright notice, |
| 8 | * this list of conditions and the following disclaimer. |
| 9 | * * Redistributions in binary form must reproduce the above copyright |
| 10 | * notice, this list of conditions and the following disclaimer in the |
| 11 | * documentation and/or other materials provided with the distribution. |
| 12 | * * Neither the name of Intel Corporation nor the names of its contributors |
| 13 | * may be used to endorse or promote products derived from this software |
| 14 | * without specific prior written permission. |
| 15 | * |
| 16 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| 17 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 18 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
| 19 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE |
| 20 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| 21 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| 22 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| 23 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| 24 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| 25 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
| 26 | * POSSIBILITY OF SUCH DAMAGE. |
| 27 | */ |
| 28 | |
| 29 | /** |
| 30 | * \file |
| 31 | * \brief Main NFA build code. |
| 32 | */ |
| 33 | |
| 34 | #ifndef LIMEX_COMPILE_H |
| 35 | #define LIMEX_COMPILE_H |
| 36 | |
| 37 | #include "nfagraph/ng_holder.h" |
| 38 | #include "nfagraph/ng_squash.h" // for NFAStateSet |
| 39 | #include "ue2common.h" |
| 40 | #include "util/bytecode_ptr.h" |
| 41 | |
| 42 | #include <set> |
| 43 | #include <map> |
| 44 | #include <memory> |
| 45 | #include <unordered_map> |
| 46 | #include <vector> |
| 47 | |
| 48 | struct NFA; |
| 49 | |
| 50 | namespace ue2 { |
| 51 | |
| 52 | struct BoundedRepeatData; |
| 53 | struct CompileContext; |
| 54 | |
| 55 | /** |
| 56 | * \brief Construct a LimEx NFA from an NGHolder. |
| 57 | * |
| 58 | * \param g Input NFA graph. Must have state IDs assigned. |
| 59 | * \param repeats Bounded repeat information, if any. |
| 60 | * \param reportSquashMap Single-match mode squash map. |
| 61 | * \param squashMap More general squash map. |
| 62 | * \param tops Tops and their start vertices, |
| 63 | * \param zombies The set of zombifying states. |
| 64 | * \param do_accel Calculate acceleration schemes. |
| 65 | * \param stateCompression Allow (and calculate masks for) state compression. |
| 66 | * \param hint If not INVALID_NFA, this allows a particular LimEx NFA model |
| 67 | to be requested. |
| 68 | * \param cc Compile context. |
| 69 | * \return a built NFA, or nullptr if no NFA could be constructed for this |
| 70 | * graph. |
| 71 | */ |
| 72 | bytecode_ptr<NFA> generate(NGHolder &g, |
| 73 | const std::unordered_map<NFAVertex, u32> &states, |
| 74 | const std::vector<BoundedRepeatData> &repeats, |
| 75 | const std::unordered_map<NFAVertex, NFAStateSet> &reportSquashMap, |
| 76 | const std::unordered_map<NFAVertex, NFAStateSet> &squashMap, |
| 77 | const std::map<u32, std::set<NFAVertex>> &tops, |
| 78 | const std::set<NFAVertex> &zombies, |
| 79 | bool do_accel, |
| 80 | bool stateCompression, |
| 81 | u32 hint, |
| 82 | const CompileContext &cc); |
| 83 | |
| 84 | /** |
| 85 | * \brief For a given graph, count the number of accelerable states it has. |
| 86 | * |
| 87 | * Note that this number may be greater than the number that are actually |
| 88 | * implementable. |
| 89 | */ |
| 90 | u32 countAccelStates(NGHolder &h, |
| 91 | const std::unordered_map<NFAVertex, u32> &states, |
| 92 | const std::vector<BoundedRepeatData> &repeats, |
| 93 | const std::unordered_map<NFAVertex, NFAStateSet> &reportSquashMap, |
| 94 | const std::unordered_map<NFAVertex, NFAStateSet> &squashMap, |
| 95 | const std::map<u32, std::set<NFAVertex>> &tops, |
| 96 | const std::set<NFAVertex> &zombies, |
| 97 | const CompileContext &cc); |
| 98 | |
| 99 | } // namespace ue2 |
| 100 | |
| 101 | #endif |
| 102 | |