| 1 | /* | 
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| 2 | * Copyright (c) 2015-2017, Intel Corporation | 
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| 3 | * | 
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| 4 | * Redistribution and use in source and binary forms, with or without | 
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| 5 | * modification, are permitted provided that the following conditions are met: | 
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| 6 | * | 
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| 7 | *  * Redistributions of source code must retain the above copyright notice, | 
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| 8 | *    this list of conditions and the following disclaimer. | 
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| 9 | *  * Redistributions in binary form must reproduce the above copyright | 
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| 10 | *    notice, this list of conditions and the following disclaimer in the | 
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| 11 | *    documentation and/or other materials provided with the distribution. | 
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| 12 | *  * Neither the name of Intel Corporation nor the names of its contributors | 
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| 13 | *    may be used to endorse or promote products derived from this software | 
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| 14 | *    without specific prior written permission. | 
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| 15 | * | 
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| 16 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | 
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| 17 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | 
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| 18 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | 
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| 19 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE | 
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| 20 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR | 
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| 21 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF | 
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| 22 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS | 
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| 23 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN | 
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| 24 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | 
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| 25 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE | 
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| 26 | * POSSIBILITY OF SUCH DAMAGE. | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | * \file | 
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| 31 | * \brief Main NFA build code. | 
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| 32 | */ | 
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| 33 |  | 
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| 34 | #ifndef LIMEX_COMPILE_H | 
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| 35 | #define LIMEX_COMPILE_H | 
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| 36 |  | 
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| 37 | #include "nfagraph/ng_holder.h" | 
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| 38 | #include "nfagraph/ng_squash.h" // for NFAStateSet | 
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| 39 | #include "ue2common.h" | 
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| 40 | #include "util/bytecode_ptr.h" | 
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| 41 |  | 
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| 42 | #include <set> | 
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| 43 | #include <map> | 
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| 44 | #include <memory> | 
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| 45 | #include <unordered_map> | 
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| 46 | #include <vector> | 
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| 47 |  | 
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| 48 | struct NFA; | 
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| 49 |  | 
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| 50 | namespace ue2 { | 
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| 51 |  | 
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| 52 | struct BoundedRepeatData; | 
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| 53 | struct CompileContext; | 
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| 54 |  | 
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| 55 | /** | 
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| 56 | * \brief Construct a LimEx NFA from an NGHolder. | 
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| 57 | * | 
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| 58 | * \param g Input NFA graph. Must have state IDs assigned. | 
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| 59 | * \param repeats Bounded repeat information, if any. | 
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| 60 | * \param reportSquashMap Single-match mode squash map. | 
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| 61 | * \param squashMap More general squash map. | 
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| 62 | * \param tops Tops and their start vertices, | 
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| 63 | * \param zombies The set of zombifying states. | 
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| 64 | * \param do_accel Calculate acceleration schemes. | 
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| 65 | * \param stateCompression Allow (and calculate masks for) state compression. | 
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| 66 | * \param hint If not INVALID_NFA, this allows a particular LimEx NFA model | 
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| 67 | to be requested. | 
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| 68 | * \param cc Compile context. | 
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| 69 | * \return a built NFA, or nullptr if no NFA could be constructed for this | 
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| 70 | * graph. | 
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| 71 | */ | 
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| 72 | bytecode_ptr<NFA> generate(NGHolder &g, | 
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| 73 | const std::unordered_map<NFAVertex, u32> &states, | 
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| 74 | const std::vector<BoundedRepeatData> &repeats, | 
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| 75 | const std::unordered_map<NFAVertex, NFAStateSet> &reportSquashMap, | 
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| 76 | const std::unordered_map<NFAVertex, NFAStateSet> &squashMap, | 
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| 77 | const std::map<u32, std::set<NFAVertex>> &tops, | 
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| 78 | const std::set<NFAVertex> &zombies, | 
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| 79 | bool do_accel, | 
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| 80 | bool stateCompression, | 
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| 81 | u32 hint, | 
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| 82 | const CompileContext &cc); | 
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| 83 |  | 
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| 84 | /** | 
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| 85 | * \brief For a given graph, count the number of accelerable states it has. | 
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| 86 | * | 
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| 87 | * Note that this number may be greater than the number that are actually | 
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| 88 | * implementable. | 
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| 89 | */ | 
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| 90 | u32 countAccelStates(NGHolder &h, | 
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| 91 | const std::unordered_map<NFAVertex, u32> &states, | 
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| 92 | const std::vector<BoundedRepeatData> &repeats, | 
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| 93 | const std::unordered_map<NFAVertex, NFAStateSet> &reportSquashMap, | 
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| 94 | const std::unordered_map<NFAVertex, NFAStateSet> &squashMap, | 
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| 95 | const std::map<u32, std::set<NFAVertex>> &tops, | 
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| 96 | const std::set<NFAVertex> &zombies, | 
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| 97 | const CompileContext &cc); | 
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| 98 |  | 
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| 99 | } // namespace ue2 | 
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| 100 |  | 
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| 101 | #endif | 
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| 102 |  | 
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