| 1 | /* |
| 2 | * Copyright (c) 2015-2016, Intel Corporation |
| 3 | * |
| 4 | * Redistribution and use in source and binary forms, with or without |
| 5 | * modification, are permitted provided that the following conditions are met: |
| 6 | * |
| 7 | * * Redistributions of source code must retain the above copyright notice, |
| 8 | * this list of conditions and the following disclaimer. |
| 9 | * * Redistributions in binary form must reproduce the above copyright |
| 10 | * notice, this list of conditions and the following disclaimer in the |
| 11 | * documentation and/or other materials provided with the distribution. |
| 12 | * * Neither the name of Intel Corporation nor the names of its contributors |
| 13 | * may be used to endorse or promote products derived from this software |
| 14 | * without specific prior written permission. |
| 15 | * |
| 16 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| 17 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 18 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
| 19 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE |
| 20 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| 21 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| 22 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| 23 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| 24 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| 25 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
| 26 | * POSSIBILITY OF SUCH DAMAGE. |
| 27 | */ |
| 28 | |
| 29 | /** \file |
| 30 | * \brief Declarations for the main NFA Engine API. |
| 31 | * |
| 32 | * This file provides the internal API for all runtime engines ("NFAs", even if |
| 33 | * they're not strictly NFA implementations). |
| 34 | */ |
| 35 | |
| 36 | #ifndef NFA_API_H |
| 37 | #define NFA_API_H |
| 38 | |
| 39 | #ifdef __cplusplus |
| 40 | extern "C" |
| 41 | { |
| 42 | #endif |
| 43 | |
| 44 | #include "callback.h" |
| 45 | #include "ue2common.h" |
| 46 | |
| 47 | struct mq; |
| 48 | struct NFA; |
| 49 | |
| 50 | /** |
| 51 | * Indicates if an nfa is a zombie. Note: that there were plans for a more |
| 52 | * nuanced view of zombiehood but this never eventuated. |
| 53 | */ |
| 54 | enum nfa_zombie_status { |
| 55 | NFA_ZOMBIE_NO, /**< nfa is not a zombie and will respond to top events */ |
| 56 | NFA_ZOMBIE_ALWAYS_YES /**< nfa is a zombie and will always be a zombie */ |
| 57 | }; |
| 58 | |
| 59 | /** |
| 60 | * Compresses an engine's state. |
| 61 | * The expanded state (@ref mq::state, @ref mq::streamState) is reduced purely |
| 62 | * to a corresponding compressed stream state (@ref mq::streamState). |
| 63 | * |
| 64 | * @param nfa engine the state belongs to |
| 65 | * @param q queue for the engine. The final compressed stream stream is placed |
| 66 | * in the location indicated by @ref mq::streamState |
| 67 | * @param loc the location corresponding to the engine's current state |
| 68 | */ |
| 69 | char nfaQueueCompressState(const struct NFA *nfa, const struct mq *q, s64a loc); |
| 70 | |
| 71 | /** |
| 72 | * Expands an engine's compressed stream state, into its scratch space |
| 73 | * representation. This is required before an engine starts operating over its |
| 74 | * queue. |
| 75 | * |
| 76 | * @param nfa engine the state belongs to |
| 77 | * @param dest location in scratch for decompressed state |
| 78 | * @param src compressed stream state |
| 79 | * @param offset the current stream offset. |
| 80 | * @param key byte corresponding to the location where the compressed state was |
| 81 | * created. |
| 82 | */ |
| 83 | char nfaExpandState(const struct NFA *nfa, void *dest, const void *src, |
| 84 | u64a offset, u8 key); |
| 85 | |
| 86 | /** |
| 87 | * Gives us a properly initialised dead state suitable for later @ref |
| 88 | * nfaQueueExec calls. |
| 89 | */ |
| 90 | char nfaQueueInitState(const struct NFA *nfa, struct mq *q); |
| 91 | |
| 92 | /** |
| 93 | * Initialise the state, applying a TOP appropriate for the offset. If the |
| 94 | * NFA becomes inactive, return zero. Otherwise, write out its compressed |
| 95 | * representation to `state' and return non-zero. |
| 96 | * |
| 97 | * @param nfa engine the state belongs to |
| 98 | * @param offset offset in the stream (relative to start of stream) |
| 99 | * @param state pointer indicating where the state is to be written |
| 100 | * @param key byte corresponding to the location where the compressed state is |
| 101 | * to be created. |
| 102 | */ |
| 103 | char nfaInitCompressedState(const struct NFA *nfa, u64a offset, void *state, |
| 104 | u8 key); |
| 105 | |
| 106 | /** |
| 107 | * Process the queued commands on the given NFA. |
| 108 | * |
| 109 | * @param nfa the NFA to execute |
| 110 | * @param q the queued commands. It must start with some variant of start and |
| 111 | * end with some variant of end. The location field of the events must |
| 112 | * be monotonically increasing. |
| 113 | * @param end stop processing command queue when we reach this point |
| 114 | * |
| 115 | * @return non-zero if the nfa is still active, if the nfa is not active the |
| 116 | * state data is undefined |
| 117 | * |
| 118 | * Note: this function can not process events from the past: the location field |
| 119 | * of each event must be >= current offset. |
| 120 | */ |
| 121 | char nfaQueueExec(const struct NFA *nfa, struct mq *q, s64a end); |
| 122 | |
| 123 | /** |
| 124 | * Main execution function that doesn't perform the checks and optimisations of |
| 125 | * nfaQueueExec() and just dispatches directly to the nfa implementations. It is |
| 126 | * intended to be used by the Tamarama engine. |
| 127 | */ |
| 128 | char nfaQueueExec_raw(const struct NFA *nfa, struct mq *q, s64a end); |
| 129 | |
| 130 | /** Return value indicating that the engine is dead. */ |
| 131 | #define MO_DEAD 0 |
| 132 | |
| 133 | /** Return value indicating that the engine is alive. */ |
| 134 | #define MO_ALIVE 1 |
| 135 | |
| 136 | /** Return value from @ref nfaQueueExecToMatch indicating that engine progress |
| 137 | * stopped as a match state was reached. */ |
| 138 | #define MO_MATCHES_PENDING 2 |
| 139 | |
| 140 | /** |
| 141 | * Process the queued commands on the given nfa up to end or the first match. |
| 142 | * This function will only fire the callback in response to an report_current |
| 143 | * being set and accepts at the starting offset, in all other situations accepts |
| 144 | * will result in the queue pausing with a return value of |
| 145 | * @ref MO_MATCHES_PENDING. |
| 146 | * |
| 147 | * @param nfa the NFA to execute |
| 148 | * @param q the queued commands. It must start with some variant of start and |
| 149 | * end with some variant of end. The location field of the events must |
| 150 | * be monotonically increasing. If not all the data was processed during |
| 151 | * the call, the queue is updated to reflect the remaining work. |
| 152 | * @param end stop processing command queue when we reach this point |
| 153 | * |
| 154 | * @return @ref MO_ALIVE if the nfa is still active with no matches pending, |
| 155 | * and @ref MO_MATCHES_PENDING if there are matches pending, 0 if not |
| 156 | * alive |
| 157 | * |
| 158 | * Note: if it can be determined that the stream can never match, the nfa |
| 159 | * may be reported as dead even if not all the data was scanned |
| 160 | * |
| 161 | * Note: if the nfa is not alive the state data is undefined |
| 162 | * |
| 163 | * Note: this function can not process events from the past: the location field |
| 164 | * of each event must be >= current offset. |
| 165 | */ |
| 166 | char nfaQueueExecToMatch(const struct NFA *nfa, struct mq *q, s64a end); |
| 167 | |
| 168 | /** |
| 169 | * Main execution function that doesn't perform the checks and optimisations of |
| 170 | * nfaQueueExecToMatch() and just dispatches directly to the nfa |
| 171 | * implementations. It is intended to be used by the Tamarama engine. |
| 172 | */ |
| 173 | char nfaQueueExec2_raw(const struct NFA *nfa, struct mq *q, s64a end); |
| 174 | |
| 175 | /** |
| 176 | * Report matches at the current queue location. |
| 177 | * |
| 178 | * @param nfa the NFA to execute |
| 179 | * @param q the queued commands. It must start with some variant of start and |
| 180 | * end with some variant of end. The location field of the events must |
| 181 | * be monotonically increasing. |
| 182 | * |
| 183 | * Note: the queue MUST be located at position where @ref nfaQueueExecToMatch |
| 184 | * returned @ref MO_MATCHES_PENDING. |
| 185 | * |
| 186 | * Note: the return value of this call is undefined, and should be ignored. |
| 187 | */ |
| 188 | char nfaReportCurrentMatches(const struct NFA *nfa, struct mq *q); |
| 189 | |
| 190 | /** |
| 191 | * Returns non-zero if the NFA is in an accept state with the given report ID. |
| 192 | */ |
| 193 | char nfaInAcceptState(const struct NFA *nfa, ReportID report, struct mq *q); |
| 194 | |
| 195 | /** |
| 196 | * Returns non-zero if the NFA is in any accept state regardless of report |
| 197 | * ID. |
| 198 | */ |
| 199 | char nfaInAnyAcceptState(const struct NFA *nfa, struct mq *q); |
| 200 | |
| 201 | /** |
| 202 | * Process the queued commands on the given NFA up to end or the first match. |
| 203 | * |
| 204 | * Note: This version is meant for rose prefix/infix NFAs: |
| 205 | * - never uses a callback |
| 206 | * - loading of state at a point in history is not special cased |
| 207 | * |
| 208 | * @param nfa the NFA to execute |
| 209 | * @param q the queued commands. It must start with some variant of start and |
| 210 | * end with some variant of end. The location field of the events must |
| 211 | * be monotonically increasing. If not all the data was processed during |
| 212 | * the call, the queue is updated to reflect the remaining work. |
| 213 | * @param report we are interested in. If the given report will be raised at |
| 214 | * the end location, the function returns @ref MO_MATCHES_PENDING. If no |
| 215 | * match information is desired, MO_INVALID_IDX should be passed in. |
| 216 | * @return @ref MO_ALIVE if the nfa is still active with no matches pending, |
| 217 | * and @ref MO_MATCHES_PENDING if there are matches pending, 0 if not |
| 218 | * alive |
| 219 | * |
| 220 | * Note: if it can be determined that the stream can never match, the nfa |
| 221 | * may be reported as dead even if not all the data was scanned |
| 222 | * |
| 223 | * Note: if the NFA is not active the state data is undefined. |
| 224 | */ |
| 225 | char nfaQueueExecRose(const struct NFA *nfa, struct mq *q, ReportID report); |
| 226 | |
| 227 | /** |
| 228 | * Runs an NFA in reverse from (buf + buflen) to buf and then from (hbuf + hlen) |
| 229 | * to hbuf (main buffer and history buffer). |
| 230 | * |
| 231 | * Note: provides the match location as the "end" offset when the callback is |
| 232 | * called. |
| 233 | * |
| 234 | * @param nfa engine to run |
| 235 | * @param offset base offset of buf |
| 236 | * @param buf main buffer |
| 237 | * @param buflen length of buf |
| 238 | * @param hbuf history buf |
| 239 | * @param hlen length of hbuf |
| 240 | * @param callback the callback to call for each match raised |
| 241 | * @param context context pointer passed to each callback |
| 242 | */ |
| 243 | char nfaBlockExecReverse(const struct NFA *nfa, u64a offset, const u8 *buf, |
| 244 | size_t buflen, const u8 *hbuf, size_t hlen, |
| 245 | NfaCallback callback, void *context); |
| 246 | |
| 247 | /** |
| 248 | * Check whether the given NFA's state indicates that it is in one or more |
| 249 | * final (accept at end of data) state. If so, call the callback for each |
| 250 | * match. |
| 251 | * |
| 252 | * @param nfa the NFA to execute |
| 253 | * @param state current state associated with this NFA |
| 254 | * @param streamState stream version of the state associated with this NFA |
| 255 | * (including br region) |
| 256 | * @param offset the offset to return (via the callback) with each match |
| 257 | * @param callback the callback to call for each match raised |
| 258 | * @param context context pointer passed to each callback |
| 259 | * |
| 260 | * @return @ref MO_HALT_MATCHING if the user instructed us to halt, otherwise |
| 261 | * @ref MO_CONTINUE_MATCHING. |
| 262 | */ |
| 263 | char nfaCheckFinalState(const struct NFA *nfa, const char *state, |
| 264 | const char *streamState, u64a offset, |
| 265 | NfaCallback callback, void *context); |
| 266 | |
| 267 | /** |
| 268 | * Indicates if an engine is a zombie. |
| 269 | * |
| 270 | * @param nfa engine to consider |
| 271 | * @param q queue corresponding to the engine |
| 272 | * @param loc current location in the buffer for an engine |
| 273 | */ |
| 274 | enum nfa_zombie_status nfaGetZombieStatus(const struct NFA *nfa, struct mq *q, |
| 275 | s64a loc); |
| 276 | #ifdef __cplusplus |
| 277 | } /* extern "C" */ |
| 278 | #endif |
| 279 | |
| 280 | #endif |
| 281 | |