| 1 | /* | 
|---|
| 2 | * Copyright (c) 2017, Intel Corporation | 
|---|
| 3 | * | 
|---|
| 4 | * Redistribution and use in source and binary forms, with or without | 
|---|
| 5 | * modification, are permitted provided that the following conditions are met: | 
|---|
| 6 | * | 
|---|
| 7 | *  * Redistributions of source code must retain the above copyright notice, | 
|---|
| 8 | *    this list of conditions and the following disclaimer. | 
|---|
| 9 | *  * Redistributions in binary form must reproduce the above copyright | 
|---|
| 10 | *    notice, this list of conditions and the following disclaimer in the | 
|---|
| 11 | *    documentation and/or other materials provided with the distribution. | 
|---|
| 12 | *  * Neither the name of Intel Corporation nor the names of its contributors | 
|---|
| 13 | *    may be used to endorse or promote products derived from this software | 
|---|
| 14 | *    without specific prior written permission. | 
|---|
| 15 | * | 
|---|
| 16 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | 
|---|
| 17 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | 
|---|
| 18 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | 
|---|
| 19 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE | 
|---|
| 20 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR | 
|---|
| 21 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF | 
|---|
| 22 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS | 
|---|
| 23 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN | 
|---|
| 24 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | 
|---|
| 25 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE | 
|---|
| 26 | * POSSIBILITY OF SUCH DAMAGE. | 
|---|
| 27 | */ | 
|---|
| 28 |  | 
|---|
| 29 | #include "rdfa.h" | 
|---|
| 30 |  | 
|---|
| 31 | namespace ue2 { | 
|---|
| 32 |  | 
|---|
| 33 | // prevent weak vtables | 
|---|
| 34 | raw_dfa::~raw_dfa() {} | 
|---|
| 35 |  | 
|---|
| 36 | void raw_dfa::(void) { | 
|---|
| 37 | /* if a state generates a given report as a normal accept - then it does | 
|---|
| 38 | * not also need to generate an eod report for it */ | 
|---|
| 39 | for (dstate &ds : states) { | 
|---|
| 40 | for (const ReportID &report : ds.reports) { | 
|---|
| 41 | ds.reports_eod.erase(report); | 
|---|
| 42 | } | 
|---|
| 43 | } | 
|---|
| 44 | } | 
|---|
| 45 |  | 
|---|
| 46 | bool raw_dfa::hasEodReports(void) const { | 
|---|
| 47 | for (const dstate &ds : states) { | 
|---|
| 48 | if (!ds.reports_eod.empty()) { | 
|---|
| 49 | return true; | 
|---|
| 50 | } | 
|---|
| 51 | } | 
|---|
| 52 | return false; | 
|---|
| 53 | } | 
|---|
| 54 |  | 
|---|
| 55 | } // namespace ue2 | 
|---|
| 56 |  | 
|---|