| 1 | /* |
| 2 | * Copyright (c) 2015-2017, Intel Corporation |
| 3 | * |
| 4 | * Redistribution and use in source and binary forms, with or without |
| 5 | * modification, are permitted provided that the following conditions are met: |
| 6 | * |
| 7 | * * Redistributions of source code must retain the above copyright notice, |
| 8 | * this list of conditions and the following disclaimer. |
| 9 | * * Redistributions in binary form must reproduce the above copyright |
| 10 | * notice, this list of conditions and the following disclaimer in the |
| 11 | * documentation and/or other materials provided with the distribution. |
| 12 | * * Neither the name of Intel Corporation nor the names of its contributors |
| 13 | * may be used to endorse or promote products derived from this software |
| 14 | * without specific prior written permission. |
| 15 | * |
| 16 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| 17 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 18 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
| 19 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE |
| 20 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| 21 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| 22 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| 23 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| 24 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| 25 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
| 26 | * POSSIBILITY OF SUCH DAMAGE. |
| 27 | */ |
| 28 | |
| 29 | /** \file |
| 30 | * \brief Utility functions for working with Report ID sets. |
| 31 | */ |
| 32 | #include "ng_reports.h" |
| 33 | |
| 34 | #include "ng_holder.h" |
| 35 | #include "util/container.h" |
| 36 | #include "util/compile_context.h" |
| 37 | #include "util/graph_range.h" |
| 38 | #include "util/report_manager.h" |
| 39 | |
| 40 | using namespace std; |
| 41 | |
| 42 | namespace ue2 { |
| 43 | |
| 44 | /** Returns the set of all reports in the graph. */ |
| 45 | set<ReportID> all_reports(const NGHolder &g) { |
| 46 | set<ReportID> rv; |
| 47 | for (auto v : inv_adjacent_vertices_range(g.accept, g)) { |
| 48 | insert(&rv, g[v].reports); |
| 49 | } |
| 50 | for (auto v : inv_adjacent_vertices_range(g.acceptEod, g)) { |
| 51 | insert(&rv, g[v].reports); |
| 52 | } |
| 53 | |
| 54 | return rv; |
| 55 | } |
| 56 | |
| 57 | /** True if *all* reports in the graph are exhaustible. */ |
| 58 | bool can_exhaust(const NGHolder &g, const ReportManager &rm) { |
| 59 | for (ReportID report_id : all_reports(g)) { |
| 60 | if (rm.getReport(report_id).ekey == INVALID_EKEY) { |
| 61 | return false; |
| 62 | } |
| 63 | } |
| 64 | |
| 65 | return true; |
| 66 | } |
| 67 | |
| 68 | void set_report(NGHolder &g, ReportID internal_report) { |
| 69 | // First, wipe the report IDs on all vertices. |
| 70 | for (auto v : vertices_range(g)) { |
| 71 | g[v].reports.clear(); |
| 72 | } |
| 73 | |
| 74 | // Any predecessors of accept get our id. |
| 75 | for (auto v : inv_adjacent_vertices_range(g.accept, g)) { |
| 76 | g[v].reports.insert(internal_report); |
| 77 | } |
| 78 | |
| 79 | // Same for preds of acceptEod, except accept itself. |
| 80 | for (auto v : inv_adjacent_vertices_range(g.acceptEod, g)) { |
| 81 | if (v == g.accept) { |
| 82 | continue; |
| 83 | } |
| 84 | g[v].reports.insert(internal_report); |
| 85 | } |
| 86 | } |
| 87 | |
| 88 | /** Derive a maximum offset for the graph from the max_offset values of its |
| 89 | * reports. Returns MAX_OFFSET for inf. */ |
| 90 | u64a findMaxOffset(const NGHolder &g, const ReportManager &rm) { |
| 91 | u64a maxOffset = 0; |
| 92 | set<ReportID> reports = all_reports(g); |
| 93 | assert(!reports.empty()); |
| 94 | |
| 95 | for (ReportID report_id : all_reports(g)) { |
| 96 | const Report &ir = rm.getReport(report_id); |
| 97 | if (ir.hasBounds()) { |
| 98 | maxOffset = max(maxOffset, ir.maxOffset); |
| 99 | } else { |
| 100 | return MAX_OFFSET; |
| 101 | } |
| 102 | } |
| 103 | return maxOffset; |
| 104 | } |
| 105 | |
| 106 | } // namespace ue2 |
| 107 | |