1/*
2 * Copyright (c) 2015, Intel Corporation
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are met:
6 *
7 * * Redistributions of source code must retain the above copyright notice,
8 * this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of Intel Corporation nor the names of its contributors
13 * may be used to endorse or promote products derived from this software
14 * without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
17 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
19 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
21 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
22 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
23 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
24 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
25 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
26 * POSSIBILITY OF SUCH DAMAGE.
27 */
28
29/** \file
30 * \brief Base class for all components.
31 */
32
33
34#include "Component.h"
35
36#include "buildstate.h"
37#include "position.h"
38#include "position_info.h"
39#include "ue2common.h"
40
41using namespace std;
42
43namespace ue2 {
44
45Component::Component()
46 : pos_begin(GlushkovBuildState::POS_UNINITIALIZED),
47 pos_end(GlushkovBuildState::POS_UNINITIALIZED) {}
48
49Component::~Component() {}
50
51bool Component::repeatable() const {
52 return true;
53}
54
55void Component::recordPosBounds(u32 b, u32 e) {
56 pos_begin = b;
57 pos_end = e;
58}
59
60void Component::optimise(bool) {
61}
62
63bool Component::vacuous_everywhere(void) const {
64 return false;
65}
66
67bool Component::checkEmbeddedStartAnchor(bool) const {
68 return false;
69}
70
71bool Component::checkEmbeddedEndAnchor(bool) const {
72 return false;
73}
74
75} // namespace ue2
76