| 1 | /* | 
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| 2 | * Copyright (c) 2015, Intel Corporation | 
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| 3 | * | 
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| 4 | * Redistribution and use in source and binary forms, with or without | 
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| 5 | * modification, are permitted provided that the following conditions are met: | 
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| 6 | * | 
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| 7 | *  * Redistributions of source code must retain the above copyright notice, | 
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| 8 | *    this list of conditions and the following disclaimer. | 
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| 9 | *  * Redistributions in binary form must reproduce the above copyright | 
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| 10 | *    notice, this list of conditions and the following disclaimer in the | 
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| 11 | *    documentation and/or other materials provided with the distribution. | 
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| 12 | *  * Neither the name of Intel Corporation nor the names of its contributors | 
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| 13 | *    may be used to endorse or promote products derived from this software | 
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| 14 | *    without specific prior written permission. | 
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| 15 | * | 
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| 16 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | 
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| 17 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | 
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| 18 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | 
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| 19 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE | 
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| 20 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR | 
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| 21 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF | 
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| 22 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS | 
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| 23 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN | 
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| 24 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | 
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| 25 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE | 
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| 26 | * POSSIBILITY OF SUCH DAMAGE. | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | /** \file | 
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| 30 | * \brief Represents an empty regex element, like (?m) | 
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| 31 | */ | 
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| 32 | #include <cassert> | 
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| 33 |  | 
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| 34 | #include "ComponentEmpty.h" | 
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| 35 | #include "position.h" | 
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| 36 | #include "position_info.h" | 
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| 37 | #include "buildstate.h" | 
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| 38 | #include "ue2common.h" | 
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| 39 |  | 
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| 40 | using namespace std; | 
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| 41 |  | 
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| 42 | namespace ue2 { | 
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| 43 |  | 
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| 44 | ComponentEmpty::ComponentEmpty() { | 
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| 45 | // Surprise, it's EMPTY! | 
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| 46 | } | 
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| 47 |  | 
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| 48 | ComponentEmpty::~ComponentEmpty() { | 
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| 49 | // Surprise, it's EMPTY! | 
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| 50 | } | 
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| 51 |  | 
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| 52 | ComponentEmpty *ComponentEmpty::clone() const { return new ComponentEmpty(); } | 
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| 53 |  | 
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| 54 | bool ComponentEmpty::empty() const { | 
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| 55 | return true; | 
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| 56 | } | 
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| 57 |  | 
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| 58 | bool ComponentEmpty::vacuous_everywhere(void) const { | 
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| 59 | return true; | 
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| 60 | } | 
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| 61 |  | 
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| 62 | bool ComponentEmpty::repeatable() const { | 
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| 63 | // This is the whole point of this class. Empty constructs like '(?m)' are | 
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| 64 | // not repeatable. | 
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| 65 | return false; | 
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| 66 | } | 
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| 67 |  | 
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| 68 | vector<PositionInfo> ComponentEmpty::first() const { | 
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| 69 | return vector<PositionInfo>(1, GlushkovBuildState::POS_EPSILON); | 
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| 70 | } | 
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| 71 |  | 
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| 72 | vector<PositionInfo> ComponentEmpty::last() const { | 
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| 73 | return vector<PositionInfo>(); | 
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| 74 | } | 
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| 75 |  | 
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| 76 | void ComponentEmpty::notePositions(GlushkovBuildState &) { | 
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| 77 | // Nothing to do. | 
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| 78 | } | 
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| 79 |  | 
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| 80 | void ComponentEmpty::buildFollowSet(GlushkovBuildState &, | 
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| 81 | const vector<PositionInfo> &) { | 
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| 82 | // Nothing to do. | 
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| 83 | } | 
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| 84 |  | 
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| 85 | bool ComponentEmpty::checkEmbeddedStartAnchor(bool at_start) const { | 
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| 86 | return at_start; | 
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| 87 | } | 
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| 88 |  | 
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| 89 | bool ComponentEmpty::checkEmbeddedEndAnchor(bool at_end) const { | 
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| 90 | return at_end; | 
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| 91 | } | 
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| 92 |  | 
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| 93 | } // namespace ue2 | 
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| 94 |  | 
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