| 1 | /* |
| 2 | * Copyright (c) 2015, Intel Corporation |
| 3 | * |
| 4 | * Redistribution and use in source and binary forms, with or without |
| 5 | * modification, are permitted provided that the following conditions are met: |
| 6 | * |
| 7 | * * Redistributions of source code must retain the above copyright notice, |
| 8 | * this list of conditions and the following disclaimer. |
| 9 | * * Redistributions in binary form must reproduce the above copyright |
| 10 | * notice, this list of conditions and the following disclaimer in the |
| 11 | * documentation and/or other materials provided with the distribution. |
| 12 | * * Neither the name of Intel Corporation nor the names of its contributors |
| 13 | * may be used to endorse or promote products derived from this software |
| 14 | * without specific prior written permission. |
| 15 | * |
| 16 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| 17 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 18 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
| 19 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE |
| 20 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| 21 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| 22 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| 23 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| 24 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| 25 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
| 26 | * POSSIBILITY OF SUCH DAMAGE. |
| 27 | */ |
| 28 | |
| 29 | /** \file |
| 30 | * \brief Visitor base class for working with the component tree. |
| 31 | */ |
| 32 | |
| 33 | #ifndef CONSTCOMPONENTVISITOR_H |
| 34 | #define CONSTCOMPONENTVISITOR_H |
| 35 | |
| 36 | namespace ue2 { |
| 37 | |
| 38 | class AsciiComponentClass; |
| 39 | class Component; |
| 40 | class ComponentAlternation; |
| 41 | class ComponentAssertion; |
| 42 | class ComponentAtomicGroup; |
| 43 | class ComponentBackReference; |
| 44 | class ComponentBoundary; |
| 45 | class ComponentByte; |
| 46 | class ComponentCondReference; |
| 47 | class ComponentClass; |
| 48 | class ComponentEmpty; |
| 49 | class ComponentEUS; |
| 50 | class ComponentRepeat; |
| 51 | class ComponentSequence; |
| 52 | class ComponentWordBoundary; |
| 53 | class UTF8ComponentClass; |
| 54 | |
| 55 | /** |
| 56 | * \brief Visitor base class for traversing an immutable component tree. |
| 57 | * |
| 58 | * Our approach to implementing the visitor pattern for traversing the |
| 59 | * Component tree for a pattern. This version operates on an immutable tree; |
| 60 | * use \ref ComponentVisitor if you need to make changes to components during |
| 61 | * traversal. |
| 62 | */ |
| 63 | class ConstComponentVisitor { |
| 64 | public: |
| 65 | virtual ~ConstComponentVisitor(); |
| 66 | |
| 67 | virtual void pre(const AsciiComponentClass &c) = 0; |
| 68 | virtual void pre(const ComponentAlternation &c) = 0; |
| 69 | virtual void pre(const ComponentAssertion &c) = 0; |
| 70 | virtual void pre(const ComponentAtomicGroup &c) = 0; |
| 71 | virtual void pre(const ComponentBackReference &c) = 0; |
| 72 | virtual void pre(const ComponentBoundary &c) = 0; |
| 73 | virtual void pre(const ComponentByte &c) = 0; |
| 74 | virtual void pre(const ComponentCondReference &c) = 0; |
| 75 | virtual void pre(const ComponentEmpty &c) = 0; |
| 76 | virtual void pre(const ComponentEUS &c) = 0; |
| 77 | virtual void pre(const ComponentRepeat &c) = 0; |
| 78 | virtual void pre(const ComponentSequence &c) = 0; |
| 79 | virtual void pre(const ComponentWordBoundary &c) = 0; |
| 80 | virtual void pre(const UTF8ComponentClass &c) = 0; |
| 81 | |
| 82 | virtual void during(const AsciiComponentClass &c) = 0; |
| 83 | virtual void during(const ComponentAlternation &c) = 0; |
| 84 | virtual void during(const ComponentAssertion &c) = 0; |
| 85 | virtual void during(const ComponentAtomicGroup &c) = 0; |
| 86 | virtual void during(const ComponentBackReference &c) = 0; |
| 87 | virtual void during(const ComponentBoundary &c) = 0; |
| 88 | virtual void during(const ComponentByte &c) = 0; |
| 89 | virtual void during(const ComponentCondReference &c) = 0; |
| 90 | virtual void during(const ComponentEmpty &c) = 0; |
| 91 | virtual void during(const ComponentEUS &c) = 0; |
| 92 | virtual void during(const ComponentRepeat &c) = 0; |
| 93 | virtual void during(const ComponentSequence &c) = 0; |
| 94 | virtual void during(const ComponentWordBoundary &c) = 0; |
| 95 | virtual void during(const UTF8ComponentClass &c) = 0; |
| 96 | |
| 97 | virtual void post(const AsciiComponentClass &c) = 0; |
| 98 | virtual void post(const ComponentAlternation &c) = 0; |
| 99 | virtual void post(const ComponentAssertion &c) = 0; |
| 100 | virtual void post(const ComponentAtomicGroup &c) = 0; |
| 101 | virtual void post(const ComponentBackReference &c) = 0; |
| 102 | virtual void post(const ComponentBoundary &c) = 0; |
| 103 | virtual void post(const ComponentByte &c) = 0; |
| 104 | virtual void post(const ComponentCondReference &c) = 0; |
| 105 | virtual void post(const ComponentEmpty &c) = 0; |
| 106 | virtual void post(const ComponentEUS &c) = 0; |
| 107 | virtual void post(const ComponentRepeat &c) = 0; |
| 108 | virtual void post(const ComponentSequence &c) = 0; |
| 109 | virtual void post(const ComponentWordBoundary &c) = 0; |
| 110 | virtual void post(const UTF8ComponentClass &c) = 0; |
| 111 | }; |
| 112 | |
| 113 | /** |
| 114 | * \brief Concrete subclass of ConstComponentVisitor with default behaviour, |
| 115 | * allowing you to just implement the member functions you need. |
| 116 | */ |
| 117 | class DefaultConstComponentVisitor : public ConstComponentVisitor { |
| 118 | public: |
| 119 | DefaultConstComponentVisitor(); |
| 120 | ~DefaultConstComponentVisitor() override; |
| 121 | |
| 122 | void pre(const AsciiComponentClass &c) override; |
| 123 | void pre(const ComponentAlternation &c) override; |
| 124 | void pre(const ComponentAssertion &c) override; |
| 125 | void pre(const ComponentAtomicGroup &c) override; |
| 126 | void pre(const ComponentBackReference &c) override; |
| 127 | void pre(const ComponentBoundary &c) override; |
| 128 | void pre(const ComponentByte &c) override; |
| 129 | void pre(const ComponentCondReference &c) override; |
| 130 | void pre(const ComponentEmpty &c) override; |
| 131 | void pre(const ComponentEUS &c) override; |
| 132 | void pre(const ComponentRepeat &c) override; |
| 133 | void pre(const ComponentSequence &c) override; |
| 134 | void pre(const ComponentWordBoundary &c) override; |
| 135 | void pre(const UTF8ComponentClass &c) override; |
| 136 | |
| 137 | void during(const AsciiComponentClass &c) override; |
| 138 | void during(const ComponentAlternation &c) override; |
| 139 | void during(const ComponentAssertion &c) override; |
| 140 | void during(const ComponentAtomicGroup &c) override; |
| 141 | void during(const ComponentBackReference &c) override; |
| 142 | void during(const ComponentBoundary &c) override; |
| 143 | void during(const ComponentByte &c) override; |
| 144 | void during(const ComponentCondReference &c) override; |
| 145 | void during(const ComponentEmpty &c) override; |
| 146 | void during(const ComponentEUS &c) override; |
| 147 | void during(const ComponentRepeat &c) override; |
| 148 | void during(const ComponentSequence &c) override; |
| 149 | void during(const ComponentWordBoundary &c) override; |
| 150 | void during(const UTF8ComponentClass &c) override; |
| 151 | |
| 152 | void post(const AsciiComponentClass &c) override; |
| 153 | void post(const ComponentAlternation &c) override; |
| 154 | void post(const ComponentAssertion &c) override; |
| 155 | void post(const ComponentAtomicGroup &c) override; |
| 156 | void post(const ComponentBackReference &c) override; |
| 157 | void post(const ComponentBoundary &c) override; |
| 158 | void post(const ComponentByte &c) override; |
| 159 | void post(const ComponentCondReference &c) override; |
| 160 | void post(const ComponentEmpty &c) override; |
| 161 | void post(const ComponentEUS &c) override; |
| 162 | void post(const ComponentRepeat &c) override; |
| 163 | void post(const ComponentSequence &c) override; |
| 164 | void post(const ComponentWordBoundary &c) override; |
| 165 | void post(const UTF8ComponentClass &c) override; |
| 166 | }; |
| 167 | |
| 168 | } // namespace ue2 |
| 169 | |
| 170 | #endif // CONSTCOMPONENTVISITOR_H |
| 171 | |