1/*
2 * Copyright (c) 2015, Intel Corporation
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are met:
6 *
7 * * Redistributions of source code must retain the above copyright notice,
8 * this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of Intel Corporation nor the names of its contributors
13 * may be used to endorse or promote products derived from this software
14 * without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
17 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
19 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
21 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
22 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
23 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
24 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
25 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
26 * POSSIBILITY OF SUCH DAMAGE.
27 */
28
29#ifndef POSITION_DUMP_H
30#define POSITION_DUMP_H
31
32#include <sstream>
33
34namespace ue2 {
35
36#ifdef DUMP_SUPPORT
37// implemented in buildstate.cpp
38void dump(std::ostream &os, const PositionInfo &p);
39#endif
40
41#if defined(DUMP_SUPPORT) || defined(DEBUG)
42
43template<class Iterator>
44static UNUSED
45std::string dumpPositions(const Iterator &begin, const Iterator &end) {
46 std::ostringstream oss;
47 oss << '[';
48 for (Iterator i = begin; i != end; ++i) {
49 if (i != begin) {
50 oss << ' ';
51 }
52 dump(oss, *i);
53 }
54 oss << ']';
55 return oss.str();
56}
57
58#endif
59
60} // namespace ue2
61
62#endif /* POSITION_DUMP_H */
63
64