1 | /* |
2 | * Copyright (c) 2015-2017, Intel Corporation |
3 | * |
4 | * Redistribution and use in source and binary forms, with or without |
5 | * modification, are permitted provided that the following conditions are met: |
6 | * |
7 | * * Redistributions of source code must retain the above copyright notice, |
8 | * this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of Intel Corporation nor the names of its contributors |
13 | * may be used to endorse or promote products derived from this software |
14 | * without specific prior written permission. |
15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
17 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
18 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
19 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE |
20 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
21 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
22 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
23 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
24 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
25 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
26 | * POSSIBILITY OF SUCH DAMAGE. |
27 | */ |
28 | |
29 | #ifndef SMWR_BUILD_H |
30 | #define SMWR_BUILD_H |
31 | |
32 | /** |
33 | * \file |
34 | * \brief Small-write engine build interface. |
35 | * |
36 | * Everything you ever needed to feed literals in and get a SmallWriteEngine |
37 | * out. This header should be everything needed by the rest of UE2. |
38 | */ |
39 | |
40 | #include "ue2common.h" |
41 | #include "util/bytecode_ptr.h" |
42 | #include "util/noncopyable.h" |
43 | |
44 | #include <memory> |
45 | #include <set> |
46 | |
47 | struct SmallWriteEngine; |
48 | |
49 | namespace ue2 { |
50 | |
51 | struct CompileContext; |
52 | struct ue2_literal; |
53 | class ExpressionInfo; |
54 | class NGHolder; |
55 | class ReportManager; |
56 | |
57 | /** |
58 | * Abstract interface intended for callers from elsewhere in the tree, real |
59 | * underlying implementation is SmallWriteBuildImpl in smwr_build_impl.h. |
60 | */ |
61 | class SmallWriteBuild : noncopyable { |
62 | public: |
63 | virtual ~SmallWriteBuild(); |
64 | |
65 | virtual bytecode_ptr<SmallWriteEngine> build(u32 roseQuality) = 0; |
66 | |
67 | virtual void add(const NGHolder &g, const ExpressionInfo &expr) = 0; |
68 | virtual void add(const ue2_literal &literal, ReportID r) = 0; |
69 | |
70 | virtual std::set<ReportID> all_reports() const = 0; |
71 | }; |
72 | |
73 | /** \brief Construct a usable SmallWrite builder. */ |
74 | std::unique_ptr<SmallWriteBuild> |
75 | makeSmallWriteBuilder(size_t num_patterns, const ReportManager &rm, |
76 | const CompileContext &cc); |
77 | |
78 | } // namespace ue2 |
79 | |
80 | #endif // SMWR_BUILD_H |
81 | |