| 1 | /* |
| 2 | * Copyright (c) 2015-2017, Intel Corporation |
| 3 | * |
| 4 | * Redistribution and use in source and binary forms, with or without |
| 5 | * modification, are permitted provided that the following conditions are met: |
| 6 | * |
| 7 | * * Redistributions of source code must retain the above copyright notice, |
| 8 | * this list of conditions and the following disclaimer. |
| 9 | * * Redistributions in binary form must reproduce the above copyright |
| 10 | * notice, this list of conditions and the following disclaimer in the |
| 11 | * documentation and/or other materials provided with the distribution. |
| 12 | * * Neither the name of Intel Corporation nor the names of its contributors |
| 13 | * may be used to endorse or promote products derived from this software |
| 14 | * without specific prior written permission. |
| 15 | * |
| 16 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| 17 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 18 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
| 19 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE |
| 20 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| 21 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| 22 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| 23 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| 24 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| 25 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
| 26 | * POSSIBILITY OF SUCH DAMAGE. |
| 27 | */ |
| 28 | |
| 29 | /** |
| 30 | * \file |
| 31 | * \brief Aligned memory alloc/free. |
| 32 | */ |
| 33 | |
| 34 | #ifndef UTIL_ALLOC_H |
| 35 | #define UTIL_ALLOC_H |
| 36 | |
| 37 | #include <cassert> |
| 38 | #include <cstddef> // size_t |
| 39 | #include <limits> |
| 40 | #include <memory> |
| 41 | #include <new> // std::bad_alloc |
| 42 | |
| 43 | namespace ue2 { |
| 44 | |
| 45 | /** \brief 64-byte aligned, zeroed malloc. |
| 46 | * |
| 47 | * Pointers should be freed with \ref aligned_free. If we are unable to |
| 48 | * allocate the requested number of bytes, this function will throw |
| 49 | * std::bad_alloc. */ |
| 50 | void *aligned_zmalloc(size_t size); |
| 51 | |
| 52 | /** \brief Free a pointer allocated with \ref aligned_zmalloc. */ |
| 53 | void aligned_free(void *ptr); |
| 54 | |
| 55 | /** \brief Internal use only, used by AlignedAllocator. */ |
| 56 | void *aligned_malloc_internal(size_t size, size_t align); |
| 57 | |
| 58 | /** \brief Internal use only, used by AlignedAllocator. */ |
| 59 | void aligned_free_internal(void *ptr); |
| 60 | |
| 61 | /** \brief Aligned allocator class for use with STL containers. Ensures that |
| 62 | * your objects are aligned to N bytes. */ |
| 63 | template <class T, std::size_t N> |
| 64 | class AlignedAllocator { |
| 65 | public: |
| 66 | using value_type = T; |
| 67 | |
| 68 | AlignedAllocator() noexcept {} |
| 69 | |
| 70 | template <class U, std::size_t N2> |
| 71 | AlignedAllocator(const AlignedAllocator<U, N2> &) noexcept {} |
| 72 | |
| 73 | template <class U> struct rebind { |
| 74 | using other = AlignedAllocator<U, N>; |
| 75 | }; |
| 76 | |
| 77 | T *allocate(std::size_t size) const { |
| 78 | size_t alloc_size = size * sizeof(T); |
| 79 | return static_cast<T *>(aligned_malloc_internal(alloc_size, N)); |
| 80 | } |
| 81 | |
| 82 | void deallocate(T *x, std::size_t) const noexcept { |
| 83 | aligned_free_internal(x); |
| 84 | } |
| 85 | }; |
| 86 | |
| 87 | template <class T, class U, std::size_t N, std::size_t N2> |
| 88 | bool operator==(const AlignedAllocator<T, N> &, |
| 89 | const AlignedAllocator<U, N2> &) { |
| 90 | return true; |
| 91 | } |
| 92 | |
| 93 | template <class T, class U, std::size_t N, std::size_t N2> |
| 94 | bool operator!=(const AlignedAllocator<T, N> &a, |
| 95 | const AlignedAllocator<U, N2> &b) { |
| 96 | return !(a == b); |
| 97 | } |
| 98 | |
| 99 | } // namespace ue2 |
| 100 | |
| 101 | #endif |
| 102 | |