1 | /* |
2 | * Copyright (c) 2015, Intel Corporation |
3 | * |
4 | * Redistribution and use in source and binary forms, with or without |
5 | * modification, are permitted provided that the following conditions are met: |
6 | * |
7 | * * Redistributions of source code must retain the above copyright notice, |
8 | * this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of Intel Corporation nor the names of its contributors |
13 | * may be used to endorse or promote products derived from this software |
14 | * without specific prior written permission. |
15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
17 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
18 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
19 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE |
20 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
21 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
22 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
23 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
24 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
25 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
26 | * POSSIBILITY OF SUCH DAMAGE. |
27 | */ |
28 | |
29 | #include "compile_error.h" |
30 | |
31 | using namespace std; |
32 | |
33 | namespace ue2 { |
34 | |
35 | CompileError::CompileError(const string &why) |
36 | : reason(why), hasIndex(false), index(0) { |
37 | assert(!why.empty()); |
38 | assert(*why.rbegin() == '.'); |
39 | } |
40 | |
41 | CompileError::CompileError(unsigned int idx, const string &why) |
42 | : reason(why), hasIndex(true), index(idx) { |
43 | assert(!why.empty()); |
44 | assert(*why.rbegin() == '.'); |
45 | } |
46 | |
47 | void CompileError::setExpressionIndex(u32 expr_index) { |
48 | hasIndex = true; |
49 | index = expr_index; |
50 | } |
51 | |
52 | CompileError::~CompileError() {} |
53 | |
54 | ResourceLimitError::ResourceLimitError() |
55 | : CompileError("Resource limit exceeded." ) {} |
56 | |
57 | ResourceLimitError::~ResourceLimitError() {} |
58 | |
59 | } // namespace ue2 |
60 | |