| 1 | /* | 
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| 2 | * Copyright (c) 2015-2017, Intel Corporation | 
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| 3 | * | 
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| 4 | * Redistribution and use in source and binary forms, with or without | 
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| 5 | * modification, are permitted provided that the following conditions are met: | 
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| 6 | * | 
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| 7 | *  * Redistributions of source code must retain the above copyright notice, | 
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| 8 | *    this list of conditions and the following disclaimer. | 
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| 9 | *  * Redistributions in binary form must reproduce the above copyright | 
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| 10 | *    notice, this list of conditions and the following disclaimer in the | 
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| 11 | *    documentation and/or other materials provided with the distribution. | 
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| 12 | *  * Neither the name of Intel Corporation nor the names of its contributors | 
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| 13 | *    may be used to endorse or promote products derived from this software | 
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| 14 | *    without specific prior written permission. | 
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| 15 | * | 
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| 16 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | 
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| 17 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | 
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| 18 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | 
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| 19 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE | 
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| 20 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR | 
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| 21 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF | 
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| 22 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS | 
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| 23 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN | 
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| 24 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | 
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| 25 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE | 
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| 26 | * POSSIBILITY OF SUCH DAMAGE. | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | /** \file | 
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| 30 | * \brief Data types used to represent depth quantities. | 
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| 31 | */ | 
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| 32 |  | 
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| 33 | #ifndef DEPTH_H | 
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| 34 | #define DEPTH_H | 
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| 35 |  | 
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| 36 | #include "ue2common.h" | 
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| 37 | #include "util/hash.h" | 
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| 38 | #include "util/operators.h" | 
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| 39 |  | 
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| 40 | #ifdef DUMP_SUPPORT | 
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| 41 | #include <string> | 
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| 42 | #endif | 
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| 43 |  | 
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| 44 | namespace ue2 { | 
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| 45 |  | 
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| 46 | /** | 
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| 47 | * \brief Exception thrown if a depth operation overflows. | 
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| 48 | */ | 
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| 49 | struct DepthOverflowError {}; | 
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| 50 |  | 
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| 51 | /** | 
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| 52 | * \brief Type used to represent depth information; value is either a count, | 
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| 53 | * or the special values "infinity" and "unreachable". | 
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| 54 | */ | 
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| 55 | class depth : totally_ordered<depth> { | 
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| 56 | public: | 
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| 57 | /** \brief The default depth is special value "unreachable". */ | 
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| 58 | depth() = default; | 
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| 59 |  | 
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| 60 | explicit depth(u32 v) : val(v) { | 
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| 61 | if (v > max_value()) { | 
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| 62 | DEBUG_PRINTF( "depth %u too large to represent!\n", v); | 
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| 63 | throw DepthOverflowError(); | 
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| 64 | } | 
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| 65 | } | 
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| 66 |  | 
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| 67 | static depth unreachable() { | 
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| 68 | depth d; | 
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| 69 | d.val = val_unreachable; | 
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| 70 | return d; | 
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| 71 | } | 
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| 72 |  | 
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| 73 | static depth infinity() { | 
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| 74 | depth d; | 
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| 75 | d.val = val_infinity; | 
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| 76 | return d; | 
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| 77 | } | 
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| 78 |  | 
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| 79 | /** \brief Returns the max finite value representable as a depth. */ | 
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| 80 | static constexpr u32 max_value() { return val_infinity - 1; } | 
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| 81 |  | 
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| 82 | bool is_finite() const { return val < val_infinity; } | 
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| 83 | bool is_infinite() const { return val == val_infinity; } | 
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| 84 | bool is_unreachable() const { return val == val_unreachable; } | 
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| 85 | bool is_reachable() const { return !is_unreachable(); } | 
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| 86 |  | 
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| 87 | /** \brief Convert a finite depth to an integer. */ | 
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| 88 | operator u32() const { | 
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| 89 | if (!is_finite()) { | 
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| 90 | throw DepthOverflowError(); | 
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| 91 | } | 
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| 92 | return val; | 
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| 93 | } | 
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| 94 |  | 
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| 95 | bool operator<(const depth &d) const { return val < d.val; } | 
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| 96 | bool operator==(const depth &d) const { return val == d.val; } | 
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| 97 |  | 
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| 98 | // The following comparison operators exist for use against integer types | 
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| 99 | // that are bigger than what we can safely convert to depth (such as those | 
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| 100 | // in extparam). | 
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| 101 |  | 
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| 102 | bool operator<(u64a d) const { | 
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| 103 | if (!is_finite()) { | 
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| 104 | return false; | 
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| 105 | } | 
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| 106 | return val < d; | 
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| 107 | } | 
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| 108 | bool operator<=(u64a d) const { | 
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| 109 | if (!is_finite()) { | 
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| 110 | return false; | 
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| 111 | } | 
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| 112 | return val <= d; | 
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| 113 | } | 
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| 114 | bool operator==(u64a d) const { | 
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| 115 | if (!is_finite()) { | 
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| 116 | return false; | 
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| 117 | } | 
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| 118 | return val == d; | 
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| 119 | } | 
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| 120 | bool operator>(u64a d) const { return !(*this <= d); } | 
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| 121 | bool operator>=(u64a d) const { return !(*this < d); } | 
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| 122 | bool operator!=(u64a d) const { return !(*this == d); } | 
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| 123 |  | 
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| 124 | depth operator+(const depth &d) const { | 
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| 125 | if (is_unreachable() || d.is_unreachable()) { | 
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| 126 | return unreachable(); | 
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| 127 | } | 
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| 128 | if (is_infinite() || d.is_infinite()) { | 
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| 129 | return infinity(); | 
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| 130 | } | 
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| 131 |  | 
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| 132 | u64a rv = val + d.val; | 
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| 133 | if (rv >= val_infinity) { | 
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| 134 | DEBUG_PRINTF( "depth %llu too large to represent!\n", rv); | 
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| 135 | throw DepthOverflowError(); | 
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| 136 | } | 
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| 137 |  | 
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| 138 | return depth((u32)rv); | 
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| 139 | } | 
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| 140 |  | 
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| 141 | depth &operator+=(const depth &d) { | 
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| 142 | depth rv = *this + d; | 
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| 143 | *this = rv; | 
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| 144 | return *this; | 
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| 145 | } | 
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| 146 |  | 
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| 147 | depth operator-(const depth &d) const { | 
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| 148 | if (!d.is_finite()) { | 
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| 149 | throw DepthOverflowError(); | 
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| 150 | } | 
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| 151 |  | 
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| 152 | if (is_unreachable()) { | 
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| 153 | return unreachable(); | 
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| 154 | } | 
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| 155 | if (is_infinite()) { | 
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| 156 | return infinity(); | 
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| 157 | } | 
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| 158 |  | 
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| 159 | if (val < d.val) { | 
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| 160 | throw DepthOverflowError(); | 
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| 161 | } | 
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| 162 |  | 
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| 163 | u32 rv = val - d.val; | 
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| 164 | return depth(rv); | 
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| 165 | } | 
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| 166 |  | 
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| 167 | depth &operator-=(const depth &d) { | 
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| 168 | depth rv = *this - d; | 
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| 169 | *this = rv; | 
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| 170 | return *this; | 
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| 171 | } | 
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| 172 |  | 
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| 173 | depth operator+(s32 d) const { | 
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| 174 | if (is_unreachable()) { | 
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| 175 | return unreachable(); | 
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| 176 | } | 
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| 177 | if (is_infinite()) { | 
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| 178 | return infinity(); | 
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| 179 | } | 
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| 180 |  | 
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| 181 | s64a rv = val + d; | 
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| 182 | if (rv < 0 || (u64a)rv >= val_infinity) { | 
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| 183 | DEBUG_PRINTF( "depth %lld too large to represent!\n", rv); | 
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| 184 | throw DepthOverflowError(); | 
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| 185 | } | 
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| 186 |  | 
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| 187 | return depth((u32)rv); | 
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| 188 | } | 
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| 189 |  | 
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| 190 | depth operator+=(s32 d) { | 
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| 191 | depth rv = *this + d; | 
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| 192 | *this = rv; | 
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| 193 | return *this; | 
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| 194 | } | 
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| 195 |  | 
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| 196 | depth operator-(s32 d) const { | 
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| 197 | if (is_unreachable()) { | 
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| 198 | return unreachable(); | 
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| 199 | } | 
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| 200 | if (is_infinite()) { | 
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| 201 | return infinity(); | 
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| 202 | } | 
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| 203 |  | 
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| 204 | s64a rv = val - d; | 
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| 205 | if (rv < 0 || (u64a)rv >= val_infinity) { | 
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| 206 | DEBUG_PRINTF( "depth %lld too large to represent!\n", rv); | 
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| 207 | throw DepthOverflowError(); | 
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| 208 | } | 
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| 209 |  | 
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| 210 | return depth((u32)rv); | 
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| 211 | } | 
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| 212 |  | 
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| 213 | depth operator-=(s32 d) { | 
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| 214 | depth rv = *this - d; | 
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| 215 | *this = rv; | 
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| 216 | return *this; | 
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| 217 | } | 
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| 218 |  | 
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| 219 | #ifdef DUMP_SUPPORT | 
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| 220 | /** \brief Render as a string, useful for debugging. */ | 
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| 221 | std::string str() const; | 
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| 222 | #endif | 
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| 223 |  | 
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| 224 | size_t hash() const { | 
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| 225 | return val; | 
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| 226 | } | 
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| 227 |  | 
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| 228 | private: | 
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| 229 | static constexpr u32 val_infinity = (1u << 31) - 1; | 
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| 230 | static constexpr u32 val_unreachable = 1u << 31; | 
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| 231 |  | 
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| 232 | u32 val = val_unreachable; | 
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| 233 | }; | 
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| 234 |  | 
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| 235 | /** | 
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| 236 | * \brief Encapsulates a min/max pair. | 
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| 237 | */ | 
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| 238 | struct DepthMinMax : totally_ordered<DepthMinMax> { | 
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| 239 | depth min{depth::infinity()}; | 
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| 240 | depth max{0}; | 
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| 241 |  | 
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| 242 | DepthMinMax() = default; | 
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| 243 | DepthMinMax(const depth &mn, const depth &mx) : min(mn), max(mx) {} | 
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| 244 |  | 
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| 245 | bool operator<(const DepthMinMax &b) const { | 
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| 246 | if (min != b.min) { | 
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| 247 | return min < b.min; | 
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| 248 | } | 
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| 249 | return max < b.max; | 
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| 250 | } | 
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| 251 |  | 
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| 252 | bool operator==(const DepthMinMax &b) const { | 
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| 253 | return min == b.min && max == b.max; | 
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| 254 | } | 
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| 255 |  | 
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| 256 | #ifdef DUMP_SUPPORT | 
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| 257 | /** \brief Render as a string, useful for debugging. */ | 
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| 258 | std::string str() const; | 
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| 259 | #endif | 
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| 260 |  | 
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| 261 | }; | 
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| 262 |  | 
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| 263 | /** | 
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| 264 | * \brief Merge two DepthMinMax values together to produce their union. | 
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| 265 | */ | 
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| 266 | DepthMinMax unionDepthMinMax(const DepthMinMax &a, const DepthMinMax &b); | 
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| 267 |  | 
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| 268 | } // namespace ue2 | 
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| 269 |  | 
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| 270 | namespace std { | 
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| 271 |  | 
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| 272 | template<> | 
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| 273 | struct hash<ue2::depth> { | 
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| 274 | size_t operator()(const ue2::depth &d) const { | 
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| 275 | return d.hash(); | 
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| 276 | } | 
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| 277 | }; | 
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| 278 |  | 
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| 279 | template<> | 
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| 280 | struct hash<ue2::DepthMinMax> { | 
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| 281 | size_t operator()(const ue2::DepthMinMax &d) const { | 
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| 282 | return hash_all(d.min, d.max); | 
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| 283 | } | 
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| 284 | }; | 
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| 285 |  | 
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| 286 | } // namespace | 
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| 287 |  | 
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| 288 | #endif // DEPTH_H | 
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| 289 |  | 
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