1 | /* |
2 | * Copyright (c) 2015-2017, Intel Corporation |
3 | * |
4 | * Redistribution and use in source and binary forms, with or without |
5 | * modification, are permitted provided that the following conditions are met: |
6 | * |
7 | * * Redistributions of source code must retain the above copyright notice, |
8 | * this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of Intel Corporation nor the names of its contributors |
13 | * may be used to endorse or promote products derived from this software |
14 | * without specific prior written permission. |
15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
17 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
18 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
19 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE |
20 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
21 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
22 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
23 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
24 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
25 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
26 | * POSSIBILITY OF SUCH DAMAGE. |
27 | */ |
28 | |
29 | /** \file |
30 | * \brief Corpus Generation tool. |
31 | */ |
32 | |
33 | #ifndef NG_CORPUS_GENERATOR_H_ |
34 | #define NG_CORPUS_GENERATOR_H_ |
35 | |
36 | #include "ng_corpus_properties.h" |
37 | |
38 | #include <memory> |
39 | #include <string> |
40 | #include <vector> |
41 | |
42 | namespace ue2 { |
43 | |
44 | class ExpressionInfo; |
45 | class NGHolder; |
46 | |
47 | } // namespace ue2 |
48 | |
49 | struct CorpusGenerationFailure { |
50 | explicit CorpusGenerationFailure(const std::string s) : |
51 | message(std::move(s)) {} |
52 | std::string message; |
53 | }; |
54 | |
55 | /** \brief Abstract interface to corpus generator tool. */ |
56 | class CorpusGenerator { |
57 | public: |
58 | virtual ~CorpusGenerator(); |
59 | |
60 | /** \brief Build some corpora. |
61 | * |
62 | * Generate a set of corpora, placed in the \a data vector, for the current |
63 | * NFAGraph according to the parameters provided by the CorpusProperties |
64 | * object. Returns the number of corpora generated. |
65 | */ |
66 | virtual void generateCorpus(std::vector<std::string> &data) = 0; |
67 | }; |
68 | |
69 | /** \brief Build a concrete impl conforming to the \ref CorpusGenerator |
70 | * interface. */ |
71 | std::unique_ptr<CorpusGenerator> |
72 | makeCorpusGenerator(const ue2::NGHolder &g, const ue2::ExpressionInfo &expr, |
73 | CorpusProperties &props); |
74 | |
75 | #endif |
76 | |